Archipelago - FPS/RPG

Posted By: Matt_Aufderheide

Archipelago - FPS/RPG - 11/26/09 00:55

I've been working on a game for some time, but haven't publicized it at all until now.

working title: Archipelago
game style: FPS/RPG

Set on an alien planet named Archipelago, this planet of many islands in a vast sea is swarming with dangerous creatures and lost alien relics. You play as a relic hunter out to make his fortune amongst other hunters, bandits, and scientists all trying to find their destiny on this new-found world.

The game will feature large terrain areas, many of the latest effects, lots of weapons with randomly generated stats, and an RPG system with leveling, skills, and inventory.

The aim is to sell the game for a low price online, not to get published in retail or compete directly with big name companies. It may seem like a very ambitious project, but I am designing everything with rapid development in mind. A lot of things are being generated procedurally to save time on level creation and scripting.

So far I've been doing everything by myself, but if anyone is interested in helping out I would be very happy (particularly need 3D modelers). I have worked on a number of commercial games and other projects, so I know how to manage and finish a project.

Here are some current screenshots:


Posted By: Echo5

Re: Archipelago - FPS/RPG - 11/26/09 02:01

Good man, look's really good. Like how the enemies are not your traditional bad guys, but instead more of a doom, halo type enemy. Keep up the good work. The fact you have been working on this a while tell's me you are putting a lot of work and effort into this project, and not trying to rush anything. So good on ya !
Posted By: sPlKe

Re: Archipelago - FPS/RPG - 11/26/09 11:33

lookay okay so far. of course, it misses details like "hands" and stuff, but this is by far one of the best looking projects here.
but i dont have to tell YOU that, dont I? wink

keep up the work, im sure it pays off laugh
Posted By: Matt_Aufderheide

Re: Archipelago - FPS/RPG - 11/26/09 12:05

thanks, it's still early days yet for many things, but I already have made good progress.

Here's some shots showing time-of-day and the dynamic sky:



Posted By: Redeemer

Re: Archipelago - FPS/RPG - 11/26/09 16:31

This looks excellent. Great job, and keep it up!

By the way, do you mean not to include hands on your HUD weapon models? Or is that to be changed?
Posted By: SchokoKeks

Re: Archipelago - FPS/RPG - 11/26/09 19:41

wow, i really like it!
the trees look great, but the terrain is a bit .. grainy..
btw maybe you can add links to the images so that people can enlarge them with a single click.
Posted By: Matt_Aufderheide

Re: Archipelago - FPS/RPG - 11/26/09 21:09

Hands will be added later...I just haven't done it it yet laugh
Posted By: BastovBros

Re: Archipelago - FPS/RPG - 11/26/09 21:28

How about adding a video of this amayzing game? So that we can feel the atmosphere? Videos are always better than screenshots laugh The first screenshot is the best!!!
Posted By: ratchet

Re: Archipelago - FPS/RPG - 11/26/09 21:32

Just ideas :
-More big rocks meshes and a lot bigger Oblivion style or Crysis instead of only terrain texture for rocks
- rework the texture of rocks little meshes it is too dark compared to the level : they don't mix in environnement : they need similar lightening and colors
- Floor texture could be High res ( or use some textures in high res from follout 3 mods ,just to see the difference)
-plants need an alpha cut shader


Anyway looks very good and i like the idea of RPG elements like in Borderlands that is an incredible addictive game.
And already looks great and make us want to play it laugh

Keep it up !
Posted By: Damocles_

Re: Archipelago - FPS/RPG - 11/26/09 22:48

The Trees look like flat sprites on the screenshots.

There are no shadows but the plants have a
look as if they where in direct sun.
So there should be either some shadows on the terrain,
or the plants and sky should have a "clouded sky" look.
Posted By: Matt_Aufderheide

Re: Archipelago - FPS/RPG - 11/27/09 03:41

Thanks for the comments, I'm still working on the graphics.

The trees are rendered in my special tree system, so they are meshes up close and sprites at a distance...there are shadows up close as well; I will add more distant shadows later which will hopefully fix this problem of the lighting not matching.

Terrain texture is pretty high res, maybe it just looks blurry in these screenshots.

Rocks aren't really done yet, they sort of are just for filler right now.

I will post some higher res shots soon.
Posted By: the_clown

Re: Archipelago - FPS/RPG - 11/27/09 17:44

The shots look good, and from seeing them it can be said this project will entirely look very good;
The concept sounds a bit like Stalker or Fallout 3, what also is good. grin
So, looking forward to see more.
Posted By: Rei_Ayanami

Re: Archipelago - FPS/RPG - 11/27/09 17:54

the animal or enemy in the first pic reminds me in The elder scrolls 3: oblivion grin

but nice project laugh
Posted By: Pappenheimer

Re: Archipelago - FPS/RPG - 11/27/09 18:47

I like the atmosphere.
Maybe, you like to have a look at Zeno Clash, it is an indie production, and attracts with its unique style.

The mix of painted and sort of realistic surfaces might fit with your interests.
Posted By: 3dworld

Re: Archipelago - FPS/RPG - 12/13/09 02:22

Great work dude!!! laugh
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