Underwater scene

Posted By: ChrisB

Underwater scene - 04/13/08 15:49

Hi,
I floated my room and took some photos while swimming around. Hope you like it. Its all about atmospheric and harmony rather then just a "my first model" thread or somethings else.

youtube video (Sorry, its really bad quality)
Screens:



You can find more screenshots (including some older ones) here.

The plants are from loopix, the rocks and the submarine are from terminal26.de and the music in the video is from incompetech.com.

*endofpost*
Posted By: Tobias

Re: Underwater scene - 04/13/08 16:09

That's very cool - I like it. You should post it to the gallery.
Posted By: Poison

Re: Underwater scene - 04/13/08 16:38

Thatīs totally awesome!!
I like it^^.
Itīs 100 times better than the Engine Demos.
Posted By: broozar

Re: Underwater scene - 04/13/08 16:45

wow, this totally kicks ass. and if a sentence like this comes from me, you know, i mean it this way. great shader and particle work. caustics, water surface, depth blur, shadowing/shading, light ray and surface effects are top notch. your video is really breathtaking, only thing i'd improve is the fish animation. other than that, your scene looks even better thn 98% of the made-with-maya/made-with-3ds-max under water scenes available on youtube. congrats!

ps: 17-35 fps... what's the worst framerate eater, which shader?
Posted By: Uhrwerk

Re: Underwater scene - 04/13/08 17:06

Absof**kinglutely amazing. I am now afk. Cleaning all the water puddles from my desk and keyboard. Guess my monitor wasn't a hundred percent leakproof. Forget about warehouse and venice. You're da man.
Posted By: ello

Re: Underwater scene - 04/13/08 17:53

yesyes, this looks really great. you simply cant judge by the screenshots, but the video shows much better whats going on there. the volumetric effects are comming along very nice!
Posted By: Blade280891

Re: Underwater scene - 04/13/08 17:55

how did you get the seaweed(or whatever) to move like that.
Bones?
Posted By: Poison

Re: Underwater scene - 04/13/08 18:03

I think thats a shader too, hmmm...isnīt it the ATI Grass-sweaing shader??
Posted By: ChrisB

Re: Underwater scene - 04/13/08 19:53

Thanks for the kind words.
Yes the grass is animated with a vertex shader.

One frame consists of:
  • 9-20ms: shadowmap rendering (though you don't really need to render this every frame, you can easily do this in 6ms on average)
  • 7-16ms: depthmap rendering
  • 2ms: rendering 1000 bubbles
  • 0.1ms: final composing (bloom, blur, volumetric shadow)
  • the rest is used for calculations and a6 rendering

The bottleneck in this scene is my submarine (the one with the big sphere), it has 10k polys, so when it get renders three time (shadow, depthmap, normal rendering) this is a remarkable slowdown.
Posted By: TSG_Torsten

Re: Underwater scene - 04/13/08 19:58

The video just looks amazing, especially the light/shadows and DoF really look great. I think there could be a little bit more vegetation, but it looks great, anyway!

Regards
TSGames
Posted By: Michael_Schwarz

Re: Underwater scene - 04/13/08 21:18

that looks gorram shiny! \:\)
Posted By: Nems

Re: Underwater scene - 04/13/08 21:59

Loved the vid and the sounds too, awesome work here.
Was very enthralling seeing the atmosphere of being underwater in GStudio.
Posted By: PHeMoX

Re: Underwater scene - 04/13/08 22:26

Excellent, all the shaders fit the scene and even though it is somewhat empty at the bottom it looks really really polished. Well done!

I'd love to try this on my PC just to see what kind of fps I would get and I'd like to know how much fps the submarine eats away.

A lot of requests haha, but this looks awesome.
Posted By: Joozey

Re: Underwater scene - 04/13/08 22:45

Remarkable indeed \:D I love the sun (or moon) shining through the surface. Very well done!
Posted By: adoado

Re: Underwater scene - 04/14/08 06:32

 Quote:
Remarkable indeed \:D I love the sun (or moon) shining through the surface. Very well done!


Agreed ;\) That is amazing ;\)

And the bubbles look very convincing IMHO also ;\)

Nice work! ;\)

Thanks,
Adoado
Posted By: William

Re: Underwater scene - 04/14/08 10:10

Looks great!
Posted By: Michael_Schwarz

Re: Underwater scene - 04/14/08 11:52

This shiny thread has been featured on the 3DGS-Nerd-Blog weekly review!

http://3dgsnerd.xware-cg.com/?p=52
Posted By: ratchet

Re: Underwater scene - 04/14/08 20:46

Great water world.

For the submarine, using a low poly one with clever polygons you should achive same result , and win lot lot of frames.
Posted By: JibbSmart

Re: Underwater scene - 04/14/08 22:52

very nice. the volumetric effects are particularly nice, and everything else is also put together beautifully.

julz
Posted By: Aaron_H

Re: Underwater scene - 04/14/08 23:24

Wow! That looks REALLY impressive. \:\)
Keep up the good work.
Posted By: Blitzblaster1

Re: Underwater scene - 04/19/08 16:40

The video looks very nice. Good job!
Posted By: sydan

Re: Underwater scene - 04/20/08 12:29

This is amazing, I really want to do distance blur now. Makes my games look lower than the worst you can think of...
Posted By: frazzle

Re: Underwater scene - 04/20/08 13:02

When comparing this to real time underwater scenes, the resemblance is great thus regarding the plausible aspect of it, you did one heck of a nice job Chris ;\) ;\)

Cheers

Frazzle
Posted By: Blink

Re: Underwater scene - 04/24/08 21:27

i have been trying to do an underwater scene and i failed miserably, how in the world did you accomplish it?????? i am in awe! seriously...how did you do it?
Posted By: PotensDraco

Re: Underwater scene - 05/03/08 01:00

Not very realistic, you're missing the polution (car tires, plastic bottles, etc). :-) j/k
Great Job
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