IO functions

Posted By: 3dgamelight

IO functions - 01/26/19 10:35

What functions from what library the engine calls for accessing resources and reading audio files? Is it possible to replace them with, for example, a proxy dll?
Posted By: Superku

Re: IO functions - 01/26/19 14:28

Check out
http://www.conitec.net/beta/snd_buffer.htm
and
http://www.conitec.net/beta/snd_add.htm
as well as
http://www.conitec.net/beta/asnd_create.htm

Quote:
Sine wave sounds created with "#nnn" are sampled in 16 bit with 44.1 kHz sample rate. They don't require a sound file and can be used as sound buffers for further manipulation with the snd_tune, snd_add, or snd_buffer functions.
Posted By: 3dgamelight

Re: IO functions - 01/29/19 07:16

I already know these functions.

There is a chance of the feature I requested being implemented in a future version?
https://opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=476067#Post476067
© 2024 lite-C Forums