Posted By: TehV
Assigning materials to level blocks [SOLVED] - 07/12/14 17:18
I'm attempting to apply a specular bumpmapping shader to a level block (inserted by right click -> Add -> Cube -> Small). I am assigning a texture to it as well, by the name 'stonemarble'. To do this, I'm setting its material to marble_tile from within WED, like so:
Then, in the main code, I defined this material as follows:
When I start the game, I get a warning saying "STONEMARBLE: Normal or height map missing".
Does anyone know why this might be happening?
Then, in the main code, I defined this material as follows:
Code:
//Materials & Shaders BMAP* marble_texture = "textures\\stonemarble.bmp"; BMAP* marble_bump = "textures\\stonemarblebump.bmp"; MATERIAL* marble_tile = { skin1 = marble_texture; skin2 = marble_bump; effect = "specBump.fx"; }
When I start the game, I get a warning saying "STONEMARBLE: Normal or height map missing".
Does anyone know why this might be happening?