Someone interested in the PhysX source?

Posted By: jcl

Someone interested in the PhysX source? - 06/21/11 10:16

We consider releasing some source code in the future that won't require too much support effort, for instance the code of the PhysX plugin by Chris Kahler. The code structure is not perfect, but it's written in a clear and easy to understand style and shows how to integrate external physics systems in Gamestudio.

However, we only will pack together and release the code if there's interest at all in it, otherwise we can save ourselves the time. So, are there some users who are interested in the PhysX source?
Posted By: pegamode

Re: Someone interested in the PhysX source? - 06/21/11 10:42

Yes, I am interested.
Posted By: 3dgs_snake

Re: Someone interested in the PhysX source? - 06/21/11 11:10

Hi, I'm also interested.
Posted By: fogman

Re: Someone interested in the PhysX source? - 06/21/11 11:29

*meld*
Posted By: Sajeth

Re: Someone interested in the PhysX source? - 06/21/11 12:21

yeah.avi
Posted By: Random

Re: Someone interested in the PhysX source? - 06/21/11 12:25

That would be perfect!
Posted By: FJS

Re: Someone interested in the PhysX source? - 06/21/11 12:53

--- ALL so...
Posted By: Quad

Re: Someone interested in the PhysX source? - 06/21/11 13:27

definately intereseted.
Posted By: Hummel

Re: Someone interested in the PhysX source? - 06/21/11 13:33

me too.
Posted By: Shadow969

Re: Someone interested in the PhysX source? - 06/21/11 13:42

me three laugh
Posted By: WretchedSid

Re: Someone interested in the PhysX source? - 06/21/11 14:32

I'm not interested... Nah, just kidding, I'm interested as well.
Posted By: rojart

Re: Someone interested in the PhysX source? - 06/21/11 15:33


Posted By: Arron

Re: Someone interested in the PhysX source? - 06/21/11 17:10

I'm interested also

A8 Commercial 8.22.0 commercial beta
Posted By: HeelX

Re: Someone interested in the PhysX source? - 06/21/11 18:08

Count me in!
Posted By: msl_manni

Re: Someone interested in the PhysX source? - 06/22/11 09:18

Count me in.
Posted By: Progger

Re: Someone interested in the PhysX source? - 06/22/11 11:11

Count me in too laugh
Posted By: SchokoKeks

Re: Someone interested in the PhysX source? - 06/22/11 11:36

interested as well!
Posted By: jcl

Re: Someone interested in the PhysX source? - 06/22/11 11:55

Ok, thanks for the feedback - we'll then upload the source in short.
Posted By: msl_manni

Re: Someone interested in the PhysX source? - 06/23/11 14:16

Great.
Posted By: jcl

Re: Someone interested in the PhysX source? - 06/27/11 08:26

The source for VC++ 2010 is now available on the download page. Please note that you'll also need the PhysX SDK from nVidia.
Posted By: MrGuest

Re: Someone interested in the PhysX source? - 06/27/11 11:14

Awesomes!
Posted By: Tempelbauer

Re: Someone interested in the PhysX source? - 06/27/11 19:42

great laugh
Posted By: rojart

Re: Someone interested in the PhysX source? - 07/08/11 14:26

Originally Posted By: jcl
The source for VC++ 2010 is now available on the download page. Please note that you'll also need the PhysX SDK from nVidia.

Thanks, now I have some time to check it.

If this works, can I compile the ackphysx.dll with nVidia PhysX SDK 2.8.4 or we need to use the old SDK 2.8.3 version due to licensing?
Posted By: Sajeth

Re: Someone interested in the PhysX source? - 07/10/11 19:31

As far as I know, you would have to re-license your project regardless of version number, as long as you're using the SDK itself. Correct me if I'm wrong.
Posted By: rojart

Re: Someone interested in the PhysX source? - 07/10/11 21:14

Maybe A8 is restricted with DLLs due to licensing, because in 2.8.4, developers must additionally add the PhysXCore.dll with the application 'locally', in the directory where the .exe is located.
Posted By: jcl

Re: Someone interested in the PhysX source? - 07/11/11 10:39

When you use the nVidia SDK - no matter if 2.8.3 or 2.8.4 - you must fulfil nVidia's SDK license conditions. Basically, you need to inform nVidia when your project is published, additionally to the other deployment conditions like displaying the nVidia logo on package and splash/credit screens.

Theoretically, all PhysX versions are supposed to be backwards compatible, so 2.8.4 should work.
Posted By: rojart

Re: Someone interested in the PhysX source? - 07/12/11 11:24

Thank you for a clear and more detailed explanation!

That means, when I compile a new 2.8.4 ackphysx.dll eg. with fixed var intern_collision bug, then I can share this in the forum, right?
Posted By: Sajeth

Re: Someone interested in the PhysX source? - 07/12/11 11:45

And you need to inform nVidia.
Posted By: rojart

Re: Someone interested in the PhysX source? - 07/12/11 11:57

of course wink
Posted By: Rackscha

Re: Someone interested in the PhysX source? - 08/03/11 12:09

But if you notice a general bug, you could share the source with jcl to implement it into the "official" ackphysx.dll wink
Posted By: 3run

Re: Someone interested in the PhysX source? - 08/03/11 12:24

I'm just curious, is it possible to make working dll for A7 from this? So it will work like Newtone wrapper, or something similar?
Posted By: jcl

Re: Someone interested in the PhysX source? - 08/03/11 12:25

I think it won't work with A7 without changes. There are many things different in A8. But it's certainly possible with the right modifications to make an A7 version out of it.
Posted By: rojart

Re: Someone interested in the PhysX source? - 08/15/11 11:07

Originally Posted By: 3run
I'm just curious, is it possible to make working dll for A7 from this? So it will work like Newtone wrapper, or something similar?

Yes, it is possible, just tested now and works with my ragdoll demo very well.
Posted By: 3run

Re: Someone interested in the PhysX source? - 08/15/11 11:20

Could you please support community users which are still using A7 and make wrapper from it?
Here is the request topic:
PhysX on A7 [dll]
Posted By: jcl

PhysX source update - 09/07/11 15:14

The PhysX plugin source on the download page was now updated to the latest version that comes with 8.30. Aside from a few bug fixes, this version uses SDK 2.8.4 and does not need anymore the PhysX installer on the target system.
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