MED - bones animation not working properly

Posted By: Stansmedia

MED - bones animation not working properly - 06/20/14 16:23

Alright, so everything has been good animating in MED up until last night. For no reason, the model I've been working with that is rigged 100% fine - that I've been animating with out problems for months - suddenly stopped working properly. When I rotate a bone it moves all the vertices attached to the children but none of the vertices attached to the selected bone I'm rotating. If I wanted to animate a spaghetti monster I'de be happy. But this isn't the case.
Posted By: DLively

Re: MED - bones animation not working properly - 06/20/14 17:43

There are tools on the bottom of MED when editing bones. You may have changed the method in which the bones behave when moved.

EDIT: Move children / Move Progressive
Posted By: Stansmedia

Re: MED - bones animation not working properly - 06/20/14 19:52

Did before I posted this thread. MED has shit its pants.
Posted By: sivan

Re: MED - bones animation not working properly - 06/21/14 11:55

maybe file corruption? back to backups might help...
Posted By: Stansmedia

Re: MED - bones animation not working properly - 06/22/14 19:48

Tried every single file. Even importing the original FBX. I'm going to reinstall game studio, hopefully that solves the problem.
Posted By: Stansmedia

Re: MED - bones animation not working properly - 06/22/14 20:12

Complete uninstall/reinstall fixed this. It must have been one of the MED options files or something. My gstudio8 back up folder I copied for some reason didn't back up my modified shader files. YAY! MORE TO DO. I LOVE MY LIFE WEEEEEEEEE
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