Posted By: Paragon
Anisotropic Texture Filtering - 02/22/07 09:27
Is it possible to use anisotropic texture
filtering in my Gamestudio levels? Although
every texture appears "pixelly" up close in
any engine, certain engines have the capability
to reduce the pixelation problem by implement-
ing such filters.
HL Source engine is one example; but, of course,
the licence is not for us indie developers =).
Cheers,
Leo
filtering in my Gamestudio levels? Although
every texture appears "pixelly" up close in
any engine, certain engines have the capability
to reduce the pixelation problem by implement-
ing such filters.
HL Source engine is one example; but, of course,
the licence is not for us indie developers =).
Cheers,
Leo
,the variables are their state of mind, and i really need to go to bed now 