Posted By: Ch40zzC0d3r
PhysX RagDoll fro AUM92 Problem - 11/09/11 05:21
Hey guys
Its me again
I downloaded the AUM92 to get a view of basic ragdoll physics.
I opened all the code files and saw it was made with A7 (old ODE physics). So I converted to physX. Now my player falls down but the body isnt join correctly. All body-pieces fall on the floor without any ragdoll. I believe this code is the bad code. (Im coding just lite-c btw):
And the original code:
Please help me
Its me again
I downloaded the AUM92 to get a view of basic ragdoll physics.
I opened all the code files and saw it was made with A7 (old ODE physics). So I converted to physX. Now my player falls down but the body isnt join correctly. All body-pieces fall on the floor without any ragdoll. I believe this code is the bad code. (Im coding just lite-c btw):
Code:
void RD_setHinge(ENTITY* constr_1, ENTITY* constr_2) { var tempHinge; // make constraint tempHinge = pXcon_add(PH_HINGE, constr_1, constr_2, 0); // attach to bodypart pXcon_setparams1(tempHinge, constr_1.x, RD_Hinge1, nullvector); // set hinge limits pXcon_setparams2(tempHinge, RD_Hinge2, nullvector, nullvector); // same }
And the original code:
Code:
void RD_setHinge(ENTITY* constr_1, ENTITY* constr_2) { var tempHinge; // make constraint tempHinge = phcon_add(PH_HINGE, constr_1, constr_2); // attach to bodypart phcon_setparams1(tempHinge, constr_1.x, RD_Hinge1, nullvector); // set hinge limits phcon_setparams2(tempHinge, RD_Hinge2, nullvector, nullvector); // same }
Please help me