Posted By: DLively
mp_template_v2 Help - 07/14/15 18:28
Hi There.
Im using the new multiplayer template from the latest AUM 114.
I am trying to convert the number pressing to buttons, as to make a more appealing menu..
I've got everything working fine, besides one small thing...
If you've used the template you'd know that when you start a dedicated server that is_client = !key_1; // or 1 if you've pressed 2 and 0 if you've pressed 1
This is my Mod:
Basically, it when i connect through online connect or lan connect, it just gives a topview like the server view,Adds the clients, but there is no fps view
any help or thoughts?
Im using the new multiplayer template from the latest AUM 114.
I am trying to convert the number pressing to buttons, as to make a more appealing menu..
I've got everything working fine, besides one small thing...
If you've used the template you'd know that when you start a dedicated server that is_client = !key_1; // or 1 if you've pressed 2 and 0 if you've pressed 1
This is my Mod:
Code:
/////////////////////////////// // mp_main.c // by Superku, 2015 // [EDIT by Superku: removed e-mail] /////////////////////////////// #define PRAGMA_PATH "gui" #include <acknex.h> #include <default.c> #include "mp_helper.c" #include "mp_chat.c" #include "mp_weapons.c" #include "mp_player.c" var menu_panel_selected = 0; BMAP* dserver_map = "dserver.tga"; BMAP* lanclient_map = "lancli.tga"; BMAP* onclient_map = "onlicli.tga"; BMAP* servclient_map = "servcli.tga"; function center_panel(PANEL* panel, BMAP* Bmap){ panel.pos_x = (screen_size.x - bmap_width(Bmap))/2; panel.pos_y = (screen_size.y - bmap_height(Bmap))/2; } /////////////////////////////// ... function dserver_button(){ is_client = 0; session_open("mpsession"); menu_panel_selected = 1; } function server_client_button(){ is_client = 1; session_open("mpsession"); menu_panel_selected = 2; } function lanclient_button(){ session_connect("mpsession",""); menu_panel_selected = 3; } function online_client_button(); PANEL* dedicated_server_pan={ button(0,0,dserver_map,dserver_map,dserver_map,dserver_button,NULL,NULL); button(0,78,servclient_map,servclient_map,servclient_map,server_client_button, NULL,NULL); button(0,156,lanclient_map,lanclient_map,lanclient_map,lanclient_button, NULL,NULL); button(0,234,onclient_map,onclient_map,onclient_map,online_client_button, NULL,NULL); flags = SHOW; } function online_client_button(){ set(txt_ip_input,SHOW); txt_ip_input.pos_x = screen_size.x/2; txt_ip_input.pos_y = screen_size.y*0.334; reset(dedicated_server_pan, SHOW); ip_input(); while(!key_enter) { DEBUG_VAR(total_frames,300); if(key_ctrl) inkey_active = 0; if(!key_ctrl || !key_v) key_ctrl_v_off = 1; else { if(key_ctrl_v_off) { key_ctrl_v_off = 0; clipboard_get_string(str_ip_address); wait(1); ip_input(); } } wait(1); } str_cpy((txt_ip_input.pstring)[2],"Trying to connect to address..."); wait(2); session_connect("mpsession",str_ip_address); menu_panel_selected = 4; } ////////////////////////////////////////192.168.0.101 void main() { fps_max = 60; vec_set(screen_color,COLOR_BLACK); vec_set(sky_color,COLOR_BLACK); sun_light = 50; video_mode = 8; video_aspect = 1.777; camera.clip_near = 2; camera.clip_far = 10000; random_seed(0); init_dplay_settings(); // call this function before the first wait() instruction wait(1); draw_textmode("Arial",1,20,100); // basic game menu stuff mouse_mode = 2; while(menu_panel_selected == 0) // server or client? { vec_set(mouse_pos,mouse_cursor); center_panel(dedicated_server_pan, dserver_map); wait(1); } reset(dedicated_server_pan, SHOW); dplay_level_load("map1.wmb"); // use this function to load the first multiplayer level weapon_models_init(); set(txt_chat_main,SHOW); if(connection != 2) init_server(); else init_client(); wait(1); if(is_client) { spawn_get_position(temp); player = ent_create("guard.mdl",temp,fnc_player); while(player.client_id != dplay_id) { draw_text(str_printf(NULL,"Waiting for Player Creation... %.3f",(double)player.client_id),20,20,COLOR_WHITE); wait(1); } if(connection != 2) { int i; /*if(connection == 3) { i = player_id_get(0); if(i > 0) str_cpy(str_pl_names[i-1],"Server Player"); }*/ for(i = 0; i < 2; i++) { spawn_get_position(temp); you = ent_create("guard.mdl",temp,fnc_player); your.ai_controlled = 1+i; } } } } ////////////////////////////////////////
Basically, it when i connect through online connect or lan connect, it just gives a topview like the server view,Adds the clients, but there is no fps view
any help or thoughts?