Triple Buffering

Posted By: Logitek

Triple Buffering - 12/02/15 15:36

Hello, here is my next question. This time I wanna talk about triple buffering.

In the manual I can read:

"This can increase the frame rate in fullscreen mode because it disables synchronization to the monitor frequency (vsync), but consumes more video memory for a third screen buffer, and can produce 'tearing' artifacts on some systems."

But if I read wikipedia (german version) about this topic, or read what poeple are saying about triple buffering, I can only read that it does not have any tearing artifacts. Some people are saying, that most games alread using triple buffer (don't know if this is true).

So I ask myself if this was only a note for older graphic cards in the manual (older than 5 years)?

Has anyone experience with triple buffer problems in combination with game studio?
Posted By: jcl

Re: Triple Buffering - 12/02/15 17:27

It does not produce tearing artifacts on digital momitors that buffer the image. It could produce tearing on old CRT monitors.

So the manual remark was a little outdated and there is indeed no disadvantage to triple buffering nowadays, except for the additional memory footprint.
Posted By: Logitek

Re: Triple Buffering - 12/03/15 09:11

Thank you for the update.
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