Model positioning in WED different at runtime

Posted By: emo10001

Model positioning in WED different at runtime - 06/05/11 01:51

I'm adding the guard model to my terrain in WED. I position it where I want it, then when I run the level it always seems to be somewhere else. It's almost like my vectors are different at runtime.

If I try
Code:
ent_create("guard_mdl",vector(1590,740, 70),NULL);

it says it can't open the model, even though it is in the same folder as my project.

Doesn't seem like adding a model to a terrain should be this difficult.
Posted By: TheShooter

Re: Model positioning in WED different at runtime - 06/05/11 01:53

It isn't guard_mdl, it is guard.mdl

Did you compile the Level in WED? If not, try it. : )

regards
Posted By: emo10001

Re: Model positioning in WED different at runtime - 06/05/11 02:09

Ha....it was the typo...what a n00b mistake. Thanks Shooter *he said sheepishly*
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