Codename: Project 11 - WIP Multiplayer Shooter

Posted By: MasterQ32

Codename: Project 11 - WIP Multiplayer Shooter - 04/23/12 22:04

Hey!

Ch40zzC0d3r and I are currently working on a multiplayer shooter like CoD or CS:S.
We currently feature:

  • A really bad designed map
  • Some Weapons
    • UMP-45
    • AS-50
    • Walther P99
    • Pack C4
    • SPAS-12
    • M24
    • G36C
    • Desert Eagle
    • AK47
    • M249
    • MP7
  • Hitmarker
  • Shooting through walls depending on material
  • Reflection of bullets on walls if low angle
  • Killchat
  • Playerlist
  • Starter featuring
    • Online and LAN serverlist
    • Login system (not active, but implemented)
    • Auto-Updater (not active, but implemented)
  • PhysX player movement code
  • Physical response on props in singleplayer
  • Gamemode system where gamemode is located in a dll and not in the game itself
  • Customizable ingame menus for additional control of gamemode dll
  • Stable network code (played 1 hour without any warning)
  • Debugging system and automatic error reporting (not active, but implemented)
  • ...


Videos:
http://www.youtube.com/watch?v=kPWHJb1D11k
http://www.youtube.com/watch?v=9rn1ch9Wh-c
http://www.youtube.com/watch?v=7oWVe8qE7Zk

Those videos are older, current version is much better, weapons are more optimized.

Some Screenshots:




Please give some feedback about the things you read and see.
Thanks!
Posted By: 3run

Re: Codename: Project 11 - WIP Multiplayer Shooter - 04/23/12 22:26

Very WIP, but already looks great mate, keep it up laugh
Posted By: darkinferno

Re: Codename: Project 11 - WIP Multiplayer Shooter - 04/23/12 22:27

looks interesting, I dont care about how the level looks, just get some gameplay out there and it'll be pretty fine laugh
Posted By: MasterQ32

Re: Codename: Project 11 - WIP Multiplayer Shooter - 04/25/12 14:50

Small Update:
Serverlists now fully work as wanted:
Local servers are found in LAN and over Hamachi, New LAN-Servers create entries in opened Serverlists, If you want to create an online server, the system will check for port forwarding and only allows creating this server when default port is forwarded
Posted By: sivan

Re: Codename: Project 11 - WIP Multiplayer Shooter - 04/25/12 18:22

I'm happy to see that you started with implementing really good features instead of level design, that can come later. good luck!
Posted By: MasterQ32

Re: Codename: Project 11 - WIP Multiplayer Shooter - 04/25/12 21:22

thanks!
Posted By: MasterQ32

Re: Codename: Project 11 - WIP Multiplayer Shooter - 04/25/12 22:08

WIP Map Conversion:
http://www.gamebanana.com/cs/maps/164910


Maybe i'm a little bit too large, but for testing it's okay wink
Posted By: Rackscha

Re: Codename: Project 11 - WIP Multiplayer Shooter - 04/26/12 14:48

How large is your char? if i remember correct the eyes in CSS are at the height of 64 units
Posted By: MasterQ32

Re: Codename: Project 11 - WIP Multiplayer Shooter - 04/26/12 14:50

We've chosen the scaling of 100 units == 1 meter
first, because our character is 178 units tall and 2nd, because physical constants are easier to convert (used for many stuff like bullet behaviour and so)
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