Posted By: Dooley
Updating to A8 [SOLVED] - 06/21/19 00:32
UPDATE: The old shaders I was using from A7 were preventing the game from compiling in A8.
I am updating my games to work with A8.
One of them worked with very little issues. My other game, which is older and bigger in terms of content, is not so easy. The game crashes before loading, and the log looks like this:
Not sure what to look for, it is not giving me any cause for the crash. I set warn_level to 6, but no warnings pop up.
I am sure it has to do with my code, since my other game worked fine.
I'm just wondering what sorts of things I might want to look for as potential causes for this behavior. The error seems to be happening during the compiling process, before the "main" function is even called.
I am updating my games to work with A8.
One of them worked with very little issues. My other game, which is older and bigger in terms of content, is not so easy. The game crashes before loading, and the log looks like this:
Code
Log of A8 Engine 8.47.1 run at Thu Jun 20 19:25:15 2019 Schmidt on Windows NT/2000/XP version 6.1 Build 7601 Options level_001.c -nx 500 -diag App: C:\Program Files (x86)\GStudio8\acknex.exe in E:\My Documents\3dGameStudio\Star Explorers\Star Explorers Lite-C - A8\ MM mixer opened DSOUND device opened DI interface opened Start Window opened(c) Conitec - www.3dgamestudio.com A8 Engine - Pro Edition V8.47.1 - Mar 9 2016 Development version Registered to: Michael Schmidt Mouse found Speakers (VIA High Definition Audio) opened NVIDIA GeForce GTX 770 pure T&L device 1ff9 detected D3D device NVIDIA GeForce GTX 770 1ff9 selected. knownfolder.dll opened SteamGS.dll opened acknet.dll opened ackoal.dll opened ackphysX.dll opened Compiling LEVEL_001.C - [Esc] to abort.... PATH C:\Program Files (x86)\GStudio8\code\ PATH C:\Program Files (x86)\GStudio8\templates\images\....... PATH C:\Program Files (x86)\GStudio8\code\...........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................
Not sure what to look for, it is not giving me any cause for the crash. I set warn_level to 6, but no warnings pop up.
I am sure it has to do with my code, since my other game worked fine.
I'm just wondering what sorts of things I might want to look for as potential causes for this behavior. The error seems to be happening during the compiling process, before the "main" function is even called.