How many developers?

Posted By: amy

How many developers? - 06/30/09 14:13

How big is the team of active developers for Gamestudio? jcl, are you the only one working on it full time? I found some posts where you stated that you will hire some new developers after Marco and Doug left the company but it seems like that never happened? What about Wlad? Is he gone too?
Posted By: jcl

Re: How many developers? - 06/30/09 14:21

We're having currently 4 developers, and will have 6 by the end of the year.

You won't see much of Wlad or other developers in this Forum because, well, they are developers, and busy with developing.

I am not working full time on Gamestudio, but most of the others are.
Posted By: Damocles_

Re: How many developers? - 06/30/09 14:26

Just curious: do you have seperate teams for
GALEP and gamestudio, or are they working on both product lines?
Posted By: jcl

Re: How many developers? - 06/30/09 14:26

We have separate teams, only I'm the poor guy who has to work on both.
Posted By: Joozey

Re: How many developers? - 06/30/09 14:42

I appreciate you share the info with us smile. Thanks!
Posted By: amy

Re: How many developers? - 06/30/09 14:46

Yes, thanks for your answer. Who the team members are and who works on what would also be interesting to know though.
Posted By: Cowabanga

Re: How many developers? - 07/02/09 09:58

This thread makes my day!! laugh grin
Posted By: amy

Re: How many developers? - 07/06/09 13:44

Are there some bigger projects going on in the background which will surprise us? :p What are the full time developers working on?

When looking on the beta page one could get the impression that Gamestudio is in some kind of minimal life support mode until more developers join the team. Most features listed there are mini features which don't sound like they take very long to implement. Except maybe GED but that gets developed by an external developer who isn't part of the official Gamestudio team or is he?
Posted By: HeelX

Re: How many developers? - 07/06/09 17:52

Quote:
We're having currently 4 developers, and will have 6 by the end of the year.We're having currently 4 developers, and will have 6 by the end of the year.


Is it still you, André Weiß, Wlad and his son? Or did anything changed in the past?

What tasks are you assigning to the new developers?
Posted By: jcl

Re: How many developers? - 07/07/09 09:19

We are indeed preparing a bigger game project. For this reason, I'll be less often in the forum in the next time than I used to be. Some of our developers are assigned to preparing this task, and the two more in fall will be too. This project requires some new features of the engine and editors that might on the long run mean major changes for A7 in the sections of networking, server, physics, and content import. However, I'm not able to tell more at this point.
Posted By: the_clown

Re: How many developers? - 07/07/09 09:25

Good to hear, I always wanted to see what the devs can do with A7.
Posted By: Cowabanga

Re: How many developers? - 07/07/09 11:35

Yay Gamestudio will grow up to Unity and Torque!! smile laugh
Posted By: VeT

Re: How many developers? - 07/07/09 11:59

Originally Posted By: jcl
We are indeed preparing a bigger game project. For this reason, I'll be less often in the forum in the next time than I used to be. Some of our developers are assigned to preparing this task, and the two more in fall will be too. This project requires some new features of the engine and editors that might on the long run mean major changes for A7 in the sections of networking, server, physics, and content import. However, I'm not able to tell more at this point.


Sounds great smile
Posted By: FBL

Re: How many developers? - 07/07/09 13:22

Skaphander Returns :P
Posted By: HeelX

Re: How many developers? - 07/07/09 15:01

Interesting.

JCL, is this an in-house motivated project or from a 3rd party? Will the game source be available later?

This thing makes me happy because I ever thought that you always needed a real project to face real gamedev problems and issues to make the engine benefit from it...

Best wishes for your project!
- Christian
Posted By: FlorianP

Re: How many developers? - 07/08/09 13:01

You mean finally those guys who write the engine have to use it?
Thats maybe the best that could ever happen.
Posted By: EvilSOB

Re: How many developers? - 07/08/09 13:17

Quote:
We are indeed preparing a bigger game project.
Can you say anything on the "type" of game that is being planned?
FPS, stragegy, RPG, other?
The more info the better, I understand some may be secret.
Posted By: the_clown

Re: How many developers? - 07/08/09 13:19

I'd like to see an FPS personally, but I don't think it's one. I could think of an RPG...
Posted By: EvilSOB

Re: How many developers? - 07/08/09 13:27

I'd love to see a FPS-RPG merger (like Fallout3) thats MMORPG also.
I think that would potentially be a cool game, as well as "stretching" the engine
in all the directions I want it to go.
Posted By: the_clown

Re: How many developers? - 07/08/09 13:32

Yeah, would be cool, but I don't think they are making a MMORPG. That would be too good...
Posted By: EvilSOB

Re: How many developers? - 07/08/09 13:36

JCL DID say networking, so let me dream, please?
Posted By: Cowabanga

Re: How many developers? - 07/08/09 13:38

And JCL DID say physics. Could it be PhysX?? laugh smile
Posted By: FBL

Re: How many developers? - 07/08/09 13:39

And jcl DID say he cannot not give out more information.
Posted By: Cowabanga

Re: How many developers? - 07/08/09 13:41

Don't broke our dreams. :P
Posted By: FBL

Re: How many developers? - 07/08/09 13:43

It's just too much fun.
Posted By: VeT

Re: How many developers? - 07/08/09 13:46

yep, let us dream smile
Posted By: Jazuar_

Re: How many developers? - 07/08/09 13:47

Quote:
I'd love to see a FPS-RPG merger (like Fallout3) thats MMORPG also.
I think that would potentially be a cool game, as well as "stretching" the engine
in all the directions I want it to go.

well if we want the engine stretched lets hope it's a 2d/3d mmo-fps-rpg-rts-tbs-vehicle-puzzle-action-adventure game.
Posted By: amy

Re: How many developers? - 07/08/09 16:44

jcl isn't interested in normal computer games. It will be a philosophical game about some Hilbert's topic. :p
Posted By: darkinferno

Re: How many developers? - 07/08/09 16:51

the best think they could do is to make a freeware game or something playable in a browser similar to what torque did with legions, a form of self advertising, just a game that shows acceptable graphics to todays AAA gamers and that has some cool effects and multiplayer would be a major plus.
Posted By: Cowabanga

Re: How many developers? - 07/08/09 16:56

Gamestudio wishlist:
1) Web-player.
2) PhysX.
3) Mac OSX export.
4) (Not important) iPhone export.

And after that, Gamestudio will be the best engine ever!!
Posted By: VeT

Re: How many developers? - 07/08/09 16:57

5) better work with shaders
Posted By: amy

Re: How many developers? - 07/08/09 17:02

Yes, working with shaders is too low level in Gamestudio. Most competitors (Unity, C4,...) have moved on to some kind of higher level shader generators.

http://aras-p.info/blog/2009/05/05/shaders-must-die/
http://aras-p.info/blog/2009/05/07/shaders-must-die-part-2/
http://aras-p.info/blog/2009/05/10/shaders-must-die-part-3/
Posted By: HeelX

Re: How many developers? - 07/08/09 17:47

Quote:
jcl isn't interested in normal computer games. It will be a philosophical game about some Hilbert's topic. :p


SimGod smile

No, seriously:

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=277293#Post277293
Posted By: JibbSmart

Re: How many developers? - 07/08/09 23:40

Originally Posted By: amy
Yes, working with shaders is too low level in Gamestudio. Most competitors (Unity, C4,...) have moved on to some kind of higher level shader generators.

http://aras-p.info/blog/2009/05/05/shaders-must-die/
http://aras-p.info/blog/2009/05/07/shaders-must-die-part-2/
http://aras-p.info/blog/2009/05/10/shaders-must-die-part-3/
Then no one would make anything new. "too low level" is an ugly way to put it, though I can understand if you want some additional higher level options. HLSL with A7 (and especially with the extra functions from default.fx) is easier than Lite-C or C-Script, and indie developers in particular (who often lack the resources to go for a photo-real look [too many games go for that look anyway]) could do with some uniqueness in the graphics department.

I'm stoked they're working on an in-house project, but I think the main changes will be in the editors and workflow, with a few extra functions in Lite-C, because the programming side is already very nice: concise, simple, and powerful.

Jibb
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