Has anyone created a lake effect using pXent_cloth?

Posted By: bpc31

Has anyone created a lake effect using pXent_cloth? - 01/09/13 00:15

If so I'd like to see some samples. laugh

Still trying to make a HydroThunder type game but a static bumpy plane with an added water shader isn't realistic enough.

Thanks!
-Bruce
Posted By: bpc31

Re: Has anyone created a lake effect using pXent_cloth? - 01/12/13 18:24

Or maybe someone has a better suggestion for creating dynamic waves? (using Commercial 8.4).

Thanks all you physics geniuses!
-Bruce
Posted By: Kartoffel

Re: Has anyone created a lake effect using pXent_cloth? - 01/12/13 19:07

shaders wink
Posted By: rojart

Re: Has anyone created a lake effect using pXent_cloth? - 01/12/13 19:28

Not tested yet, but should be possible with cloth and a water shader effect on cloth texture, but the performance of big levels like HydroThunder is questionable.

My suggestion is better to use Vertex Texture Fetch Water effect.
http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html

Links thats maybe helps:



© 2023 lite-C Forums