Posted By: sigi56
Problem with displaying transparent TGA sprites - 10/18/04 16:46
Hi everybody,
need a help of you. I use TGA sprites with 32 bit alpha channel in my
game. They´re created in Adobe Photoshop. Although they´re displayed
correctly when camera moves near, in certain distance from the camera they start to fade and go transparent. I´ve tried to set all the flags and worked with ambient and albedo. But nothing could solve the problem.
P.S.: the same sprites placed on the floor are displayed without this
problem.
Thank you.
need a help of you. I use TGA sprites with 32 bit alpha channel in my
game. They´re created in Adobe Photoshop. Although they´re displayed
correctly when camera moves near, in certain distance from the camera they start to fade and go transparent. I´ve tried to set all the flags and worked with ambient and albedo. But nothing could solve the problem.
P.S.: the same sprites placed on the floor are displayed without this
problem.
Thank you.