Gamestudio 8.45 public beta

Posted By: jcl

Gamestudio 8.45 public beta - 01/20/14 15:30

A new Gamestudio update is available for a public beta test:

http://server.conitec.net/down/gstudio8_setup.exe

This is an interim release between 8.40 and 8.50. A list of all changes can be found here:

http://manual.3dgamestudio.net/newfeatures8.htm

Install the update over your Gamestudio 8.40 version. Please report any problems to the bug forum.
Posted By: Kartoffel

Re: Gamestudio 8.45 public beta - 01/20/14 16:16

Great news, thanks!
Posted By: Feindbild

Re: Gamestudio 8.45 public beta - 01/20/14 16:59

IT LIVES!
Posted By: Rackscha

Re: Gamestudio 8.45 public beta - 01/20/14 22:22

Quote:

The OVERLAY flag for particles enforces writing into the z buffer for special purposes.


Oh, some way for fluids rendering, finally?^^

I guess each particle has a constant z value across it's surface? ANyway, muuuuch better than previously. Thank you very much^^
Posted By: djfeeler

Re: Gamestudio 8.45 public beta - 01/23/14 07:07

Thanks for this public beta ^^
Posted By: Ch40zzC0d3r

Re: Gamestudio 8.45 public beta - 01/30/14 19:47

Thanks!
But for some reason my 3D view which renders a 3D model into a 2D layer is invisible now frown
Posted By: jcl

Re: Gamestudio 8.45 public beta - 01/31/14 09:51

Are you comparing a postfix increment, like "i++", for rendering them?
Posted By: Ch40zzC0d3r

Re: Gamestudio 8.45 public beta - 01/31/14 09:59

No, I have to test a bit more, but the new beta seems more buggy to me frown
My PhysX ragdolls and weapons etc are bugging again, flying through some walls etc.
Im gonna stay with the old version until you are able to fix this.
For the views Im using this declaration:
Code:
VIEW *playerSelectionView = 
{
	arc = 60;
	clip_near = 1;
	aspect = 0.972;
	flags = SHOW | NOSKY | NOWORLD | NOENT;
}

entPlayerSelect = ent_create("Models\\player_new.mdl", vector(991337, -54785, -584132), selection_rotate);
vec_set(playerSelectionView.x, vector(991270, -54785, -584128));

playerSelectionView.genius = entPlayerSelect;

playerSelectionView.bmap = bmap_createblack(256, 256, 8888);
RenderViewToBitmap(playerSelectionView, pPlayerPanel, 1);

Posted By: jcl

Re: Gamestudio 8.45 public beta - 01/31/14 14:54

I see nothing suspicious with the view declaration. So the problem might be something else, maybe unrelated to the beta. The behavior of physics objects has not changed with 8.45, but there is a new function pXent_setskinwidth - you can use it for preventing that they move through walls.

If you can't locate the reason of the view render problem, please upload or send an example project to Support. We'll look into it.
Posted By: sivan

Re: Gamestudio 8.45 public beta - 03/14/14 10:48

I've just seen public beta is now out on main page as update. great.
hopefully the next interval would be shorter.
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