Posted By: NeoDumont
NeoDumont's open world treadmill project - 07/29/20 02:04
Ok, I allowed myself to open a seperate thread for my open world project (NeoMill9 script engine now)
Report:
Entering a new tile by player with objects now faster and more reliable.
Wrote a small tool that can read all .mdl .bmp. tga or .wmb filenames from a directory and creates a txt file with these names. The text file can then be read into a Lite-c function/string and be used for selecting an object (e.g. tree.mdl) to save it at a certain position in the Neomill9 world.
Two screen shots:
First one shows a view from starting (initial) tile on neighboured tiles of the tile treadmill without any fog or clipping. Borders of the 9 tile treadmill can be seen.
Second one (teaser pic) shows scenario on tile 4/5 and 5/5 all created/loaded by script.
Best whishes !
NeoDumont
Report:
Entering a new tile by player with objects now faster and more reliable.
Wrote a small tool that can read all .mdl .bmp. tga or .wmb filenames from a directory and creates a txt file with these names. The text file can then be read into a Lite-c function/string and be used for selecting an object (e.g. tree.mdl) to save it at a certain position in the Neomill9 world.
Two screen shots:
First one shows a view from starting (initial) tile on neighboured tiles of the tile treadmill without any fog or clipping. Borders of the 9 tile treadmill can be seen.
Second one (teaser pic) shows scenario on tile 4/5 and 5/5 all created/loaded by script.
Best whishes !
NeoDumont