Posted By: JazzDude
baffling phenomenon - 12/14/12 19:01
I'm using A6.6
When I compile my game from WED all is fine.
But when I publish it, the sprites with the action below all fade to alpha 0 immediately after it loads. Poof! Gone!
When I compile my game from WED all is fine.
But when I publish it, the sprites with the action below all fade to alpha 0 immediately after it loads. Poof! Gone!
Code:
action act_obj_set { ent_obj = me; while(!player){wait(1);} my.collision_range = 400; my.fade_dist = 500; //1000; my.fade_speed_fac = 0.01; vec_set(d3d_lodfactor,vector(500,650,800)); my.passable = on; my.polygon = on; my.alpha = 100; vec_set (temp, my.pos); temp.z -= 2000; my.z -= c_trace (my.pos, temp, ignore_me + ignore_you + ignore_sprites + ignore_passable) + my.z_adjustment; }