Importig from 3ds max

Posted By: Tjalve

Importig from 3ds max - 04/18/10 11:30

When importing models from 3ds max, I can't scope down in Med or texture it. When I run it, I can't walk forwards or back. Just turn left or righ, up or down.

Tried to import from obj, 3ds and FBX but same thing.
Posted By: Espér

Re: Importig from 3ds max - 04/18/10 11:56

1st problem: Scope:
Save the model as a mdl first. then:
Set Group Mode => Edit => Select all => Edit => Groups merge
That makes 1 group for all meshs/objects. now you can skin them.

2nd problem:
The model´s pan/tilt/roll is wrong. try to rotate it in MED like:
lower-left window = Looking left
lower_right window = lokking straight to you
upper_left window = topdown view and look down
Posted By: Tjalve

Re: Importig from 3ds max - 04/18/10 19:08

Did some test just now.

Made a box in 3d studio max, exported to .3ds.
Imported to Med and saved it.
Added it in Wed via left click -> add -> add model
But still can't add textures with Wed.

Or use the box as a ground plane that a character can walk on.

Maybe im doint it wrong?
Posted By: alibaba

Re: Importig from 3ds max - 04/18/10 19:42

Yes you do it wrong, export it to .fbx . Wait.... here is a tutorial how to import models from 3ds max :

http://www.youtube.com/watch?v=7Lxft1ML0...=1&index=56
Posted By: Tjalve

Re: Importig from 3ds max - 04/19/10 14:41

Still dosnt work.

Made a big box in 3ds max for testing.
Exported it like he did in the video.

Added the box via add model in MED.
Added a playable character and tried to walk on it. But didn't work.
Posted By: the_clown

Re: Importig from 3ds max - 04/19/10 16:28

U cant add textures to a model in WED; that is only possible with level blocks.
Secondly, uhm, the "playable character" is having an action or function attached to it, doesnt it?
If yes, there's something wrong with your movement code; if not, well, then that is the problem. grin
Write a movement action then and attach it to the character.
Posted By: Tjalve

Re: Importig from 3ds max - 04/19/10 18:26

I'm using the allready predfined player_walk.
This function work when i make a box in WED and then add the playable character.
Then this character can then move around with my arrow keys.

But when I import a box made in 3ds max then i only spin (left right arrow) and pan (page up/down). the character can't move forward or backwards.

So there is something with imporning and using that importet model as a "terrain" to walk on.
Posted By: Tjalve

Re: Importig from 3ds max - 04/21/10 19:43

So it isn't posible to import a house from 3ds max into gamestudio and go around in it?
Posted By: Rasch

Re: Importig from 3ds max - 04/21/10 19:50

for sure it is. Just create the model in max export as .3ds then import in med from .3ds and everything is fine.
Posted By: Tjalve

Re: Importig from 3ds max - 04/21/10 19:53

Nope, after converting and adding it in Wed and add a playable character it can't move on the imported model.
Works fine if i make a model in Med or Wed but not with imported models.
Posted By: Tjalve

Re: Importig from 3ds max - 04/21/10 20:06

Here is a test I have been trying to get to work.

http://epixplx.com/test/test.mdl

When i add this via "add model" in Wed and the add a playable character, i just gets stuck, cant move it.
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