Posted By: Doug
Template7 (“t7”) public beta release #1 - 10/18/07 03:14
---SEE Template7 ("t7") public beta release #2" for the new instructions.---
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Log of A7 Engine 7.07.1b run at Thu Oct 18 08:35:08 2007
Felix on Windows NT/2000/XP version 5.1 Build 2600
Options myproj.c -nx 30 -wnd -diag
App C:\Archivos de programa\GStudio7\acknex.exe in C:\test\
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened
(c)Conitec . Dieburg . San Diego . www.3dgamestudio.com
A7 Engine - Pro Edition V7.07.1b - Oct 8 2007
Beta version
Registered to: *******
Mouse found
Realtek AC97 Audio opened
RADEON 9800 PRO pure T&L device 1ff9 detected
D3D device RADEON 9800 PRO 1ff9 selected
Compiling MYPROJ.C - [Esc] to abort....
PATH C:\Archivos de programa\GStudio7\code\
PATH images\
PATH includes\
PATH maps\
PATH models\
PATH sounds\
PATH textures\
PATH C:\Archivos de programa\GStudio7\templates\t7w_outdoor
PATH C:\Archivos de programa\GStudio7\templates\images
PATH C:\Archivos de programa\GStudio7\templates\includes
PATH C:\Archivos de programa\GStudio7\templates\maps
PATH C:\Archivos de programa\GStudio7\templates\models
PATH C:\Archivos de programa\GStudio7\templates\sounds
PATH C:\Archivos de programa\GStudio7\templates\textures
PATH C:\Archivos de programa\GStudio7\templates\
t7.dll opened.... ....
FLARE0.PCX: Can't open file - any key to abort
Program aborted .
Running MYPROJ.C.
Cancelled - any key to abort
Program aborted
Shutdown
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,physics,nexus..ok
A7 Engine - Pro Edition V7.07.1b - Oct 8 2007
(c)Conitec . Dieburg . San Diego . www.3dgamestudio.com
Registered to: *****
Close window
Quote:
Log of A7 Engine 7.07.1b run at Thu Oct 18 22:38:34 2007
Alex on Windows NT/2000/XP version 5.1 Build 2600
Options myproj.c -nx 30 -diag
App E:\A7\acknex.exe in C:\testbla\bla\
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened
(c)Conitec . Dieburg . San Diego . www.3dgamestudio.com
A7 Engine - Pro Edition V7.07.1b - Oct 8 2007
Beta version
Registered to: Alexey Rozhkov
Mouse found
SB Live! Audio [A000] opened
RADEON 9250 Series pure T&L device 1ff9 detected
D3D device RADEON 9250 Series 1ff9 selected
Compiling MYPROJ.C - [Esc] to abort....
PATH E:\A7\code
PATH images\
PATH includes\
PATH maps\
PATH models\
PATH sounds\
PATH textures\
PATH E:\A7\templates\t7w_outdoor\
PATH E:\A7\templates\images\
PATH E:\A7\templates\includes\
PATH E:\A7\templates\maps
PATH E:\A7\templates\models\
PATH E:\A7\templates\sounds\
PATH E:\A7\templates\textures\
PATH E:\A7\templates\
t7.dll opened.... .... .
Running MYPROJ.C.
3 objects
Main started
def_startup started
display00_init_startup started
lensflare00_start_startup started
WDL-Loaded:lensFlare.c
D3D_Init Window: 800x600x-9
Backbuffer: 800x600 -> Window: 1x800x600x32
Video memory found: 104 MB
Main loop....ok...
Level(outside.wmb)
NewLevel at 3.186
LevelInit at 3.186
LevelLoad at 3.194...cmap,357 ents,16 verts,0 lmaps,4 texs,24 faces,pvs,hull
PhysicsInit at 3.388
Physics restarted
ObjForModel at 3.400...ok
LevelReady at 5.304....ok
1st frame - 106496K... ok
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...But i can´t run the level. I get a windows error message: Acknex.exe must be closed. I have run it with the last beta(7.07).
... In the notes stands:
Behavior File: Behaviors.xml (t7)
Bad Components: XML MISSING!
Camera File: Cameras.xml (proj)
UI File: UI.xml (proj)
Animation File: Animations.xml (t7)
Weapon Def File: Weapons.xml (t7)
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The steps are ok but can't found flare0.pcx and not run
...
Note: The files are in the place (flare0.pcx) if I change the name to other avalaible file then not found also)
Can be a problem with case sensative?
In this evenig I install in my laptop I see if have the same problem
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after level loads engine crashes and offers to send microsoft a report
here's acklog
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Main started
def_startup started
display00_init_startup started
lensflare00_start_startup started
WDL-Loaded:lensFlare.c
D3D_Init Window: 800x600x-9 -> Window: 1x800x600x32
Video memory found: 28 MB
Main loop.....
Level(outside.wmb)...cmap,357 ents,16 verts,0 lmaps,4 texs,24 faces,pvs,hull
Physics restarted...ok....ok
1st frame - 28672K... ok
Error E1513: Crash in main
Normal exit
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Project Manager: 2.0
T7 Path: C:\Program Files\GStudio7\templates\xml\
Proj Path: E:\TempTest\Ha\
Behavior File: Behaviors.xml (t7)
Bad Components: XML MISSING!
Camera File: Cameras.xml (proj)
UI File: UI.xml (proj)
Animation File: Animations.xml (t7)
Weapon Def File: Weapons.xml (t7)
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The Components.xml file exists at this path:
E:\A7.07.1\templates\xml
<Paths proj_file="E:\TempTest\Ha\" t7_file="C:\Program Files\GStudio7\templates\xml\" />
<Paths proj_file="E:\TempTest\Ha\" t7_file="E:\A7.07.1\templates\xml" />
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Slin: temp fix, go to your project folder (E:\TempTest\Ha\) and open up myProj.xml using notepad.
Find the line:
Code:<Paths proj_file="E:\TempTest\Ha\" t7_file="C:\Program Files\GStudio7\templates\xml\" />
and replace it with:
Code:<Paths proj_file="E:\TempTest\Ha\" t7_file="E:\A7.07.1\templates\xml" />
Let me know if that works.
Shadow969: I think this will work for you as well, just replace "C:\Program Files\GStudio7\templates\xml\" with the actual path of your "templates\xml" folder.
// entry: Select the background bitmap
// id: 9
// help: This will coverup the game window while the logos are being displayed.
BMAP* startup01_backgrnd_bmp = "black.pcx"; // the default A5 logo in templates
Project Manager: 2.0
T7 Path: C:\Program Files\GStudio7\templates\xml\
Proj Path: C:\Documents and Settings\Larry Laffer\My Documents\t7 Outside\
Behavior File: Behaviors.xml (t7)
Component File: Components.xml (t7)
Warning(LoadProperty): CMP(animate): Property "animGroup" using unknown type.
-->"animGroup"
Warning (LoadProperty) "brain :Property found without name. Not added.
Camera File: Cameras.xml (proj)
UI File: UI.xml (proj)
Animation File: Animations.xml (t7)
Weapon Def File: Weapons.xml (t7)
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Not sure if this is to mention here. But WED exe from the beta patch 7.071 still shows 7.06 in the help/ about WED box. Running a project shows the watermark from 7.071 though.
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Another thing i noticed is the project wizard. There is a line for the folder name. But it asks you to enter the Project name here
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I also cannot enter a main script. Gives me "WED untitled level" warning at the buttons under map properties.
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The outdoor level worked fine. After creating a blank level, I inserted a 3D model of a hotel building and a 3D character into the level. I assigned the "t7_biped_player" behavior to the 3D character. I can't move the character but I can use the mouse to look around.
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One more. Not sure if this is a Gamestudio bug. Or a Windows bug. I have something curious here. To test the template i created a folder called test for my project. I deleted it then. Closed WED. Opened WED to repeat it, using "test" for my new folder again, and got a warning that the folder still exists. The reappeared folder is empty. So the content is deleted. But the folder itself always reappears. Long story short end: I can delete the folder called test as often as i want. When i open WED the folder is back:
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On the outdoor level, I used the A, S, D, and W keys to move the player. On the blank level with hotel building, I can't move the player at all. I wish that I can use the arrow keys or the gamepad to move the player.
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This is a Windows "feature" / WED bug.
When WED starts up it checks for the last folder it opened. If the folder is missing, Windows helps by recreating it.
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How do I send you the level that I created using Blank Level template?
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I'm trying to get lifts working with t7, but the map entity I have is not activating, and is somehow passable, even though it is not set a so in properties. can anyone help?
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I inserted a 3D model of a hotel building and a 3D character into the level. I assigned the "t7_biped_player" behavior to the 3D character. I can't move the character but I can use the mouse to look around.
<Entity name="speler_mdl_001" parent="t7_biped_player">
<Component name="collision">
<Edit name="type" value="2"/>
</Component>
<Component name="control">
<Edit name="type" value="1"/>
</Component>
<Component name="head">
<Edit name="offset" value="0,0,85"/>
</Component>
<Component name="health">
<Edit name="health" value="77"/>
</Component>
<Component name="objType">
<Edit name="value" value="0"/>
</Component>
<Component name="physBiped">
<Edit name="forceScale" value="22,12.5,0"/>
<Edit name="aForceScale" value="6,0,0"/>
</Component>
<Component name="weapon">
<Edit name="startWeapon" value="1"/>
</Component>
</Entity>
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4. The scrolling in the Behavior window doesn't work. If the components expand more than the window size, they dissapear into their own panel.
4)Scrolling works for me, so I probably missed something while testing. Can you be more clear on how you get this problem to happen?
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7. Not a bug, but if you need help fixing your comments, then some are wrong above the entity_get_vec(..) in line:88 at t7.h. Let me know if you need more feedback like that, or if it's not important at this stage
7)Comments are always important. Comments == Documentation, so please let me know about any problems you find. What's wrong with line 88 in t7.h?
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8. In T6 we could have pictures displayed on the customizable panels which was a really cool idea. Will this be possible in t7?
8)I'm not sure if adding pictures would fit with the new panel design, but I could be convinced otherwise. Do you want a single picture at the top of the panel, or something else?
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9. Haven't found a function entity_get_str(..). I guess it just isn't ready yet?
9)So far, none of the components return a string value. When one does, I'll add it.
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10. t7Camera.h has certain camera function prototypes that are commented as DLL functions. Does this mean T7 are going to be closed sourced?
10)The logic behind t7 is that it should be usable by anybody (no C++ skills, no external compiler). That said, I'm happy to report that JCL is letting me release the full source code for t7!
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11. How do we let the user change general parameters now(apart from behaviors)? Didn't see any examples, but i did saw some T6 comments in startup.c. Hope that's not gonna be it.. I saw Cameras.xml with some parameters that looked like it, but i haven't found any function in t7.h to retrieve that information, or where will the user be able to change those parameters using customizable panels.
11) I plan on using XML files for everything that can be edited (display.xml, input.xml, ai.xml). But, right now, I'm using some template6 code so we can test things.