Posted By: frescosteve
Quick question. - 07/30/06 00:35
Why does the game run slower in fullscreen than it does window mode...
My code works at the correct speed in window mode... but when its full screen everything seems slower... ? Is there an answer to this strange thing?
TIA
Frescosteve
Posted By: ulillillia
Re: Quick question. - 07/30/06 03:07
Windowed mode can run at any frame rate, regardless of the monitor's refresh rate. Fullscreen mode, however, goes as high as whatever the monitor's refresh rate is set to.
Posted By: Anonymous
Re: Quick question. - 07/30/06 04:53
Possible causes: You might have V-Sync turned on in your video card options.
If you don't have a time variable in your movement scripts, you will need to multiply the variable via time.
I think these are the only reasons I have...
There's also a 60Hz bug but may not be resolvable if you have Windows XP.
Posted By: frescosteve
Re: Quick question. - 07/30/06 15:39
What frame rate do you recommend?
Also, how would I use "time" within c_move?
Posted By: ulillillia
Re: Quick question. - 07/30/06 16:14
30 fps is the lowest recommended frame rate. Much below here the scene doesn't seem to be in motion. TV movies and TV shows use 30 fps. Anything above 60 is very decent. To use time within c_move, you need to first determine the speed of motion. What I do is determine the angle to go in first, then figure out the horizontal speed and vertical speed (this involves using the cosine and sine functions), and finally move based on this speed.