question: any function to extract the created water as lite-c code?
i didn't made anything about it yet. I'm concentrated at water currently. But it's not hard. But, i am not yet decided if i am going to make the editor internal or external. Maybe instead of making a standalone editor, i can make it like, include it to your project and run/tune it internally.
What I don't like about the videos yet is that the waves are SO huge. Why not try to make them a little more realistic?
Also, I noticed that the shorelines are all either white or not at the same time, as if the waves arrive at the shores at the same time on all places. I have absolutely no idea how you achieve these great effects, but that may be something you can look into...? they should look repetitive, but more random... if that's not a contradiction.
I thought of this tool when I ran across the crytek engine the other day. you should check this out: http://cryengine2.com/images/ce2gallery/09_the_3d_ocean.jpg It may help you, I don't know.. as a reference. Very nice work, keep it up!
Impressive work so far! The shores look really nice alright (and are easy to create as we could see ). Like already mentioned, it would be great if it would be possible to export the done work
Just curious, do you had programmed the water shader by yourself or do you use an existing one? If you use an exisiting, could you tell us, which shader you're using?
What I don't like about the videos yet is that the waves are SO huge. Why not try to make them a little more realistic?
Also, I noticed that the shorelines are all either white or not at the same time, as if the waves arrive at the shores at the same time on all places. I have absolutely no idea how you achieve these great effects, but that may be something you can look into...? they should look repetitive, but more random... if that's not a contradiction.
I thought of this tool when I ran across the crytek engine the other day. you should check this out: http://cryengine2.com/images/ce2gallery/09_the_3d_ocean.jpg It may help you, I don't know.. as a reference. Very nice work, keep it up!
i am still working about "vertex wave animation." i have two animations. You can use which one you want to use. i don't know, what can i do more about shorelines . But i am still working about all of them. i am trying what can i do. Don't worry... Thanks for suggestions. (i am waiting more of them.)
Originally Posted By: TSG_Torsten
Impressive work so far! The shores look really nice alright (and are easy to create as we could see ). Like already mentioned, it would be great if it would be possible to export the done work
Just curious, do you had programmed the water shader by yourself or do you use an existing one? If you use an exisiting, could you tell us, which shader you're using?
Thanks & Regards TSGames
i have been working about this shader since 7 months. i am not a shader programmer and my english so bad. i learned to writing shader, with "trial and error." it's to much hard for me to write my own shader. instead of this, i am combining and arranging many useful shaders. i prepared the water what you saw in this video, with combining 6 shader. ////////////////////////////////////// And new video;
i don't think to sell. it will be free. Now it's completed %50. i really don't know, when i will complete. Because i am still improving the water. i don't say when it's completed. But i will share to you developments, with videos. // And new video;(this is about wave animations)
I never get tired of looking at animated water. Yours is very nice already and your editor looks like a great way of finding the right waves for every situation. Great work!
It looks very cool Would you mind telling us your waters polygon number? If you don´t yet use something like that you should check out the projected grid technique.
Wow... really great. How long you were working on this?
i have been working about this shader since 7 months.But the editor, just 3 weeks.
Originally Posted By: Hitsch
You need to load a setting. There are seven in the folder. After that you can change values.
I'm mostly below 30 frames per second, but the water looks and moves great.
Looking forward to where you're taking this.
My graphic card is Ati HD3850. i see 65 fps on my pc.But now i use another pc(HD3600) and you are right. i found, why fps is 30. This is about of "ShoreTile.xy"
ShoreTile==10 FPS 66 ShoreTile==100 FPS 32 i will fix it
works great here. very well done. the only 3 things I'd criticise: -it's too easy to create weird effects, when sliding the sliders around a lot. but with a bit of playing and experimenting, it's fine. -i'd like to enter values instead of the sliders. sometimes it's hard to get a value between 1 and 10 when the slider goes from 1 to 500. -the tiling is a little obvious when you try to get very small waves... but I guess higher res-textures should get rid of that effect.
It's really simple. Load a setting (!) and then change the values. The camera control is the usual one I think.
@Emre: I was wondering how an object like a boat or floating wood would have to be positioned that I looks realistic. Basically, how can I find the hight of the waves at a specific point? After that I guess that getting multiple points along the object and the adjusting the angle to the wave form would have to work...
@Esper: The only manual that i have prepared in this video i can't do any manual for the tuning settings.Because my english is not enough and i have no time for this yet.i am so sorry for this.
@Hitsch: This is a shader vertex animation. This is not a Lite-c(engine) animation. i don't know how to you find vertex position for an object like a boat or floating wood.
And dear friends, for any question or feedback about the water editor, you can use this post Have a nice day...