Weapons Demonstration! New weapons for Sergeant Rampage

Posted By: jumpman

Weapons Demonstration! New weapons for Sergeant Rampage - 04/15/12 01:06

Hey everyone!

Latest Update Video!:

[video:youtube]http://youtu.be/hppZovFwJ68[/video]

here is a mini update video showcasing the old and new weapons you can use in Sergeant Rampage:


VIDEO!
http://youtu.be/Ylz8Ce0rlfE
[video:youtube]http://youtu.be/Ylz8Ce0rlfE[/video]

Here are some screenshots of the weapons and their details!:








Now some screens for my crusty "Crustbite Engine" I made for the game! Look how amazing it is! It is better than Frostbite!






Watch the video above, let me know what you think! Thanks for taking a look!

Posted By: 3run

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/15/12 04:15

OMG! laugh Mate, this project is comming so great! Keep it up! laugh
Posted By: ratchet

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/15/12 23:19

Great indie project !

I find the gameplay speed too much fast ! wiil it be some difficult levels to choose ?


Keep up the good work !

Posted By: jumpman

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/16/12 04:15

thanks for taking a look!

There really wont be any difficulty levels to choose, though I am thinking of giving the player the option to play the game with tougher difficulty settings tongue

Hey ratchet try this link below for a current demo of the game:

http://sergeantrampage.wikispaces.com/Current+Build

try the game and let me know if it is still too fast paced.
Posted By: 3run

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/16/12 06:09

It's a little bit harder to play, but not that much. It's somehow to slow, may be not optimized? Previous was running fast as hell, with this one I got fps drop on explosions, smoke and shooting effects...
Posted By: Anonymous

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/16/12 06:41

whow awesome game!
Honestly its not my type of game, but watching it on youtube i really enjoyed it. Its looks so polished already and there is alot of action in it!

jumpman: The evel knievel of particel-effects!? laugh
Posted By: lostclimate

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/16/12 11:25

feels like mouse movement isnt moving properly, keeps making me die. frown

if it didnt it seems really fun.
Posted By: jumpman

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/16/12 21:51

Thank you so much everyone for taking a look and giving the build a try!!!

@3run

does the game slow down for the duration of the explosion, or it stutters for a split second as the explosion starts? When you shoot bullets, does the frame rate drop during the length of the bullet, or the second you shoot it?

@lostClimate

Is the mouse too slow, too fast?
Posted By: JibbSmart

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/17/12 02:30

Cool game! What are the controls? (There's no readme, so I didn't have the patience to figure grenades out before I died). I also couldn't figure out how to pick up health.
Quote:
Is the mouse too slow, too fast?
I don't think that's it. Moving around has a weird effect on the cursor where it lags behind even though the screen doesn't. It makes aiming really difficult while moving. If that's the intended effect, I think there should be two separate cursors: one that is always lined up with the mouse, and another representing the "lag".

When standing still there's a bit of mouse-lag, too, but maybe I only notice it because the mouse-lag while moving was bothering me.

Also, when pushing the limits of the mouse's range, it jolts back and forth. This is quite noticeable because I found that I like to sit at the limits of the mouse's aiming range.

Besides the mouse issues, quite cool! Lots of potential, and the variety that's already there is great.
Posted By: jumpman

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/18/12 23:09

Thank you Jibbsmart!!

I think I have fixed the mouse lag and mouse jittering at the edge of the screen. The mouse should now be exactly how your desktop mouse is! There is also a controls list for the keyboard!

Try the demo now with the latest build!:

http://sergeantrampage.wikispaces.com/Current+Build

thank you for taking a look! take more looks and let me know!
Posted By: JibbSmart

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/19/12 00:29

Great grin The instructions at the top really help, and it's already much more fun (even though I already had a great time after I'd written my previous feedback seeing how far I could get without dying).

Keep up the great work! I really enjoy the enemy variety and the effects of fire on different block types.
Posted By: Superku

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/19/12 00:53

Fantastic work, I love it, almost killed every enemy (I guess) until a few claymores killed me!
The mouse movement is fine, only when you see and touch the pink background color with the mouse cursor (and thus probably c_trace does not hit something) it acts weird. There was a bug (?) when suddenly a few (let's say 20) blocks started to accelerate and move downward (you could see the sky_color).
The weapon handling (and the weapon's effects, too) and the overall gameplay is really cool, please don't make it slower! The uzi is a little weak, esp. because of the small magazine size. I would like to see flashbangs in a future update. A golden gun (revolver) like in Perfect Dark could be cool, too.

What kind of levels do you plan for the actual game? I think an open-world Metroid style would fit nicely.
If you don't have any story yet, here's my idea:
You and your girlfriend are happy, your life, your (and her) friends, everything seems to be fine. One Sunday, like every other month before, you meet them at a big mansion, you all are having a wonderful meal together, a mafia-like family. Then, suddenly, your girlfriend tells you what a pathetic loser you are, that she is cheating on you for months and years and all of your other "friends" start to laugh and joke about you that you didn't notice it, but everyone else did. They can't stand you anymore, too, so they start to punch and beat you up, drive you to a harbor, shoot you in the belly, kick you in the water and drive away.
You survive seriously injured and you begin your vendetta, your rampage. This is where the game kicks in, you start with only a knife and low health and your goal obviously is to find and kill all of them (they are the boss enemies). I am aware that the story does not really match your current theme.

EDIT: Btw. this roughly was the story of a prototype similar to your game that I once made, where you and the other guys in fact were part of the mob.
Posted By: lostclimate

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/19/12 03:42

Originally Posted By: Superku

What kind of levels do you plan for the actual game? I think an open-world Metroid style would fit nicely.
If you don't have any story yet, here's my idea:
You and your girlfriend are happy, your life, your (and her) friends, everything seems to be fine. One Sunday, like every other month before, you meet them at a big mansion, you all are having a wonderful meal together, a mafia-like family. Then, suddenly, your girlfriend tells you what a pathetic loser you are, that she is cheating on you for months and years and all of your other "friends" start to laugh and joke about you that you didn't notice it, but everyone else did. They can't stand you anymore, too, so they start to punch and beat you up, drive you to a harbor, shoot you in the belly, kick you in the water and drive away.
You survive seriously injured and you begin your vendetta, your rampage. This is where the game kicks in, you start with only a knife and low health and your goal obviously is to find and kill all of them (they are the boss enemies). I am aware that the story does not really match your current theme.

EDIT: Btw. this roughly was the story of a prototype similar to your game that I once made, where you and the other guys in fact were part of the mob.



+1!
Posted By: jumpman

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/21/12 16:52

thanks for taking a play with the latest build guys!!!

How do you guys think I would be able to fix that camera glitch when the cursor is outside the level?

Currently what is happening is this: The camera shoots a c_trace from the camera to the cursor direction on the level. When the c_Trace hits a block, that position is the 3d shooting position the player will shoot at. The camera will then look at a point in between the player character and the hit trace position, to help slightly look in the direction the cursor is looking at.

When the initial trace doesnt hit anything, as when it happens when there is no blocks in the level, the camera then looks at a position thats inbetween the player and the final trace position. This causes the camera stutter.

How would i fix this?
Posted By: JibbSmart

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/21/12 17:34

The ideal hit-position will always be on the same plane, won't it? If so, I would do a custom line-plane intersection to find the hit position instead of doing an actual c_trace. This should also be much more efficient, since it's just tracing against one infinite plane.

On a big screens it can be easy to miss enemies when I lose track of exactly where on-screen the player is. A laser-line or a line that's attached to the cursor and points towards the player but quickly fades out might be really helpful in this regard, so the player can always tell what direction the player is from the aiming cursor.

Either way, keep it up. I noticed the camera glitch but forgot to say anything as I was really enjoying myself anyway grin
Posted By: jumpman

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/22/12 22:49

thanks jibbsmart!! I have never thought about that, though looking at the math required kind of scares me from trying to use it and understand it frown

I can implement a "line" that spans from the player to the cursor so you wont get him lost during the action.

What do you guys think of the weapons? What situations do you use them in? What weapons were your favorites? What do you think about the smoke grenades?
Posted By: JibbSmart

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/22/12 23:37

I use the machine gun as much as possible grin I really enjoy the uzi, as well, but its short range limits its use. The rocket launcher I save for special occasions, such as groups of machine-gun guys. The shotgun guys are fun with any weapon, because they come in close before shooting grin

I really like the shotgun, as well. I save it for close-quarters battle for obvious reasons.

I don't know how you're doing the AI -- I like it, though. I like leading them one way and then coming around from behind, but in the end it doesn't give me any advantage because they turn around instantly -- it'd be nice if their "cursor" (if that's how they work) had a "max speed", or they were somehow given a bit of a delayed reaction-time like humans do, so we could surprise them from behind if they thought we were somewhere else.
Posted By: Superku

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 10/18/12 20:09

Just found this gem on youtube:
http://www.youtube.com/watch?v=G0P6P8xaVn8&feature=relmfu
Posted By: jumpman

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 11/29/12 23:35

Hi everyone! Ive added a new weapon to my game! Its called the Tracking Bolt, a weapon that shoots intense bolts of electricity that follows the player's mouse; homing bullets!


VIDEO!:
http://www.youtube.com/watch?feature=player_profilepage&v=NMGZ61RnAhU



Each bolt of electricity randomly spawns bolt effects that follow each individual bolt! These sprites are then scaled based on distance!

(thank you Superku for posting that video!)

Posted By: 3run

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 11/29/12 23:42

Your "little" project is becoming more breakneck with each new update! laugh Please, keep this up!!
Posted By: Sajeth

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 12/01/12 12:29

this is so amazing I need to change my pants now.
are you using panels? or models/sprites? how much of the built-in Acknex functionality are you utilizing?

Posted By: jumpman

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 12/01/12 20:51

Hey Sajeth! I am using models and sprites, all in the A6 engine. I am using everything I can inside Acknex, everything is technically homebrew, no DLL's or anything, just C-Script. (that old language)

Hey everyone, I have also updated the first post with the new weapon video, so it will be easier to find. Take a look at let me know!
Posted By: Superku

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 12/01/12 21:24

Have you decided on the story and the level structure (linear, non-linear but one level after the other, Metroid style open-world) yet?
Posted By: jumpman

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 12/03/12 01:08

Hey Superku! I have a very rough story in place, and making a few storyboards with it. The games level progress will be linear, one lever after another, but sprinkled with some hidden levels that will continue back on the main level progression path.

It isnt the best choice for player freedom, but its easier for me to implement, just like the Classic DooM games.
Posted By: jumpman

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/17/13 17:43

Hey everyone, small update. Ive added new AI controlled tanks to Sergeant Rampage!

The tanks have High armor, armed with Heavy Machine Guns, High Explosive Shells, Armor Piercing Guided rockets, IR Smoke Countermeasures! Destroyed tanks will also release the pilot, who will act like normal infantry!

Watch in slow mo how the guided rockets target tanks, as well as being misdirected by IR flares. Soldiers get gibbed in slo mo too!

VIDEO
http://youtu.be/hppZovFwJ68

Let me know what you think!
Posted By: 3run

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/17/13 18:23

OMG grin This game is going crazy man! In the best way, that word crazy can ever mean! laugh
Are you planning to make a multiplayer out of it, or will it be published as single player only?

Few things:
* tanks are strafing? it looks like they are shaking and even strafing sometimes.. looks strange
* tank rotates itself? Instead of rotating it's upper part.. it looks like the whole tank rotates (too fast).
* cause of the dark screen and lots of smoke/explosions I couldn't understand what is going on grin
* is there a slow motion effect? or is it just me, too sleepy? grin

Please, keep this awesome game up! laugh
Posted By: Superku

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/17/13 18:35

Cool, a new video! I like the effects again and how the enemies get torn into pieces. However, I have to say that I'm not a big fan of the darkness and I currently don't like the tanks very much. I see that you've tried to go with a style and esp. a perspective that fits to the rest of the game/ the characters, but I think a full isometric style, maybe as follows, would look better:


(animated tracks)

The problem with your current perspective is IMO that it looks a little weird when the tank rotates and I strongly dislike it that the tank does not always face the direction it shoots (not only from a visual but from a gameplay perspective, too). The way the tanks move is not on par with the rest of the game, too. They should only drive forward or backward, not to the side or wobble around like in the video.
Sorry for the rather negative feedback but I hope this helps you improve the game. wink
Posted By: jumpman

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/17/13 19:20

not at all superku! Thank you for giving me your honest critique! I also feel the tanks look very strange in their movement and perspective. I will look into ways to see if I can fix or alleviate these problems without doing an overhaul when it comes to sprite handling. Thank you for taking a look!
Posted By: Sammy32

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/18/13 07:48

Hi,

nice particle effects, very nice.

good work
Posted By: jumpman

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/18/13 13:11

thanks sammy!
Posted By: jumpman

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 04/18/13 17:51

(first post updated with new video!)
Posted By: Superku

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 07/18/13 00:48

I hope jumpman does not mind but there is a more or less recent gameplay video on youtube and it would be a shame to miss it:
http://www.youtube.com/watch?v=cks6XXivCew
Posted By: jumpman

Re: Weapons Demonstration! New weapons for Sergeant Rampage - 07/18/13 18:20

Hey thank you so much Superku!

(I figured the members might have gotten bored of my game without significantly different visuals/gameplay developments)

Well, thats the latest development video that Superku posted above in case anyone's wondering. It showcases a Tank vehicle that the player can use, with multiple weapons and new missile locking mechanics!

here it is again:
http://youtu.be/cks6XXivCew
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