pX_move and time_step

Posted By: MPQ

pX_move and time_step - 12/21/12 21:21

Hi,

got the following problem:
I used to set fps_max to a special value and had no problems with my physX simulation, but since I am using variable fps my entity is moving with different speed though I am using time_step. What's wrong?
Posted By: Kartoffel

Re: pX_move and time_step - 12/22/12 09:16

have a look at 'pX_setsteprate'
Posted By: MPQ

Re: pX_move and time_step - 12/23/12 18:36

ye thanks, I ve already seen that! But I made a few attemtps with pX_setsteprate and nothing changed. What settings do I have to adjust?
Posted By: Kartoffel

Re: pX_move and time_step - 12/23/12 19:06

I'm not sure but with the right setting physX should do the time adjustment itself, so you don't have to use * time_step in your physics-functions
Posted By: MPQ

Re: pX_move and time_step - 12/27/12 13:59

ok thx I am gonna try this out!
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