Patching - 06/01/01 06:27
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-Rage
< http://www.staticsoft.net >
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-Rage
< http://www.staticsoft.net >
-Jeff
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-Rage
< http://www.staticsoft.net >
if you change your files, publish them again, then a new wrun.exe file will be created. i think, this stores the information about the used game files. so, the question is, what will happen, if u provide this wrun.exe file within your patch???????
u may try it, and if you have time, tell it ![]()
Trash
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program (pro'-gram) A magic spell cast over a computer allowing it to turn input into error messages.
[This message has been edited by trash (edited 01 June 2001).]
Cu Reinka
PS: Sorry, my English is not so good!
I'm german!
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[This message has been edited by Reinka (edited 01 June 2001).]
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-Rage
< http://www.staticsoft.net >
All level objects are linked together at build time.
WDL scripts are "compiled on-the-fly".
This means you can't distribute changed level objects and expect them to "plug in" to an existing (built) level.
(Anyone who has a legal A4/A5 can recompile the level changes...no prob!)
You can (however) change WDL scripts around, and see their effects simply by reloading the game.
-Neut.
[This message has been edited by NeutronBlue (edited 01 June 2001).]
Once you make the runtime module for the engine the WDL scripts can't be altered or the engine won't run. I think that is what you are thinking about. If there were a change to the WDL files then the solution would be to create another runtime module.