Stretching bones

Posted By: Cowabanga

Stretching bones - 01/09/10 14:12

Hey,

Is it possible to make stretching bones during animation in MED?

Thanks,
Posted By: Blink

Re: Stretching bones - 01/09/10 14:55

i think the only time you can stretch the bones is when you add them. your only other option i think is to convert you model to vertex and deform or stretch what you want stretched and make it an animation frame. unless someone knows another way.
Posted By: Cowabanga

Re: Stretching bones - 01/09/10 15:07

Well, maybe JCL can add this as a feature?
Posted By: calculus

Re: Stretching bones - 01/11/10 15:55

Hi Cowabanga,

I'm new to GameStudio, so the following might be something you've already explored, but perhaps ent_bonescale( ENTITY*,STRING* name,VECTOR* scale) and ent_bonereset() might help? Although I haven't tried either, ent_bonescale may allow you to dynamically scale an entity's bone (pointed to by STRING*) in one or more dimensions, along with child bones and attached vertices.
Posted By: Cowabanga

Re: Stretching bones - 01/11/10 16:27

Hey Calculus,

I already know about these functions, but.... A big thank you for reminding me and giving me the idea. I'll try it.

EDIT: Yeah, it works! But, it's pain to use the codes to move the face bones, so I'll use vertex animation for the face only, thanks everybody.
© 2024 lite-C Forums