Multiple skins in 1 terrain tile problem

Posted By: FrankBert

Multiple skins in 1 terrain tile problem - 08/23/12 00:44

Hi everyone:

I came across this problem when using the shade_c terrain shader module, but its not a problem from shade_c;

The first skin: (skin0 in the manage skins panel in MED)
This works fine, it represents the overall texture for the terrain map, what it should look at a far away distance.

The next skins however, are displayed as tiles, as anyone that has used shade_c knows only the "masks" are needed as tiles.

My question is:

How do I configure each skin so each texture is displayed as it should be, some as tiles, and the others completely over?
Posted By: Nowherebrain

Re: Multiple skins in 1 terrain tile problem - 08/29/12 22:57

I think you are looking at this in the wrong light....the masks generally should not be tiled and the textures should...other wise you may as well use only one hand painted skin for your terrain...as far as controlling the tiling look in the manual it will tell you what skills to adjust.
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