human moddeling...

Posted By: capanno

human moddeling... - 05/24/07 16:36

Hi

Any hints, suggestions? This is hard...



I know the nose is very wrong. Haven't really worked on it. Trying to get the overall shape right.
Posted By: achaziel

Re: human moddeling... - 05/24/07 16:42

could you show us some shots of different angles? it's quite hard to say somethin about that...
Posted By: Machinery_Frank

Re: human moddeling... - 05/24/07 16:52

This is a good start Capanno.
Posted By: DoC

Re: human moddeling... - 05/24/07 18:40

dont forget the ears
Posted By: frazzle

Re: human moddeling... - 05/24/07 18:53

He mentioned it was hard already but he made a relative good organic shape untill now
I think the ears will be a piece of cake for Capanno

Cheers

Frazzle
Posted By: scary_man

Re: human moddeling... - 05/24/07 18:59

I think a wireframe shot would come in handy
Posted By: capanno

Re: human moddeling... - 05/24/07 19:39

Yeah sorry forgot.

Here are some different angles. Seems a bit to "thick" at the top, and there's allot of ugly geometry that needs to be fixed, like on the forehead for example.


Posted By: Nems

Re: human moddeling... - 05/24/07 20:15

Good start for sure and going well.

There are heaps of good tutes on the net related to Max modelling and so on that are fantastic to get up to what you may consider good in a short period of time, my advice is to find one you like and go for it, they will teach about construction lines, planes etc but keep in mind, most are not related to game modelling but rather for renders in both stills and movies.
Posted By: Germanunkol

Re: human moddeling... - 05/24/07 20:18

okay, i just looked at the forehead, and noticed something, so i figure i'll just put in some criticism:
the forhead has this "bump" in it, that's like an extention of the nose. on the first screen it looks like it comes out pretty far. dunno about you, but I don't have a bump like that on my forhead... I really can't tell if it's completely wrong, but it's definately too big. another thing I noticed: the area around the mouth looks like it was extruded or something. it's close to right, I guess, but on the sides, where it morphs into the cheek, the transition should be smoother. talking of cheeks: I like the high cheek bones. very good looking. gives him a serious but handsome type of look.
Yeah, as you said, nose should get some improvement. major thing I noticed: it's edges seem a bit sharp, between the two eyes... (first screen).
also, the chin is a bit "fat", there's flesh and skin hanging down. doesn't quite fit with the otherwise thiner face...

Hope it helps somewhat.
just to make sure you know that I don't just see bad in the pics: Great work. your first human model? I know I couldn't have done it... well done!!
Posted By: Straight_Heart

Re: human moddeling... - 05/25/07 01:34

if this is one of your first human models youre doing a good job. The face actually has some pretty good mesh flow, it seems clean in most areas (of course there are some extra edges and 5 sided faces but your still getting the shape down first) I think the problem is that people compare this model to the generic perfect proportioned models that so many modellers make. Correct me if Im mistaken, but the model looks like a somewhat older man, someone aged and not the adoness features.

From a modelling standpoint, one of the major areas you need to fix are the bridge of the nose and the lips. The bridge looks too sharp at the sides, like it was blatently extruded. For the lips, there are no lips. You need to bring them out more or add more geometry. but make sure its subtle.

I cant really tell whats going on with the mesh flow of the eyes, but the facial area of the model has some clean topology to it, not alot of beginners can do this.

And then again this only applies if you are not purposly doing this, and if its a matter of style.

Oh yes, make sure you are using reference. I cant stress to you enough about getting reference to model from. Your work will skyrocket when you base it off reference. You also learn a great deal.
Posted By: PHeMoX

Re: human moddeling... - 05/25/07 01:39

Looking good so far, but it's still a bit unfinished off course and here and there needs some more work in terms of shape.

Be sure to remove the mirror-line lateron, otherwise you'll keep this straight line across the face when using the model in-engine...

Cheers
Posted By: capanno

Re: human moddeling... - 05/25/07 16:34

Thanks for the criticism, much appreciated. I'm working from reference yes, and also out of a book, but the book is not very clear, so I left the book alone and working on my own now. Will update when I progressed.
Posted By: ShoreVietam

Re: human moddeling... - 05/25/07 17:18

Looks really good, I think the rest is a matter of texturing!
Posted By: sephir0th

Re: human moddeling... - 06/21/07 13:07

hum, looks like michael myers :>
Posted By: TheExpert

Re: human moddeling... - 06/21/07 17:35

the onlmy major problem i see is the lips ,
search on the web for tutorials on human face and follow accurately the
mouth part.

very good for a first shot
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