ph_rope

Posted By: CodeMaster

ph_rope - 03/04/14 14:14

is there a some demo or video which shows ph_rope in action?
Posted By: Superku

Re: ph_rope - 03/06/14 19:31

Not that I am aware of. Why would you need a video/ demo of that, do you have trouble implementing it?
Note that "ph_rope" is just a joint between two physics entities, no actual rope. If you want to simulate a rope you'd have to let's say create 20 (invisible) physX objects, connect them via ph_rope and then use some way to connect a visible but passable rope model to the chain of entities.
Posted By: CodeMaster

Re: ph_rope - 03/07/14 11:28

i have not yet decided to use it and i just would like to see some results if someone has already used this feature.
like you say, i guess i need to create multiple entities, connect them with ph_rope and later this entities connect to the bones of rope model
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