After FBX export must resave

Posted By: pararealist

After FBX export must resave - 04/26/10 00:40

I've found a strange bug.
After saving selected objects as FBX from WED 7.84
if i build the level again the map compiler complains
about not finding palette.pcx
If i then save level again and build, the error disappears.
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Please try this out and see if this is the case?
Posted By: jcl

Re: After FBX export must resave - 04/27/10 09:58

I can not confirm this problem with my FBX test models, but maybe it's related to the textures of the FBX objects? Do they have some unusual format?
Posted By: pararealist

Re: After FBX export must resave - 04/27/10 13:47

Textures had normal format sizes, but it was related to,
as i noticed when i changed them.
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Thanks for your reply.
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