Vector headaches - 06/01/01 14:30
Another vector question? I have a wheel.
I roll it along the ground by changing its TILT value.
I steer it by changing its PAN angle. BUT!,when I change its ROLL angle (it's going across a hill) things go wobbly!!
Do I have to re-calc the entire
PAN/TILT/ROLL angles using trigonometry if I want to do this?? (YUCK!)
3rd Question:
(Still with the wheels) If I want to trace under a wheel but my car is going up a hill,
is there any command that will calc a vector under the wheel (NOT wheel.z-amount) but actully looking in the direction 90 degrees downwards from the cars TILT & ROLL or do I have to use trigonometry again.
It looks to me that only the Ent_Move & Move functions move relative the the objects Euler angles, all the vector stuff seems to be base on world co-ords & as such down is -Z?
As you probably have guessed, trigonometry isn't my strong point & I'm worried about slowdowns from using it to excess.
(I will get there, no matter how long it takes!!!)