Posted By: 82RJZAE
Carrying - 07/20/12 07:02
Hi, any idea how to make a carry code that does not use pX_pick()?
Thanks,
82RJZAE
Thanks,
82RJZAE
BMAP* pointer_tga = "pointer.tga"; VECTOR temp; function mouse_startup() { mouse_mode = 2; mouse_map = pointer_tga; while (1) { vec_set(mouse_pos, mouse_cursor); wait(1); } } function pick_or_drop() { wait (1); my.skill1 += 1; if ((my.skill1 % 2) == 1) // clicked the object? { while (mouse_left) {wait (1);} // wait until the player releases the left mouse button while (!mouse_left) // move the object until the player presses the mouse button again { temp.x = mouse_cursor.x; temp.y = mouse_cursor.y; temp.z = 200; // move the object 200 quants below the camera, play with this value vec_for_screen(temp.x, camera); vec_set (my.x, temp.x); set (my, PASSABLE); wait (1); } } else // drop the object here { vec_set (temp.x, my.x); temp.z -= 3000; // trace up to 5,000 quants below the player // make sure to drop the object on the ground my.z -= c_trace (my.x, temp.x, IGNORE_ME + IGNORE_SPRITES + IGNORE_MODELS + USE_BOX); reset (my, PASSABLE); } } action click_and_move() { my.skill1 = 0; my.emask |= ENABLE_CLICK; my.event = pick_or_drop; }