Posted By: Schloder87
MEDIEVAL HOUSES - 04/06/08 01:59
hey guys, i wanna show you my medieval houses, but not finished jet.
what do you think?
Posted By: Towelie
Re: MEDIEVAL HOUSES - 04/06/08 03:28
Looks good, but the textures are skewed it looks like on the side of the house, like not correctly aligned. Also, try adding a normal map for the bricks, it would look much better.
Posted By: Blade280891
Re: MEDIEVAL HOUSES - 04/06/08 03:39
It would look loads better if you made the windows instead of texturing them.
Posted By: Uhrwerk
Re: MEDIEVAL HOUSES - 04/06/08 09:08
Very atmospheric. Looks extremely good. What is the polycount and what do you intend to use it for?
Posted By: salemlab
Re: MEDIEVAL HOUSES - 04/06/08 10:13
Nice work for a beginning. I like those kind of roof. Maybe you must check your UVs because there's is some distortion on the side walls. Try to add some normal map and it will be great.
Regards.
JC
Posted By: frazzle
Re: MEDIEVAL HOUSES - 04/06/08 10:46
The texture work makes me think of FF on the PS1 which is a nice element
Great models as well, this will give an environment a nice fantasy look
Cheers
Frazzle
Posted By: aztec
Re: MEDIEVAL HOUSES - 04/06/08 12:56
hey I think that they look pretty awesome
yeah polycount interessts me too what is it?
and did you make the textures yourself?
Regards
Aztec
Posted By: jigalypuff
Re: MEDIEVAL HOUSES - 04/06/08 18:53
the textures on the beams is stretched way to much, the thatch texture looks nice but seems skewed in some areas, nice work overall just needs tidying up a tad
Posted By: Schloder87
Re: MEDIEVAL HOUSES - 04/08/08 05:12
Hey,
Polycount: 3480 per house.
I'm going to post new screens the nex days.
Regards
Posted By: Nowherebrain
Re: MEDIEVAL HOUSES - 04/17/08 02:54
they look nice, but the poly count is a little high IMO, maybe you can optimise them a bit.
Posted By: Tails01
Re: MEDIEVAL HOUSES - 06/25/08 15:26
great work, your work looks quiet good, but i think its to to many of green and blue on the rooftop.