Posted By: rayp
rayp's old school fast zombie FPS project - 05/23/16 12:50
Update 2021 finally with a great working source. Also i was able to add my mocaps. This way i could make new scripts with all those nice zombie anims.
Most progress you can see in the "What are you working on" thread.
WIP of players safehouse
Early trailerpark wip screenshot:
(OLD < 2021):
wip shot update
edit end
Hi all!
After beeing offline for a while caused of some private problems ( and the build of a protopack ^^ ) i invested some weeks into a new project.
Cause iam no 3d artist / designer i went back to Basic ( and i was sick of shader/lightning - sh* ). Back to non - shader, bloody and fast FPS in Quake1 style. Low poly Zombie models too.
Like ( nearly ) all my projects its Zombie based.
For now i can show the early WIP of the weapon system. For today i planned some Explosion, gore and fire effects
Every comment is welcome ( but please keep in mind its heavy WIP )
Special thanks goes out to 3run and SuperKu of course!
weaponsystem:
[video:youtube]https://www.youtube.com/watch?v=MdIdRr8ve2Q [/video]
2nd Beretta firemode:
[video:youtube]https://youtu.be/KxoPBe6Cldo[/video]
Visualisation of Player falling to ground and stand up again:
https://youtu.be/r3l4T8ASQOg
This camera Animation is played 4ex near explosions or heavy hits.
So the goal this time is a fast (+45fps) aracde shooter. Maybe with some nice stuff in Dn3d style. ^^
edit:
Iam sad. The bug with ent_decal and ent_animatefrom with different meshes still exist!
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=459482#Post459482
edit2:
For those interested, this modelpack is used ( great arcade and low poly Zombies...a bit expensive for my taste but cool, a faithfully pack! )
http://3drt.com/store/characters/real-zombies-pack.html
Greets
Most progress you can see in the "What are you working on" thread.
WIP of players safehouse
Early trailerpark wip screenshot:
(OLD < 2021):
wip shot update
edit end
Hi all!
After beeing offline for a while caused of some private problems ( and the build of a protopack ^^ ) i invested some weeks into a new project.
Cause iam no 3d artist / designer i went back to Basic ( and i was sick of shader/lightning - sh* ). Back to non - shader, bloody and fast FPS in Quake1 style. Low poly Zombie models too.
Like ( nearly ) all my projects its Zombie based.
For now i can show the early WIP of the weapon system. For today i planned some Explosion, gore and fire effects
Every comment is welcome ( but please keep in mind its heavy WIP )
Special thanks goes out to 3run and SuperKu of course!
weaponsystem:
[video:youtube]https:/
2nd Beretta firemode:
[video:youtube]https://youtu.be/KxoPBe6Cldo[/video]
Visualisation of Player falling to ground and stand up again:
https://youtu.be/r3l4T8ASQOg
This camera Animation is played 4ex near explosions or heavy hits.
So the goal this time is a fast (+45fps) aracde shooter. Maybe with some nice stuff in Dn3d style. ^^
edit:
Iam sad. The bug with ent_decal and ent_animatefrom with different meshes still exist!
http:/
edit2:
For those interested, this modelpack is used ( great arcade and low poly Zombies...a bit expensive for my taste but cool, a faithfully pack! )
http:/
Greets