Posted By: capanno
BMAPs and memory - 09/08/05 18:11
Hi,
While running a test level with the stats screen (fps, memory usage etc.) I noticed that a bmap only uses memory the moment it turn visible on the screen. The way I had it, is that all the bmaps are loaded into memory at startup. Is this memory-counter I see video memory, and does the engine move the bmap from sys memory to video memory when its .visible flag is set to on, or what?
Thanx
cap
While running a test level with the stats screen (fps, memory usage etc.) I noticed that a bmap only uses memory the moment it turn visible on the screen. The way I had it, is that all the bmaps are loaded into memory at startup. Is this memory-counter I see video memory, and does the engine move the bmap from sys memory to video memory when its .visible flag is set to on, or what?
Thanx
cap
