Thank you both for the kind words
frazzle , by clean what do you mean ? stains and more scratches ?
(Originaly they were ment to be simplified , clean textures for sci-fi labs and hi-tech underground bunkers/bases. I dont like stains because they look bad in-game , they reveal where the texture tiles...but I'll try a few with stains tommorow)
And here are 2 more screens , one (sorry , I forgot to give a closer look) of the wall to show the fibers effect of the texture (should I remove it?)
and one to show the other wall texture that I made 3 days ago , (thats the second , the one I posted above is the 3-rd , and the first...well
you cant even tell thats a texture,so I wont post it
looks plastic )
EDIT:
PS.: I forgot to mention , I hate faking pipes and other things like that , because they just look fake in-game viewed in low angle in close look , I always try to make my textures simple enough to add more level geometry (and sometimes models) to make those pipes or other little details...