Kino One will be our next videogame. The game is currently in alpha stage, so this video only shows off some of what we have now. The game is still missing some sounds and effects as well as characters popping up to provide the story.
The game is a scrolling shooter combining the 70's anime and the 80's arcade game feelings.
What do you think? (we don't really care what you think, we're just showing it off.....muhahahahaaaa )
This looks like fun! The grafix remind me alot of some arcade games from the neogeo (especially those explosions at 0:29) and the sounds made me remember kiloblaster. I think you succeded in mixing retro with new age. Good job!
Is this a two player game? That would really round up the whole thing
@David_Lancaster: thanks, man. Don't get overexcited and blow a gasket
@BoH_Havoc: Thanks for the comment BoH, that's really what we are going for, we are just basing the game off of Juno First with a newer feel to it. It wasn't shown in the video but you can warp out for a second or two to avoid danger.
mm.. think the screen is a bit to width for a vertical-Shooter Every shooter i know has a screen size like the shooter itself. Verticals have higher, thinner screens Horizontals have wider and lower Screens
In your video, it looks static because that little ship flies on a BIG Screen, with a nearly static background
But that´s all your thing ^^ just my point of view. I like the smooth run with that many objects, and the graphic isn´t the worst. go on with it ^^
Great particle effects, it all looks very smooth on that level The AI in overall seems oke but it appears to be that the boss' AI is repetitive thus making it relative easy to defeat him I think that by simply making him move, that it would spice up the difficulity level ^^ Nevertheless, looks very very promising !
@frazzle: what old shooters don't have repetitive bosses besides, if you do get hit, it takes your sheild down, a few more hits (depending on your power level) and you're destroyed.
i really love the look and feel of that... i love the old school design mixed with modern type graphics... was fantastic...
i even loved the repetitive boss... that's exactly the kind of thing that was in those games... just figure out the pattern for each one and you can beat him hehe
@GamerX: yes the game is completely 3d (except for hud and other panels) .
@Dark_samurai: Yes, and dialogue isn't implemented yet, but It'll definately be funny...how do I know? We did the script in the beginning stage, the game does not take itself seriously.
@ShorVietnam: I'm not sure what commodore game you mean, but I do know Nexus. We're really going for an "old-skool" shooter gameplay style while doing the game in "anime-style", so It won't be pulling the engine by the leg. It won't look realistic or be realistic in any context, but It does look good I'll agree.
We also don't have a set release date, it's very unprofessional in my opinion, but soon. The gameplay is just about done, and the levels are about 60% done, they'll be done in a week or two. But characters aren't in the game yet.
Thanks to both of you, this one will be polished way better.
we've known about it for some time now, but just recently did we find out that it has an 8.7 rating...interesting since it hasn't been released yet, and we didn't vote for it
nothing yet, but it will be early next year. However, the gameplay is almost done 100%, and that's all I can say. We're taking extra time to polish this one till she shines!
Weeeeell, as of now all levels are 100% unless changes will be made later. So far so good, and some changes have made the framerate better, although with 2 players it can drop in later levels.
yeah and with steam you can reach more people i guess.(First you have to satisify Valve ofc. But valve supports indie games, and im sure this can get to steam.)
we will try to get it on steam. I have been in contact with them for some time, and we are on the steam developer community. They are nice people, but games have to have a certain....flare to fit for steam, ex: PreVa was not fit. We do think Kino One will make it to steam, but we will see.
@screenshots: thanks, they do look good, but some stuff has been improved significantly since then. We made the laser/laser muzzle and hit sprites better, and fps is running great. 95% of the time it is 60+ (at the monitor's refresh rate of course) so on one pc that is pretty old now, the frame rate is normally between 60-85. In windowed mode it climbs into the hundreds (150+). Lowest Avg Frame rate has been about 42+, which is exceptional for A6. Expect some new stuff soon, gameplay polish should be done soon, and 2 player is complete.
Still no promise on a release date, just know we plan on polishing this thing till it shines!
A bit still not done yet. The graphics have been updated a bit and characters are being redrawn, the new laser effect looks great and all, but we won't do a video yet. Gameplay is done except for bonuses and the difficulty (which will be done with the menu).
Looks very nice Glenn, I especially like the shading style, it combines a nice color research with environmental input such as specular regions and self-shadowing. Mostly when rendering such things, the input of analoge colors with a small contrast of complementary colors finishes it off quite nicely
But I have got 2 suggestions. 1) The bracelets of the female character should receive more specular terms. 2) For the WIP head, I would personally give the character blond hair to match the outfit
But when looking at all your elements, I can state that it matches perfectly. Keep up the great work!
Dam thats nice, you did so good with just using shaders and sprites for the effects i was so surprised to find that you didn't use particles for them. Great job looks awesome!
@gamerx: yup, we decided that particle effects were too slow, so we made virtually every effect using sprites. The only particle effect is the moving "stars" in the background, and they are just squares because we didn't use a bmap with them.
Nice!! But arent the explotion effects made from particles?? I like the style of the enemy's ship and the combo system... The cell shading and outlining might improve the visual...
Thanks for the comment. I wasn't a big fan of Demon Star, ships had too much health, but I get what you're saying. The homing missiles are quite strong too.
My guess is that they are powerups? In that case, please keep them strong. They were my fav weapons in DS but I hated how they were weak for a powerup that is limited. The whole point of homing in on enemy is to help the player clear the screen clutter afterall, why not do it with a bang and make them actually useful, like a one shot kill (not for boss of course).
Anyways, it's upto you how you balance your own game. It still looks fun. I am atm playing Gradius V and just installed Demon Star 2 after reading this thread.
BTW, I didn't play much of DS1 but in DS2 you pretty much died in a shot or two most of the time. What I really like in DS is how the developers didn't flood the screen with enemies (like Astro Avenger for example) where you had no way to dodge the countless bullets flowing towards you (I really hate that).
Anyways, good luck with this (didn't you create a mech game as well?).
The Kino One upgrades 3 times using the same kind of powerups so you have 4 levels of power:
Level1: slow main shot Level2: faster main shot and non-homing missiles Level3: faster main shot, a slow sub shot and non-homing missiles Level4: Main shot, Missiles, Faster sub shot and homing missiles
you keep each powerup unless your shield gets dropped and you get hit after your shield is destroyed. Your shield regenerates after it has been knocked off, or when it takes any damage, so you could play through the game without dying if you were really good. For the shield, think halo style shield system, that's exactly how Kino's is.
As for DS, yes that's what I hated too. YOu couldn't take but 1-3 hits depending on what they hit you with and it was totally lame. Also, making homing missiles a weapon you lose, when they aren't even that strong, is lame.
And yes we did make a mech game, it was released in June of last year. This game is nearing completion too.
\/ our website has updates for our stuff, and you can see our other game there.
Well, I think I would have gotten bored of keeping missiles all of the time in DS. Powerups work differently in different games I guess. That is, keeping powerups time limited keeps them fresh and keeps the player on the lookout for some edge over the enemy. The only thing I would have wanted to keep were the laser upgrades in DS, damn it was lame when you respawned during the boss-fight only to spawn without any powerful laser and any extra upgrades as well.
Anyways, I will wait for the demo to sample your upgrade setup.
Here is a short video showing a little more of the game. It was all taken from the second level. The game is getting very close to completion now. We are working on mini-games and the menu now. After that we will start beta testing.
Re: Kino One Level 2 - The Mars Fleet - 03/31/0918:39
Thanks esper, it got there from us contacting GamersHell. Anytime you submit videos to GamersHell they end up on GameTrailers. PreVa is on Game Trailers and so is Kino One. And Kino has a really good rating so far. And believe me when I say that submitting news to GamersHell is easy and they are nice people. Here's proof:
Re: Kino One Level 2 - The Mars Fleet - 04/21/0903:48
Forgot to post this, a HQ version of the Mars Fleet gameplay video. Yes it looks good in fullscreen:
Last week we had some problems that threw us back a bit, but we're going back full force this week. Expect Kino before the end of spring.
Overall everything has went well, and I look forward to more work, matter of fact we're in the last stage now. We also may have a nice distribution deal on our hands as well, but that's all i'll say on that.
Enjoy the HQ video and expect to hear more from us soon.
@ortucis: Great, I look forward to letting you play the demo, as I mentioned expect it soon, probably sooner than you think.
edit: forgot to mention, the music in this trailer is music that will be included in Kino.
Re: Kino One Level 2 - The Mars Fleet - 04/27/0905:45
Originally Posted By: ShoreVietam
Sure, what would an space-anime without really HUGE laser be? xD
8 bit music rocks, did you know that there is a winamp plugin for playing SNES music files (*.spc) ? ^^
Cool trailer, looks professional, I could imagine watching it on tv. =)
About the laser, you're completely right. Nice to see another anime fan here, there don't seem to be that many working with GS. Now if you're as big of fan as I am about Japanese culture...well then you should check our Japaneazee section on our itbgames blog
I didn't know about that plugin, although I do use winamp
Thanks for the comment, I'd love to see it on tv. All credit to mpdeveloper_A for making it, he does all the cutscene editing too, and does a great job. He is a good director.
You're too kind ShoreVietnam, thanks for all your input. Don't be scarce though, the game is almost done, really.
Re: Kino One Level 2 - The Mars Fleet - 04/27/0908:15
Well sure I am! That's quite the reason why I'm not around GS so often any more (I developed a Japan ~1500 A.D. build up/strategy browsergame in perpetual alpha stage). Starbattle goes into anime direction, too. ^^
Oh hey, the video for Aveyond (1) hast been remove due to terms of whatever violation. On that site you should be able to view all games of one category at once, not only for every single letter, there are not that hughe amounts of games each category! (^_^)
Well I was annoyed always letting an SNES emulator run in te background to listen to the awesome tracks and so I searched and found. :-D
The other videos are good, too. I only wonder what the Astro Miner actually mines, the whole mine seems yet to be cleared. *g*
Re: Kino One Level 2 - The Mars Fleet - 04/27/0916:41
haha, shore, I havent played that game in forever. That, Kings Quest, and Comso adventures were the first pc games I ever played when I was like 6. Thanks for the nostalgia, as far as kino one goes, not my style, but it looks nice and polished.
Re: Kino One Level 2 - The Mars Fleet - 04/28/0904:37
Originally Posted By: ShoreVietam
Well sure I am! That's quite the reason why I'm not around GS so often any more (I developed a Japan ~1500 A.D. build up/strategy browsergame in perpetual alpha stage). Starbattle goes into anime direction, too. ^^
Oh hey, the video for Aveyond (1) hast been remove due to terms of whatever violation. On that site you should be able to view all games of one category at once, not only for every single letter, there are not that hughe amounts of games each category! (^_^)
Well I was annoyed always letting an SNES emulator run in te background to listen to the awesome tracks and so I searched and found. :-D
The other videos are good, too. I only wonder what the Astro Miner actually mines, the whole mine seems yet to be cleared. *g*
nice to know, I have seen bits from star battle too. I think I downloaded it, may play it soon.
So you checked our store too, heh, I didn't notice the aveyond video being removed, but that's odd, it's Amanda's channel I believe...hmm. As for the games, we did it that way to make it easier for us to edit, originally it was more complicated, but this was the simplest. At least until we start doing contracts with the people who made the games and use a ecommerce store...
Cant help but love that SNES flare, specially Castlevania IV
lol, don't blame the store games on us though, they're affiliates from plimus and others
As for Raptor, are you kidding? I suggested the homing laser from that game for kino, but it would've made it too easy. I really like that game, and I played it like an addict for the longest time. It was Mountain King's best game. (that i've played anyway)
@LC: thanks guy, always nice to get feedback. Maybe you'll give it a play when it's done anyway though.
We'll probably move to the Showcase when the game's out, or at least the demo and we'd like to hear more criticism there. We probably won't do a public beta test, but expect the game soon.
Re: Kino One Level 2 - The Mars Fleet - 04/28/0915:46
lol downloading and not playing, what's that good for? (^_^)
I think I should look out for that Castlevania once, I think it wasn't in stores around here, but there should be a german version.
Well, guess what made me think of raptor? xD Your game made play through a couple of levels again (DOS version from Apogee).
One nice thing in Raptor is, that better weapons don't only have advantages. For example the homing laser is stronger than the homing twin machine gun, but is only one and air-only.
Re: Kino One Level 2 - The Mars Fleet - 04/28/0918:38
It's my favorite castlevania (i'm a huge fan of the old series)
lol, that's great. I love that game, you're almost tempting me to play again. Or maybe I'll just play Kino (nah nah nah nah naaaah) :P
Agreed, originally we had the shots firing in multiple directions in Kino, I think the first alpha video showed that, but we removed it because it made the game too easy.
Re: Kino One Level 2 - The Mars Fleet - 06/19/0921:27
Long time no update eh?
Well here's why: we had some problems with some of the game. We had video issues, sound issues, etc. Good news though, the game is still going on (yay!) and we're doing some finishing up now. The game is close to finished, but we won't release until we get all our deals going and everything, what with it going to be on steam and possibly direct2drive. As of now, you can play completely through the game and the mini-games. The credits are in and everything is going well now. Sadly we couldn't get it out in spring, but better to make sure everything is finalized than to release a product that is not in working order.
As for music, if you guys want to hear some of it go here: