Ghost prophecy

Posted By: Azrael85

Ghost prophecy - 11/12/08 17:17

Hi this is our new and first project is just at the beginning,
is a wip i hope you will like the style of our game smile enjoy the videos
Ghost prophecy wip
location prova real time
Posted By: aztec

Re: Ghost prophecy - 11/12/08 18:44

the vids are really cool
hope you can finish that one it looks very promising
I think my father likes these kind of games.
What languages do you plan or what is the story about?
Posted By: Anonymous

Re: Ghost prophecy - 11/12/08 19:10

cool! who made the character?
Posted By: Azrael85

Re: Ghost prophecy - 11/12/08 19:19

Originally Posted By: aztec
the vids are really cool
hope you can finish that one it looks very promising
I think my father likes these kind of games.
What languages do you plan or what is the story about?

we are trying to do a demo, for yhe demo we are thinking bout italian, i hope to found a publisher intrested in a multilanguage title.
Originally Posted By: mercuryus
cool! who made the character?

thanks laugh i've made the characters.
Posted By: Quad

Re: Ghost prophecy - 11/12/08 20:13

nice characaters.

looks nice
Posted By: ello

Re: Ghost prophecy - 11/12/08 22:05

yes, those characters look absolutely freaky! great job on them
Posted By: Azrael85

Re: Ghost prophecy - 11/12/08 22:42

thanks!!^^ here some screenshoot now

Posted By: GamerX

Re: Ghost prophecy - 11/12/08 22:56

Very cool. Characters are awesome!
Posted By: Azrael85

Re: Ghost prophecy - 11/13/08 18:30

Here the other two char

Posted By: Azrael85

Re: Ghost prophecy - 11/14/08 01:49

here are some render from a wip of a location for the game smile

Posted By: Orange Brat

Re: Ghost prophecy - 11/14/08 07:12

I like the distorted geometry. Keep up the good work and keep us posted.
Posted By: Germanunkol

Re: Ghost prophecy - 11/14/08 11:53

same here, love the setting. laugh

You should c_trace into the direction the player wants to walk before walking, and if there's something in the way, don't animate. it looks weird if you run into a wall and still the character runs his walk cycle, so his feet slide across the floor.
Posted By: Azrael85

Re: Ghost prophecy - 11/14/08 11:58

Originally Posted By: Germanunkol
same here, love the setting. laugh

You should c_trace into the direction the player wants to walk before walking, and if there's something in the way, don't animate. it looks weird if you run into a wall and still the character runs his walk cycle, so his feet slide across the floor.

thanks for the advice laugh
Posted By: Azrael85

Re: Ghost prophecy - 11/22/08 12:35

new wip, new location
steve's home




steve's street



[img]http://img372.imageshack.us/img372/9813/city4pv7.jpg[/img]
Posted By: laugheazy

Re: Ghost prophecy - 11/23/08 04:27

That's actually pretty neat looking and some good things going so far. This is your first game? Nice! I remember when I was using BASIC turning the "hello world" into a game. I like what you have here, and look forward to its progress, I will be following this one.
Posted By: Azrael85

Re: Ghost prophecy - 11/30/08 13:39

actually this is the third game i work on, the first was lucignolo pc adventure game made in ogre working as character modeler and animator the second one is last king of africa for nintendo ds always as character modeler and animator, this is actualy the first project i made as indie-team
Posted By: Romeoxbm

Re: Ghost prophecy - 11/30/08 13:51

Hi all!!
I'm Francesco, and i'm involved in this project too. I'm a coder and this is my second pc-title, first as indie developer.
Like Azrael, my first title was Lucignolo.
Posted By: bluekey

Re: Ghost prophecy - 12/01/08 05:20

Thats look cool game...
When you finish thats game...

may i get one for free...

hehehehe
Posted By: Dragons_Slayer

Re: Ghost prophecy - 12/10/08 22:58

Looks nice so far, cool graphical style! good animation work too, although when the character turns around it looked odd because it uses a walking animation. It would look better if you would make an extra animation for this. But what am I talking about, it's work in progress, it's not at all completed. Anyway, keep up the good work!
Posted By: Wade_Adams

Re: Ghost prophecy - 12/19/08 00:36

Originally Posted By: Azrael85
Originally Posted By: Germanunkol
same here, love the setting. laugh

You should c_trace into the direction the player wants to walk before walking, and if there's something in the way, don't animate. it looks weird if you run into a wall and still the character runs his walk cycle, so his feet slide across the floor.

thanks for the advice laugh


actually c_move returns the distance moved so you could use that value to stop a walk animation or start a turn around animation. c_trace is too expensive to use every frame like that. I like the stlye good work.
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