Physics forum support

Posted By: demiGod

Physics forum support - 11/20/06 14:47

Hello,
Since Marco has left the physics engine development and support the questions related to the physics engine in Physics Forum no more had answers that could meet the 3dgs users needs on that matter i believe.

Considering that problem, i would like to know if someone else is working on that matter and eventually can answer related physics problems, because i post problems in the physics forum and i see no solutions for that.

I am working on a project that uses the physics engine and that was the central reason why i bought the commercial version of 3dgs.

So i ask what conitec think about that matter and which solutions may consider eventually.

Depending on conitec answer i will consider to leave or not the development of the project i am working on.

Thanks in advance.
Posted By: jcl

Re: Physics forum support - 11/20/06 15:27

The technical topics forums are no "support" forums - they for users to communicate and help each other. However, if you're stuck with an unsolved physics problem and get no help, you may post a link here and I'll then answer in the physics forum.
Posted By: demiGod

Re: Physics forum support - 11/20/06 16:22

Thanks jcl,

Please see phent_addvellocal
Posted By: demiGod

Re: Physics forum support - 11/24/06 09:47

Hi jcl,

Please just see one more question

Thanks for spending time with this.
Posted By: jcl

Re: Physics forum support - 11/24/06 10:16

if you switch off damping and gravity, the speed to apply to cover a distance s in a time t is just s/t (in quants per tick). With air drag it's a more complicated exponential function, so don't use air drag when you want to precisely predict a speed.
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