Boat physics

Posted By: Macom

Boat physics - 09/05/04 23:16

Hi,

is there an example out for using the physics engine for a speed boat ?
Posted By: DragonPowerFire1

Re: Boat physics - 09/07/04 09:34

I would love it if there was one. I'am creating a dragon type game where I get to divebomb ships Someone needs to answer this pretty soon!!!
Posted By: Melnic

Re: Boat physics - 09/25/04 04:10

Check out the threads on physicsengine.com
It seems the Newton Folks are ahead on this one.
Its pretty easy with Newton to add floating object and that is in one of their tutorials. I'm working on a Boat Vehicle right now.
Melnic
Posted By: VeT

Re: Boat physics - 10/12/04 02:55

Guys!!!!!!!!
I find script like boat!!! Its cool!!!!!!

var up_down[3]; //Vector up and down
var movement; //moving


ACTION boat // the boat-action
{
WHILE (1) {
MY.PUSH = 10;
movement += 8.7 *TIME;
MY.ROLL=ANG(1.8*SIN(movement));
MY.TILT=ANG(2.7*SIN(movement));
MY.PAN=ANG(0.95*SIN(movement));
up_down.Z= 0.6*SIN(movement);//up and down
MOVE ME,nullvector , up_down;
wait(1);

}
}
Posted By: VeT

Re: Boat physics - 10/22/04 03:52

Where is your thanks?
Posted By: b_102373

Re: Boat physics - 11/02/04 13:14

How to I make the boat move in Newton. Iam stuck on this one.
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