Posted By: Olzii
Correct gravity and Mass ? - 08/22/05 07:16
Hi all,
I am making a car game. My level has scale 1quant = 20 cm.
In manual there is hint to set gravity :
<<<Earth gravity at sea level is ca 9.81 m/s2, 1 quant is usually defined to be 1 inch, which equals 2.54 cm. Therefore to simulate gravity on earth with a standard scale you would set vecGravity.z to (9.81 * 100 / 2.54) = -386.>>>
By this hint, my gravity is (9.81 * 100 / 20cm) = - 49.05
And i set my car's mass in kg units. Also i applied torque to car in N.m units.
And my car is acting like SPACE car.
How to set correct gravity and mass ?
I am making a car game. My level has scale 1quant = 20 cm.
In manual there is hint to set gravity :
<<<Earth gravity at sea level is ca 9.81 m/s2, 1 quant is usually defined to be 1 inch, which equals 2.54 cm. Therefore to simulate gravity on earth with a standard scale you would set vecGravity.z to (9.81 * 100 / 2.54) = -386.>>>
By this hint, my gravity is (9.81 * 100 / 20cm) = - 49.05
And i set my car's mass in kg units. Also i applied torque to car in N.m units.
And my car is acting like SPACE car.
How to set correct gravity and mass ?
)
*, because the rubber overrules in quantity here, make a small value for bounciness.. here comes the tweaking... you allready know you dont need a high value, so you start at maybe 15, then look if it bounces realistic enough for your feeling, keep adding/substracting numbers untill it feels good.