"Lived" FPS Game by Alienpac Software(Screens)

Posted By: sebcrea

"Lived" FPS Game by Alienpac Software(Screens) - 02/15/06 21:45

Hi,

Alienpac Software is now ready to post screens of there upcomming Acknex project " Lived". First off all I want to tell you something about the game, it is a First Person Shooter which uses a very realistic scenario and weapons. The game will consist of two main locations a drilled platform(oil rig) and a secret facility in Antartica. We are working on a game that will play with the feelings of the player, so there will be horror and military elements. Secondly we are also concentrated on a multiplayer mode, which will contain deathmatch fights and serveral coop missions. Until now we have worked over months on the game and also on a special tool for internal team communication, that is called "Alienpac Network". The game is planned to be released for free and now let me show you some screens of the game which are still work in progress.

For more information and a developer diary check out Alienpac Software












Posted By: danthaman015

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/15/06 21:48

damn, not too bad!
Posted By: Gafgar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/15/06 22:23

Okay... it looks pretty good.. (Except the first enemy..)

And one thing more... ;]... would be fun seeing that person fire that gun irl... he would have no thrums left :P..
^^ guess you never used a gun? Or really thought through how it works? ;].. Or just maybe doing a mistake… but any way ^^... fix those hands and it looks pretty good
Posted By: Trev101524

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/15/06 22:58

When i look at this game, i think Metal Gear Solid combined with FEAR. The graphics are very good. No offense, not quite the quality of FEAR, but none the less, very good. Im sure these shots dont do the game justice, seeing as they are fairly blury. Anyways, looks extreamly promising, I would be interested a demo, or even in purchasing the game!!! Not sure if you have a demo lined up, or how close you are to being finished, but please, keep us posted!
Posted By: ZZZgames

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/15/06 23:02

Nice ! the artwork is cool too !
Posted By: Damocles

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/15/06 23:55

Very nice Artworks, indeed,

But how about the AI for the game, is
it working already?

With a good AI, this could really be something you could sell.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 00:07

Ai is still indevelopment, we are working on enemies who are searching for better ways to attack the player. We are working with gun replicas for the games weapons, in case of the socom there is probably a bug, but it will be fixed with the new hands.
Posted By: Mondivirtuali

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 00:31

If is a indy production, is pretty good.
Posted By: Damocles

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 00:36

I also read, that you plan to implement multiplayer/deathmatch functionalities.

You use a different system then the native 3dGS Multi-functionalities?
Posted By: laethyn

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 00:44

Other than some GUI issues, looks pretty darn good to me.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 01:01

For deathmatch we are working original features like: picking up weapons, picking up special items, armor, health aso. The one with the most frags wins after a time limit or after reaching the frag limit. The mp functions of Acknex are the base for the multiplayer mode, with several connections and player identifications. In the coop mode we plan to add ai, you can act as a team and get support by your team members.
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 02:39

thats really good work.
i can see a few blurry textures here and there, and i suggest that you maybe shoudl use bump mapping a little, but overall great work man.
if the gameplay keeps up tot eh rpomise the graphics make, this one could, be fun...
Posted By: Superku

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 15:57

Wow, this looks really wonderful ! I especially like the oil rig outside shot, very nice. It has a good atmosphere, too.
A coop mode would be very cool but how will the length of the game be ?

gOmO_3
Posted By: Matt_Aufderheide

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 16:21

Looks quite good actually, except for that zombie enemy.. that's not so hot :P

However, the rendering quality looks pretty dated.. no shaders or lighting effects or anything...There's no excuse for that nowadays. A6 has shader support, all games being mader now use shaders extensively. It look like the level geometry is just plain world blocks with lightmapping. This might have been good 4 years ago, but now, I'd be surprised if you can get a publisher interested.
Posted By: xoNoid

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 16:37

Quote:

Looks quite good actually, except for that zombie enemy.. that's not so hot :P

However, the rendering quality looks pretty dated.. no shaders or lighting effects or anything...There's no excuse for that nowadays. A6 has shader support, all games being mader now use shaders extensively. It look like the level geometry is just plain world blocks with lightmapping. This might have been good 4 years ago, but now, I'd be surprised if you can get a publisher interested.




Hey that's not fair . Half-Life 2 wasn't that Shader intensive it just had very good art and textures. Just because you want them to buy your sphere engine
Posted By: JamesA

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 17:10

I love the shots, especially the rain one.

I think Half Life 2 looked a lot nicer than Doom 3, artistically wise, Doom 3 used more shaders right?

Good level design doesnt neccessarrily mean has to be all shaders as well.

I used your level demo Matt, it looks great but the shaders slow it right down, do you think Gamestudio is not great for shader used that much?
Ok my pc is ageing a but these days but Doom 3 was ok frame rate.

That surely says something about the gamestusdio engine as it stands is sketchy for too many shaders.

I will probably use your plugin when I update my pc but I like levels that will have good frame rates on a good range of computers.

In real life, our eye focuses on particular areas of interest, and the rest is blurred. So in real life, we dont see 'shaders' everywhere only what we focus in on.

Wit Gamestudio thats what I find works best, a lot of careful non shader bits and the main 'hero' parts using shaders....
Posted By: Matt_Aufderheide

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 17:30

You are wrong about Gamestudio being "slow" for shaders.. it has nothing to do with A6 engine(except on BSP blocks). Nor can you compare Doom3 and Sphere, as they are entirely different. Sphere is going to run a good deal sower than Doom3 for several reasons: it does a lot more, and it is not as optimized for old hardware. Sphere is more than a bunch of shaders stuck together..

it not the shaders themselves that are slow, it's the rendering of shadows and such, which are very polygon and fill-rate intensive. Doom 3 uses an entirely different shadowing method, which only produces hard shadows.. you can decide what you like better, but I prefer soft shadows. Doom3 also uses the most basic shader version, in optimzed assembly code. Sphere uses shader model 2 and HLSL, which allows you to do a lot more, but sometimes it is not optimzed for older hardware.

I cant belive anyone would like Halfe2 better than Doom3.. HL2 is very plain looking and boxy, with basic phot based textures and not much in terms of lighting and such. The artwork is mostly this ugly sewers and industrial stuff.. looks New Jersy or somehting.. I'm sorry but if i want to see that I can go outside and to the dirty river near my house.
Posted By: FBL

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 18:05

There are many games being published without shaders - so it still is possible.
Posted By: Gafgar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 18:24


Nearly no shaiders :P... and some awards if i am not mistaking ^^... as long as the graphics looks good and the game works good... you can sell it.. but maybe you need a big name to sell many games but you will have to start somewhere

I cant think that RE4 would not ben sold if it did not contain any shader? O.o… the most noticeable shader they use are a water shader... and that is of course standard now… but else you don’t really need a shader… but it is a bonus if you got some, so that people with grate computer can fell that they have any need of there new super cool computers :P
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 18:29

why´d you display the ps2 version= the cube build is so much better...

as ive said, id sharpen a few textuers and use a bumb mapping shader and i twoudl look so much better...
and A6 shaders ARE fast...
Posted By: Gafgar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 18:33

i didn’t want to spend time searching for a site where i could get a direct link to the image so i took Google and just found the first image that did look okay ^^... and i own a game cube.. and i know that version is much better.. ^^ a fantastic game... clearly the best game last year ^^
Posted By: ShoreVietam

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 18:55

Nice to see you're making progess!

I have to admint that the pictures are looking better than I expected once.
Posted By: Matt_Aufderheide

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 19:14

Games that dont have per pixel lighting and normal mapping are very outdated. No game is being done now without it. The idea that you can get away with directX7 7 graphics nowadays is rediculous.
Posted By: FBL

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 19:34

We are talking of hobbyist games not of professional AAA titles.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 19:37

Yes, shaders today are very important but we are about to build up a game not just a techdemo for Acknex. I dont think that game development is only shader implementation, it is even better to have a game looking good without shaders and then adding different shader technologies to make it alot better. The other way round could be a very impressive techdemo but not a game.

The sphere plugin is great, Matt your giving us shader technologies but also you are building up outdoor and indoor limitations, which are very bad for a game like this. If sphere will be able to handle that in a better way we would certainly use it in some ways.

I think shader technology is the best way to optimize the graphics of a game. "Lived" isn't done until now and always open for new features. As a game developer we also has to concentrate on a good gameplay and not just good graphics without any gameplay features that are really new.
Posted By: Gafgar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 19:37

I think that you can get away with some money... You will of course not being able to sell it for the same prise as the big companies and not make a best seller or something like that :P.. But maybe get a start to go on.. And get enough experience so you can join a bigger company ^^.. And after that maybe make a bigger game on your own...
As I said before.. You will have to start some where ^^
Posted By: Honigmonster

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 20:24

Great pics. Have you made a video? I just want to see this in motion.
Posted By: Matt_Aufderheide

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 20:38

Quote:

Yes, shaders today are very important but we are about to build up a game not just a techdemo for Acknex. I dont think that game development is only shader implementation, it is even better to have a game looking good without shaders

The sphere plugin is great, Matt your giving us shader technologies but also you are building up outdoor and indoor limitations




I never said you should make a"tech demo' for acknex. Nor did i say that game development is only about shaders. I dont know where you get this. I never even siuggested you have to use SPhere to use shaders. A6 has shader support of course.

A game really cant look good without shaders these days, if you disagree you dont really understand the FPS market very well.

What indoor and outdoor limitations are you refering too in Sphere btw?
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 21:06

First read then post I also never said that shaders or unimportant, I said shaders are very important. What about combining parallax shaders in outdoor envirmonts with sun and water shader, sphere could not handle that. I also never said that we not want do implement shader technologies. We are really focused to use technologies like normal mapping , parallax, env mapping aso.

These days are really hard for new gameplay elements first every one wants to see are shader technolgies, graphics are always getting better but we forget about the game itself.

Why are you talking about publishers and there expectations ? It seems you missed the " free game" in the beginning.

But lets come back to more then just talking about shaders or not, from the beginning of the development we planned to use shader technologies in the next versions of the game thats a fact.
Posted By: Matt_Aufderheide

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 21:11

Quote:

What about combining parallax shaders in outdoor envirmonts with sun and water shader, sphere could not handle that



?? Sure it could no problem. I have done far more than this.

I did miss the part about it being a free game, so I guess it doesnt matter so much.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 21:33

Ok, the parallax seems to work with extra sp_light but will it also react to the sun light ? With point light via sp_light it is clear. Like a said i really like sphere and i was about to buy it for "Lived" but there where those problems.
Posted By: Damocles

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/16/06 23:56

Try not to implement shaders, or other technology into your game
just for the sake of it.

Shaders make games slow, if used too extensively,
and this destroys gameplay for the sake of having some nicer pics
to post for advertisement.

Dont let yourself got to tell, that shaders are a must.
Avoid them until the end of production, then look at your game, and
decide if an additional shader really improves your game, given
its fps costs.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 00:06

No, the shader discussion of Alienpac Software was months ago we planned to implement shaders but not at all surfaces. So we already worked on some shader effects long before this post, it has nothing to with the things Matt said. We will optimize the graphics truth the development process.
Posted By: Orange Brat

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 00:13

Lived is looking nice. Keep us updated.

Shaders are overrated and you don't need them to make a game look up to date. Resident Evil 4 looks as good as anything out or coming out and it uses few. It's all about the art. There are all kinds of games coming out that use few if any shaders.

Give me the superior looking HL2 anyday over Doom III.
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 01:59

to be honest, as far as i like good graphics, id prefer solid gameplay, polished stlye and good music over them.
give it this goldeneye 64 feel, and especially make good music, and the game will go well, even if you decide not to use shaders, or at least not everywhere as you said...
belive me...
Posted By: JamesA

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 02:00

I think-

Half Life 2 was good because it had a good aesthetic,
well designed, buildings, vehicles, people,
all created a good atmospheric post appocolyptic Eastern European city.
It all had its own look.

Doom 3, sorry, it looked like Aliens interior, industrial space age interior to
me. Even Red Dwarf.

Matt, thanks for your detailed reply about Sphere. I would like to look into buying it, I need to see if I can turn things off such as the soft shadows etc.
That may help with the frame rate reduction? Can I try this in your demo?

To get back to the topic, nice screenshots again! It will be interesting to see if you get shaders in it too.
Posted By: Matt_Aufderheide

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 09:27

Quote:


Give me the superior looking HL2 anyday over Doom III.




Lol, you are just trying to make me mad :P
Posted By: ShoreVietam

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 09:40

I think that "shader-hype" is over-evaluated.

I mean, why has everything to be done with shaders?
Ok it may look better, but on what costs?

With well made artwork you can get really good results even without shaders.

In other parts you just have to think a bit.
My metal reflection code for example is based on a UV move formula and some people said they hadn't imagined it was possible without a shader.
The water in Dragonrise was juged as a shader, too but there is no shader.

And when I have a look at Need For Speed - Most Wanted for example, then I have to say -> I do not like those grafics based on effects-only.

For me, a game still has to look like a game and not like a freaky drug simulation because everywhere is gloom and blur and reflecting concrete.

sebcreas screens look good, but I have to totally admit, that gameplay _must_ stand in front of grafics.
If that works you can continue with some grafics if necessary (and possible -> framerate).
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 10:17

Yes. Gameplay comes first, for sure. Doom3 was boring because of the repetitive gameplay. "Beyond Good and Evil" was way better because of a superb gameplay. But even this comic game did use shaders, motion blur, depth of field and much more.

There is no problem to offer a non shader game. But this is not the future. All actual game productions try to create more details. And you cannot reach a certain level of details without shaders. Modern games use models that look like a million polygons because they are created from a million polygons and details are baked into a normalmap (and because of that you cannot easily add quality normalmaps to characters later on, you have to model that right from the beginning). You will only betray yourself when you believe you can compete without this. Look at this and you will see what I mean:
http://www.projectoffset.com/



But there is a market for casual games, kids games, educational games, puzzle games and much more that do not need any shader at all. But in a first person shooter you will not get away without it. And this raises one big question: Isn't 3d Gamestudio an engine that claims to be made suitable for first person shooters? At the moment I think it is better suited to cartoon looking games. But even in this field more and more companies use modern technology.

And concerning the point that shaders are slow: I think this is nonesense in some cases. Modern graphic cards will render faster with a wise use of shaders. BSP levels in A6 are often much slower because they do not use any advantage of the graphic cards. They need heavy CPU work. With that in mind a well made shader game with models and octree could be faster than a BSP game without shaders. But that is only true for modern hardware.

With that in mind I appreciate the work of Matt_AufderHeide and I am really grateful that he shares his results with us. Thank you.
Posted By: Honigmonster

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 10:51

hello hello...
just again... could you please show us a video. I really want to see this in motion. Thank you very very much.
Posted By: Gafgar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 12:44

well.. of course shaders is the future.. but we don’t need it...
And shaders are good…
^^ nothing more to say... it is a fantastic tool...

But i will not use shaders for the moment. And many graphic cards out there can still not handle any shaders at all. And as long as there are people not caring about graphics and shaders then there is a market for game play ;P...
The ultimate game will have the same game play as a game without shaders needs today and it would still use shaders as a option... That a game can handle shaders does not make it less good? O.o... But not better either... Just better looking, that in very few cases leads to more atmosphere and a better feeling.

About the normalmaping... That is probably one of the most useful parts of shaders ^^... just take a look at this...





But isn’t this starting to get a little of topic?
Or is it just me? ^^

(well.. sorry if i spells crappy :P… )
Posted By: TheGameMaker

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 13:11

Great!!!! it shows one ore time, that gstudio isn´t just a kids tool!!!
Congrats to this great Pics!!!
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 13:34

Those screens look cool, looking forward to a demo ! I like the Coldfear style very much! Don't worry too much about shaders, but Matt's right it could improve the details quite a bit when implemented correct... it's not just a nice feature, it cán make huge differences indeed...

OT:
Quote:

I cant belive anyone would like Halfe2 better than Doom3.. HL2 is very plain looking and boxy, with basic phot based textures and not much in terms of lighting and such. The artwork is mostly this ugly sewers and industrial stuff.. looks New Jersy or somehting.. I'm sorry but if i want to see that I can go outside and to the dirty river near my house.




Infact, I think Chronicles of riddick: escape from butcherbay looks even better than DOOMIII. DOOMIII has a kinda overall plastic look sometimes, and HL2 sometimes just lacks shaders at certain points. Casual gamers might not even notice it, but it happened plenty of times that I thought by myself 'huh? this still HL2?', because in certain areas the textures look like Max Payne 1/2, photorealistic, yet very flat and sometimes even a bit blurry. Chronicles of Riddick does a way better job. For a good comparison, take a look at characters in HL2 and compare them with those in DOOM3 and Chronicles of Riddick and tell me which you like best, between DOOM3 and Chronicles of riddick it's a close call, yet HL2 is far behind imo.

Cheers
Posted By: JamesA

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 14:24

I found with Half Life 2, the start bit with the train station and the square you come out on, that was the amazing part.

Im not talking about shader really, Im looking at the 3D spatial set design, the colours, the technological designs etc. Yes, if it was all shaders it would look amazing.

Thereafter, it was so big, the rest pailed a bit, I only got half way through though.I agree, it started to look a bit stale in bits.

I admit shaders are great but its the 'gersamtkunstwerk' (excuse spelling), total work of art that makes it sing surely?

Still dont know if I can turn off the soft shadows in Matts demo? Wrong forum, u not going to tell me here?
Posted By: Matt_Aufderheide

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 15:12

this debate is sily, shaders arent special "extras". they are how modern hardware handles rendering. There will on most modern cards be no Fixed functions, all will be done via the shader architecture. You do need it, as much as in the old days they used hardware acceleration.

To say poeple dont care about shader, and that you can get good results by splashing some high res photo textures over everything and call it great misses the whole point of what the shader architecture is and what it does for you. A flat texture mapped on a cube is still just that, it never gets any more realistic-- it has nothing to do with the real appearance of things.

Shaders move the artist towards ever-better approximations of the real world, and to more complete control of the final image. 3D art isnt about the texture you slap on a polygon anymore, it's about how that polygon is rendered.

Also there is a myth shaders are slower than fixed functions. Using the various shader algorithms for certain things are better and faster than using fixed functions. Say you want to create a multitextured surface, you can write a shader that does it in a more efficient way than a fixed fuction routine, with less texture stages and passes. You can render a terrain with 5 texture blended by alpha masks in shader in one pass, whereas you may need 5 passes to do it in a fixed function approach. So there is no reason not to use shaders, and frankly poeple with older cards need to upgrade, or not expect all the newest effects.
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 15:32

I have to agree with Matt. If you ever did work with a 3d rendering software then you know what we are talking about: Artists often work with quite simple textures but the bumpmaps, the lighting, specular effects and other options make it photorealistic. The same way will be the future for 3d games. We already have that. Riddick / Chronicles did show very perfect how cool a shader game can be. The characters where so real with correctly illuminated muscles and so on. You will never achieve that with textures only. Faked lighting on your character that is baked into a texture will not be needed in the future.
Posted By: broozar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 15:50

just have to agree to that riddick point. if you search for an awesome shader game, that´s so close to perfection (though the architecture could be a bit less angular sometimes).

ah, some numbers at the end: a bump mapping FFE reduces the framerate at my system to 60, a normal mapping shader leaves it at 125 (both values for level blocks). so decide youself what is better.
Posted By: Stansmedia

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 18:50

That looks really good. Great work.
Posted By: Blitzblaster1

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 19:12

Yes, the screens looks very cool.
Now i whait for the first playable demo or in game video.
Posted By: Gafgar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 19:47

Edit:
I had something here continuing the discussion about shaders.. But i don’t want to bring things to much of topic... so i removed it.
Lets start a thread bout it instead? ;P.. I cant possibly find a better way to waist time ;D

----------------------

How linear will the story bee in this game?
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/17/06 20:38

The story will be linear at all, but we are working on an open gameplay through the missions. So that the player is able to search for several items. Also there will be a little squad which can be instructed by the player. We are working on a system where the player has the option to say "supporting marine please go to the 1st floor and search for items" aso. That makes the gameplay very open but the story is going to be linear.

Videos and demos will be out if the game is ready to release those files.
Posted By: Kerkelenz

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/18/06 00:24

Sorry if I didnt get the conversation right and I know that im not part, but I
would like to add something to the whole shader thing: A game doesnt need shaders,
shaders dont help the game that much, for an example take the beauty of project
offset and then put it in a game where you have to look around with the arrow keys
because the coder is too stupid to program mouse controls, nobody would play it, but
tons of people would buy it. People that like video games dont care about graphics
that much, more on gameplay and thats what I need. And for a game wiith A6 that is
pretty sweet there and I love the look! I mean look at Counter Strike 1.x, it is
totally out dated in graphics and there is still I dont know how many people playing it!
Shaders do help the atmosphere and sometimes the look etc. But at this point you
dont have to use shaders often, true you should use normal maps a lot because they
have better results in performance than a high detailed model. One good example
is the "Sneak Peak 2" that Offset Software gave us as a demo video for their
current project (working title). They had just a flat cube as a floor and at he
beginning it looked like a high detailed model with all kinds of tiles! But it
was just a normal map applied to it and thats the way to do it. But over
everything in an indie game comes the fun in gameplay, usually Indie games dont
have the quality to be called AAA or AA but some of them can be A, rated by
graphics, but people, if you are working in a non commercial or a small commercial
team then look that your game is fun or intense and addicting, like
CounterStrike: Your Girlfriend wants some special attention in bed but you just
cant stop playing, thats how most people feel, but I still like sex more than
games Bad example I know but Counterstrike makes a lot of money and it is
just addicting even though there is not much to it, only good graphics and fun
gameplay!
Posted By: William

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/18/06 04:19

A) Games need shaders.

B) Half-Life 2 had used shaders in some areas, in future versions shaders will be much more wide-spread. You have to remember the extensive physics in the game did not give it the extra horsepower to per-pixel light the entire levels.

C) To make an successfull FPS game your going to need the entire levels per-pixel lit, or, make up for it in content(I mean physics, object littered levels ect.). The only way I can see a commercial FPS without per-pixel shaders for everything is very large outdoor areas. But if your starting your game now then it's smart to have that per-pixel lit as well.

D) You'll need shaders as an option in most other generes past the FPS.

E) Quake4 had low res-textures. The future will be per-pixel light with higher res textures, realtime shadows, ect. basically what's rendered with the help of the Sphere engine(minus the physics, A6 physics are not the quickest if you like stability, never tried Newton so cannot comment there).

In my game I decided not to go with per-pixel lighting for the full scene due to speed reasons. This is an outdoor kart racing game with very large racetracks. Karts contain A.I, weapons, ect. Currently I have a slew of options for graphics. In the shader department I've got bloom, multi-texturing, all the powerups, water, skies, vegetation, screens, set peices, and various weapon effects. The game also runs on low end computers due to the options(4 major graphics options). My nearly identical FFP effects run slower than their shader counterparts. Either way, shaders arn't toys, they really affect the lighting in your game and make everything more "dynamic". And they will change your art direction, so it's best to plan ahead and have all your options in place before you do the art.
Posted By: ShoreVietam

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/18/06 08:33

@K_Erkelenz

That's why I still play old SNES games!

Compared to today they can get no points in grafics (but nevertheless I like them) but they are fun to play and are still played even 10 or 15 years later.


@William

That's maybe right for commecrial AAA (I start hating that expression) titels made by big companies, but we aren'T talking about a commercial project here.
Were all more or less hobby programmers around here, we don't/ can create the next DOOM or whatever.
Posted By: Gafgar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/18/06 10:14

Don’t look at the technology behind the game!
If it looks good and fells good... what else do you want? it can contain as mush or as little shaders as... i don’t know.. but it does not matter.. how the game feel and how it looks when its ready is the only thing that matters. The graphic should not be taken out from the judgment of the game BUT the technology behind the graphics should!
Where do you all want to take this conversation? :P
Posted By: Ambassador

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/18/06 12:02

Quote:

If it looks good and fells good... what else do you want?




Just to add to this:
Well F.E.A.R. failed me totally since it didn't even work with my computer any further than the first cutscenes... I want to game to work with my comp XD...

My configuration is:
AMD XP 3000+
GeForce 6600 Gainward Gold Edition
512 Ram
80 gig hd

so I think that F.E.A.R. SHOULD run on my comp but as I said I didn't even get to play it...

If the game is good, looks good, feels good and RUNS good I will like it...
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/18/06 12:22

I don't think we should make this a spamming thread. If F.E.A.R is working on your pc or not has nothing to do with the topic. We should come back to the game itself and not just talking about the way of technology or how to run another game on my pc. Also the question is: why are we talking about? shaders or not, Alienpac Software already decided to use those technologies for the game. We also work with Zbrush for really high res models to create really good normalmaps. But the process of game development is still running, the game is not ready yet these are only the first impressions.
Posted By: JamesA

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/18/06 14:14

Hi there,
Just to get the point, I want my levels with loads of shaders but Ive had conflicts of opinion as to if it works well in GS. The best thing is for me to test Matts engine in the level I am making. It is great that people like Matt and Triple x are forging ahead with great add ons.

Its hard for me as I am an desinger/3D artist so I have to learn the programming terms.

One point is I am really keen to talk about sebcrea, is your idea to use zbrush
after your low res models are in place to create normal maps.

That is exactly what I want to do, make an initial prototype level without normals and shaders then add in and assess performance etc.

I work in 3DS max 8 and will shortly buy zbrush for its modelling capabilites.
A lot of artists say its best to make the high res version first.
Im from the side where I prefer to make a sound low res version in max then import it into z brush and develop it as high res for normal maps.

Im sorry im mentioning other programmes but I think its relevant to my use of GS to create realtime levels.

For example, I made a dam level last year, the models are low res. I would like to think I could import them into brush then start to paint on all the cracks, bricks etc. Then use that as the normal.

So my strategy would be to make the low res test level first then add the shaders. Shoot me down in flames, im open to criticism and learning. Ive worked in 3ds max for 6 years but im new to realtime engine work since last year.......

Anyway, its all good to see good work being made in GS.
James.
Posted By: JakeL

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/22/06 05:12

Those shots are phenominal. I have been wandering around this forum for years, but it is very rare that I post.

This is easily some of the best work produced for gamestudio, period. What is impressive is the fact that shaders aren't applied, and it still looks great, so if and when you decide to impliment them with noise, normal, or bump maps it can only get better. Recently I have noticed many sub-par UVs with specular shaders applied, and personally I think this is unimpressive, very ameture. It is always useful to start with a well-made base texture.

In reguards to the other tangent this thread has gone to: I think it's insane to imply that for a game to be successful a game needs to be loaded down with shaders. There is deffinately a fine balance, and I think there will always be a place for the texture artist in the gaming industry.

It's hard to argue with the many AAA titles released last year with little to no shader support. ie God of War for PS2, Metroid Prime 2 Cube (these are commercial games). Sorry to throw another log on the fire.
Posted By: Kerkelenz

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/22/06 05:53

I HATED Fear, it worked grat on my computer but I hated the overall gameplay...
Posted By: FBL

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/22/06 08:10

People are talking about shaders, realism and how necessary it all is - what about the game itself? For you it seems to be less important, as you never mention this aspect.

Graphics should support a good gameplay, not cover crap.
For me, good gameplay is essential. Then Graphics come - afterwards, not before.

Apart from that: Who said everybody wants realism? You can have realism every day - just try to open the door of your house.
Where have all those unrealistic but gameplay wise excellent games gone? I don't want graphic demos, I want fun while playing.
Posted By: Gafgar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/22/06 12:35

Quote:

It's hard to argue with the many AAA titles released last year with little to no shader support. ie God of War for PS2, Metroid Prime 2 Cube (these are commercial games). Sorry to throw another log on the fire.





… what about the effects on the camera in Metroid? Water drops and so on?
Posted By: JakeL

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/22/06 17:50

Gafar: Good Point! While I believe the visor effects in Metroid Prime 2 are mostly particle and filter effects, they're still effects.

Firoball: I think it's easy to suggest that graphics come second to gameplay, but I think graphics are a part of gameplay. They work together. But, graphics don't always mean fancy effects or the latest technology. They can also mean excellent art direction. Seeing as we have no way of testing the gameplay of "Lived" we have to judge based on shots.

Now, while I'd love to discuss this further, I think we're just spamming. If someone were to start this tread back up somewhere else, I'd deffinately join the debate.

On "Lived": I can't wait to see more or play a demo!
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/22/06 18:03

metr odi doesnt use any shaders.
yes those are particle effects.
same comes with god of war btw..
i also prefer gameplay as i said before...
Posted By: FBL

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/22/06 19:02

Quote:


Firoball: I think it's easy to suggest that graphics come second to gameplay, but I think graphics are a part of gameplay. They work together. But, graphics don't always mean fancy effects or the latest technology. They can also mean excellent art direction. Seeing as we have no way of testing the gameplay of "Lived" we have to judge based on shots.





My text was not directed toward LIVED, it was targeted at those people who always say "no shaders, no fun" whenever they get the chance to.
Of course you're right - graphics are important and everything works together (also sounds, music, language, and of course the general style), but gameplay is the center of it all.
Posted By: JakeL

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/22/06 20:25

Firoball: Then it seems like we are on the same page.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/27/06 01:13

Yes in the final game everything has to work togehter for one illusion then it is a good game. Today shaders are important to make more detail without losing to much fps. A shader definition is rendered very quick instead of thousand aof polygons. Also water would never look like real without any shader operations.
Posted By: puhmann

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/04/06 09:10

Looks really great! The lights look awesome and they're good placed in the scene. The modell detail is also really nice and much better then in other hobby projects.

... is it a pure english team or mixed up with germans?
If I said in the german PM on developia.de it would be nice, when you can improve your description on our site, maybe a little bit more of the story/gameplay (what have the player to do ... why is he on the oilrig etc.)
Posted By: Stansmedia

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/05/06 00:54

Whats all this talk about this game needs shaders? Look at the artists quality! You dont need all that futuristic mumbo jumbo when you got models and levels that look that good.
Posted By: Anonymous

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/05/06 07:41

You're going to release that for free? You must be crazy!
...
Actually, ignore that, free is good

Those screens look excellent, but it does seem that every FPS has to have some sort of zombie or posessed... well, not every, but many, many.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/05/06 18:26

The zombie is just a pototype enemy not really for the final version. This first prototype of the game is made by only one person, because we are still a small team only 2 and one freelancer from france. Iam from germany so I also post it on developia, but the description there has to be fixed (german version).

Also there will be some ingame footage soon, there you will see the game in action.
Posted By: Dark_Angel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/06/06 11:20

Ohh my F****** God,hell yeah thats what should be showed in a showcase.
Your screens inspire.
Nothing bad to say,maybe some video to c how the game flow.

PS: Am a Fan,some t-shirt maybe?

Dark(The)-Angel
Posted By: Predator

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/06/06 20:22

Alienpac Network Tool

I want to tell you a little about the features of the new program.

First of all I want to give a big thanks to sebcrea, for his patience with testing my buggy alpha versions =)
Now over to the Alienpac network tool:
It is programmed with Microsoft Visual Basic 6 and custom Internet languages, for example; c++, html, php.

Each member of our community will receive an account ID, which is needed for logging in.
Members will be able to upload and download files, and when on a private Server: Graphics, files , models and more.

Chat software, Admin panel, more features remain secret.,
the Alienpac Network is based on a high Security level.





Posted By: Blattsalat

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/06/06 21:21

looks better then icq
Posted By: Matt_Coles

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/07/06 02:12

This project looks excellent, I can't wait to see the final release or demo.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/06/06 02:23

So, we got some new stuff, not really final but something from the development progress. WIP:

Face and Shader Test:



A short physics clip:

Link

In the next weeks we will post more stuff, there is also a Main Theme in progress (thanks to Maurice our professional musician). Also a website will be ready for trailer and game promotion of lived in the next months.

sebcrea out ...
Posted By: EX Citer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/06/06 05:46

very cool
Posted By: Pappenheimer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/06/06 08:52

Wow!
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/13/06 00:56

Today I want to introduce the new marine standard rifle - msr-333. It will be the standard weapon for the player, on clip of ammo has got 50 bullets. Now some screenshots of the weapon.




sebcrea out ...
Posted By: SlyBoots

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/13/06 03:32

Definetely looking good sebcrea.
Posted By: Gamesaint762

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/13/06 03:57

Your teams artwork looks great. I love the shots with the hanging lights, the beams look great. Look forward to seeing more screens and eventually a demo. GS out.
Posted By: rvL_eXile

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/13/06 18:47

Looks very good!!! Keep it up!!!

cu Angel
Posted By: Anonymous

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/19/06 05:03

oh my god it looks like a very very ver very good game the grafik is very good an texturing
Posted By: TheExpert

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/19/06 06:45

Great , pro quality

This is one of the best 3D texturing work i've seen here, your team is indeed really skilled in texture art.

Keep it up.
Posted By: Gafgar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/19/06 07:32

i agree... but there is some thing with the later weapon also...

There seems to be a not that good line on the upper part of the arm... try to get that line on the inside of the arm because then it can look like seam ^^
He is holding the weapon bad >.<.. It looks like he is really concentrating on holding it in a special way far from the body or something (I can’t real describe it)... you should not have a totally strait arm like that while holding a rifle. it looks weird.. especially if he not is aiming in eye height with it. If you know what I mean? ...
I don’t know what you should do to get realistic poses with the weapons.. because you had something little that was not that good with the pistol too.
But try search on internet to get a better image of how you should hold weapons ^^
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/19/06 20:29

The camera arc on the screen is 85, so it seems that he is holding the gun away from the body, we also mentioned that, so we changed it to 70. I will post a new screen in the next few days. The whole arm is not the final one even to gun will get serveral upgrades the player can add f.e. a sniper holosight or a granade launcher. For holding positions I use weapon replicas, so we try to get it real.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/20/06 03:59

So I upgraded to whole gun and fixed some arc bugs here the newest screenshot:


Posted By: ulf

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/20/06 05:59

the camo clothing at the bottom middle has some skin issues, the camo doesnt align properly. greetings.
Posted By: Gafgar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/20/06 11:01

hmm.. i was more talking about all the images.. like this one too...


But maybe it is just me that get that feeling ^^?
But that is any way just a detail… but it is a model the player probably will see a lot and it gives a good feeling if it really looks like the player is carrying a weapon and holding on to it with good animations and all ^^
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/20/06 17:03

All we care about is ingame quality, so the previous render shot doesn't really show what we will see ingame. Look at the newest shot I don't really see an unrealistic holding position, only the thumb seems look a little bit unreal but we already fixed that. The animation will be done with bones so we will have absolute control over every finger and his moving.


Posted By: ShoreVietam

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/21/06 07:46

It looks really nice, one question only:

Does the weapon already "do anything" or is it just the flash yet?
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/21/06 17:29

Yes, you can shoot in different modes, also the bullets react to the physics. In the final version the player will be able to upgrade the weapon.

sebcrea out ...
Posted By: Gafgar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/21/06 21:11

Can you shoot though with walls and glass and wood and stuff like that? Or shoot though enemies if you have a high powered rifle or something like that? ^^

And if so how detailed/advanced is the system? ^^

and one final question

Do different materials have different bullet holes?
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/22/06 01:19

Yes, with the standard marine rifle the player is able to shoot glass, wood and some walls. If a bullet hits a concrete wall, it will have another bullet hole than on metal walls. Some walls will be destroyable, also we will have a lot of physic objects in the final game.
Posted By: Predator

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/25/06 19:15

Hi all,

Today I want to introduce the new
Alienpac Network Chat Software

-=cyber world chat=-


Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 06/11/06 09:47

Today, I will post the last shots before we will show the game at Dusmania on July 15th. The trailer will also be released on that date. First 2 ingame shots, those are still wip so they not show final qualtity at all.




The official Logo:



And again the game is still free

sebcrea out ...
Posted By: Michael_Schwarz

Re: "Lived" FPS Game by Alienpac Software(Screens) - 06/11/06 09:51

holy sh*t, please tell me that im dreaming, that is so awesome *falls into coma*
Posted By: EX Citer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 06/11/06 11:19

very cool. Any plans how much time it will take to finish the game? I mean because its free. Usually you put more time into creating a game than playing it to the end. And the game is progressing so fast
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 06/11/06 11:33

im waiting for your dusmania presentation. hopefully i can play it there.
im not a shooter fan but your devil project looks interesting, from an A6 users point of view^^
Posted By: leoman

Re: "Lived" FPS Game by Alienpac Software(Screens) - 06/11/06 12:22

very cool an nice Screens!
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 06/12/06 16:39

The game will be released 3 chapters, so we are really focused in finishing the first chapter this year, but we also want to keep it highest quality. At Dusmania we want to give a first look on the game so you will be able to watch it of course.

sebcrea out...
Posted By: boboNR1

Re: "Lived" FPS Game by Alienpac Software(Screens) - 06/14/06 19:34

i wanna play it...when comes the demo ^^(right english ?lol)
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/06/06 16:57

So one week to Dusmania, I want to post the new shot with an updated weapon:

Posted By: phil3d

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/06/06 17:00

omg please remove the seam at the arm. rest looks cool
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/10/06 22:59

New high resolution shots, from the final weapon and the face of one characters(marine) from the game.



Posted By: Rad_Daddy

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/10/06 23:11

Just about every aspect of this game, so far, looks very impressive. (Note: Not having played it, I cant review gameplay, but visual-wise) That face is, by far, the best work I have seen incorperated into a 3DGS game so far.

The face looks very lifelike. The facial hair is very close to dead-on, and the over-all texturing is top quality. Quick question, will the players face be visible in-game (during cutscenes for example), and if so, will you be taking advantage of facial expressions and lip-syncing?

The gun looks very good too, high quality texturing all around for your levels and models. It is fairly obvious that you are dedicated to finishing this game, so I wish you luck with whatever else needs to be done.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/10/06 23:19

The head of the model is boned so expression will be added to make it more believeable. I use high res textures 2048x2048 so it will be very detailed but also importer will be the perfomance even with such resolutions it is running very well.
Posted By: FoxZero

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/11/06 01:01

That face is almost good enough to pass for a photo! Gun looks way cooler now. So far everything looks amazing. I can't believe you are giving such a high quality game away for free!

I wish you the best of luck with this project and I give you huge thanks in advance for giving it away.
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/11/06 05:22

the arm on the gun looks awkward, the designer overall is nice, but a little bland - maybe adding a little bit of colour except yellow orange could help a blinking lught here and there.

overall, good work, im so looking forward to this. see ya at DUSmania^^
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/12/06 22:32

Here the newest screen from the demo level.

Posted By: Michael_Schwarz

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/13/06 00:52

cant wait to see the trailer on saturday
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/13/06 07:58

nice, you fixed the arm^^ looks good to me^^
Posted By: Lord_Winn

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/13/06 13:01

Lucks very nice, and also I can say only NICE
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/13/06 14:16

It would be awesome if you could post a movie of some ingame action of some sort later, I'm really curious about how this game looks like in motion.

Cheers
Posted By: Lord_Winn

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/13/06 16:35

Also, wait at the Trailer... :-D
Posted By: Lord_Winn

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/14/06 09:02

When will come the trailer? At saturday?
Posted By: Michael_Schwarz

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/14/06 11:14

yep
Posted By: Michael_Schwarz

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/14/06 23:44

Its saturday!!!
Give me the trailer!!!!!!!!!
Posted By: Nepomuk

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/15/06 07:08

Trailer, Trailer, Trailer, Trailer, Trailer, Trailer, Trailer, Trailer, Trailer, Trailer, Trailer, Trailer, Trailer, Trailer, Trailer, Trailer, Trailer, Trailer, Trailer, Trailer, Trailer!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

TRAILER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted By: Lord_Winn

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/15/06 07:08

I want the TRAILER! TRAILER! TRAILER! TRAILER! TRAILER! TRAILER!
Posted By: Stansmedia

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/15/06 09:13

The quality of the level design has fallen a little in the recent pictures (ones outside, where soldiers are being healed) compared to the first pictures posted. Not trying to post negative critism, don't get me wrong this project looks excellent but I think the floor texture (in the most recent level) could be changed, as well as some other textures... its not working well, isn't givin off that "professional" vibe like the first pics. Other then that its awesome. I'm very excited to play this.
Posted By: Lord_Winn

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/15/06 13:36

Where is the trailer (sry, but now is saturday!)
Posted By: Edgecrusher

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/15/06 15:54

Where's the Trailer, Trailer, Trailer, Trailer, Trailer!!!!!!!!!!
I WANNA SEE A TRAILER!!!!!!!!!!!!!!
Posted By: Michael_Schwarz

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/15/06 16:18

Saturday is over in almost 6 hours!!!

Give

me

the

trailer

!!!
Posted By: exile

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/15/06 16:33

What country are you in??? I'ts almost 1:00 pm where I'm at.
Posted By: Michael_Schwarz

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/15/06 16:36

Spain/Canary Islands/Tenerife

we have the GMT+0 (yes, zero ) time here.
Posted By: TSG_Christof

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/15/06 18:18

its 20:18 in Germany where is the Trailer Sebcrea????
Posted By: Sebe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/15/06 18:41

Lol he won't give you the trailer faster if you spam his thread

I'm happy about the delay, it's funny to see you guys begging for it
Posted By: Loopix

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/15/06 18:57

Hey it's still saturday in Switzerland...got three hours left to get the trailer up

h u r r y !!!
Posted By: danthaman015

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/15/06 19:08

calm the f*ck down, all of y'all. sh:t your pants over a computer game trailer haha... the screens do look nice, though.
Posted By: Lord_Winn

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/15/06 19:22

T R A I L E R
T R A I L E R
T R A I L E R
T R A I L E R
T R A I L E R
T R A I L E R
T R A I L E R

Posted By: Lost

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/15/06 20:05

Somebody say trailer?
Posted By: exile

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/15/06 20:08

That explains it.
Posted By: TSG_Christof

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/16/06 04:59

He take us to hope and than come nothing
Posted By: danthaman015

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/16/06 05:37

crying about it won't make it come any faster, it's a game trailer...
Posted By: Nepomuk

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/16/06 06:58

I want the TRAILER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! PLEASE!
Posted By: Lord_Winn

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/16/06 07:45

Please the trailer, why we don't get the trailer?
Posted By: Xarthor

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/16/06 09:07

Wtf? Is this like kindergarden or what?

Come on guys afaik is he at the Dusmania atm, I dunno if they have internet access there so be patient.
As dantheman said, it won't come any faster if your spamming this thread.
Please observe: There are rules on this forum.

Sorry for off-topic.
Posted By: exile

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/16/06 13:59

Right Thunder. If you guys pulled this kinda crap at the bungie forums begging for a new Halo 3 trailer, you would get your ass's flamed SO bad. It'l get here when it gets here and not a minute sooner. I am pretty sure that he hasn't forgotten us at the forums, but he has alot of business to attend to with Dusmania and all. Trust me, it will get here. Sorry to go off topic.
Posted By: Nepomuk

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/16/06 15:51

I WANT THE TRAILER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! TRAILER TRAILER TRAILER TRAILER



TRAILER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/16/06 15:56

Quote:

I WANT THE TRAILER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! TRAILER TRAILER TRAILER TRAILER



TRAILER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!




Why in heavens name are the mods sleeping?

Cheers
Posted By: Michael_Schwarz

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/16/06 16:40

Because its sunday
Posted By: Stansmedia

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/16/06 21:29

Noobies spamming and dev's missing their promise dates. How expected.
Posted By: Lost

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/16/06 22:18

This is all getting a bit serious for this forum huh.

I'm going to get some shiny guns for my game hah.
Posted By: ISG

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/16/06 23:37

Please everyone, do not spam this thread. Do not ask for a trailer, I believe if they were online and a trailer was ready they would give it out. This is a forewarning to all further posts, trying to limit the amount of spam that goes on in these forums.

Be patient, and act a little older
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/17/06 19:49

Thanks for the large interest on the game, we planned to show the game in pre-alpha on dusmania this is what we did so there is a video but only in low quality recorded from the screen, here is the link (still very early gameplay movie) Gameplay Movie
Posted By: SlyBoots

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/17/06 20:14

I'm not sure what else to say sebcrea, it looks great.
Posted By: deadlysniper

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/17/06 20:37

pretty cool fotage

is the a.i gonna be better?
Posted By: Bazje

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/17/06 20:40

The exploding cans look a bit weird to me. It's not my genre, but it looks very nice!
Posted By: XNASorcerer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/17/06 20:47

Why don't you use FRAPS to record the video?
By the way, the game looks very nice!
Posted By: Xarthor

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/17/06 20:54

Pretty cool stuff you got there.
Looks like you have played "Star Wars: Republic Commando" and have seen a Crysis video
Posted By: Allesimeimer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/17/06 21:08

after your hole show in this thread... hmm... ok... it is for a 3dgs game good...
hmm... but the avi was very sobering.
The code is very 'early stage'
animations and effects are crap, sorry.
A lot of to do.

Best proof... some shaders and good looking models are not all.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/17/06 21:09

No, I don't know Republic Commando, an Upgrade System of the Weapons was planned long before the for crysis screens came out. Iam the character modeller of the osidian edge 2 mod for crysis this is probaly an inspiration for the system (the graphics part).
Posted By: Allesimeimer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/17/06 21:14

Personally I would not spend so much time in trying to copy some character styles of crysis. I would spend much more time in the code.
By the way, your explosions look worse then the crazy fuckexplosions of this tank game in showcase 2
Posted By: MathewAllen

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/17/06 21:17

the art style and graphics are really good. The AI and animations are terrible.
Posted By: Xarthor

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/17/06 21:18

@sebcrea:
No just the weapon part was similar to Crysis, I just thought somebody of you guys knows Republic Commando
because of thie indicator which is shown at the beginning,
which can be placed on the ground where ever the player points.
In "Republic Commando" this indicator marks the zone the team-ai defends (Hold this position command)
Though this is also used in many other games like "Brother in Arms" and so on
But nevermind.
Posted By: EpsiloN

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/17/06 21:22

Quote:

Personally I would not spend so much time in trying to copy some character styles of crysis. I would spend much more time in the code.
By the way, your explosions look worse then the crazy fuckexplosions of this tank game in showcase 2



If you spend more time on the code then how will your explosions look better ?
In my opinion , the explosions and the animation needs work (the animation when you hit the enemy...the first bullet starts the animation but the enemy doesnt continue the animation , instead when the second bullet hits him the animation starts again)
Except theese , this is a great project , and I hope one day I'll be looking at the screenshots of a beautiful and complete game.
Posted By: TheExpert

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/17/06 21:25

Allesimeimer :

i find it's a very good game for a 3DGSgame with 3DGS limits and power
and done by indie game makers.

before criticize too hard,be relative :
they are not 50 or 100 people working in the game with a dedicaced man to effects, naother to AI, 4 to lot more creating levelsand textures and
4 to more coding the game.

the video is not precise and we see only one level with repetitive areas ; but prehaps it has been lot lot of work in it for models, textures , animations , coding.

And like always i consider it like a proto , the harder has been don :
now they can easily enhance graphics , effects now , caus thye have a playable base : now that's just moding

So very good game.

( Allesimeimer: create some level as finished and playable like what they' ve done
Posted By: EpsiloN

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/17/06 21:38

In a few words its easyer to give C&C than to create something beautiful
but on the other hand , everybody has his own imagination how a game would look before he played it...
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/17/06 23:16

Looks pretty cool in action already! Movement, weapon animation, zooming, overall graphics all topnotch compared to the casual 3dgs 'game'. We need a fraps movie though to be able to fully judge the details though.

Yep, the barrel explosions are a bit odd, because there seems to be a tiny barrel appearing that sinks into the floor disappearing. Apart from that, fix, or should I say add some further AI and you have a really interesting game here.

Cheers
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/18/06 00:42

as ive already told you, get the gameplay right^^

while i didnt got the chance to play the game (i was so [censored] busy fixing my own) it looks pretty cool in motion. just make sure you get the garn gameplay implemented right^^
Posted By: FoxZero

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/18/06 02:22

Impressive movie. I can already see some flaws (bad animations and weak AI) but it is already better looking and playing than the average 3DGS game. Personally I don't care for shaders. I rarely notice if the character or other objects in the game I'm playing have shadows. It took me 4 months to realize that Mercenaries only has shadows for vehicles and all the buliding shadows are faked and it took me 3 months to realize that I had the shadows turned off in Galaxies. LOL

This is my kind of game and it already looks like something I would play. It would be nice to have a balence of fast and slow action. Have fast shooting action that requires realistic cover tactics instead of straight forward running and gunning, also have some creative puzzles and stuff that don't get repeditive. Just some thoughts. Can't wait to see more!
Posted By: Edgecrusher

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/18/06 03:05

What shall I say
Damn, thats just to cool. Amazing modeling by your team, decent framerate, well done level design. Can't wait to play a demo if there'll be one. Tell me, how did you do it? I don't think you made the level out of CSG, because that would probably have killed the framerate, so it must be models. Did you use baked textures for lightmapping?
I love the screenshots, I think I'm gonna rate you 5 stars for that.
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/18/06 07:08

It looks fantastic and well made.

The arm is too small and thin compared with the weapon. Besides that everything looks very good.
Posted By: sTOOs

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/19/06 18:41

Mit großem Abstand das beste, was ich hier seit NEON gesehn hab.
Posted By: TimeOut

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/19/06 20:06

Ja da kann man nur hoffen das das Spiel vollständig fertiggestellt wird.
Wirklich n1 Arbeit bisher.
Posted By: Towelie

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/22/06 11:53

Very nice, I remember first seeing this thread... I had a spazm to see this was a 3dgs project.

I havnt got a chance to view video yet because my internets being so slow, but I'll be sure to try to help other than "AI and Animations" ;-)

One thing I did notice in the screens however (i'm not sure if you guys completed it yet) is, on the 'updated' weapon you showed a few pages back, the scope lens looked like crap. Maybe a few more polys, s well as a shader, would make it look a thousand times better. Maybe not everyone will notice, but I do
Posted By: kenshinsx

Re: "Lived" FPS Game by Alienpac Software(Screens) - 08/14/06 21:28

I watched the video a while ago, and I must say, it's looks pretty good. But like allways,there is something to complain about. The animations for example, comparning those with the quality of the rest of the game, I find then ..well a bit "lacking". Don't get me wrong, it looks awesome. But perhaps you should try motionbuilder for the motions
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 08/16/06 00:35

The demo that was shown at dusmania was only the starting point for the improvement of everything in the game. We had only 1 month to get the demo ready for the event. Now the team is looking forward to fill open positions and the improve every part of the game.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 08/21/06 01:08

We added some new things (the holosight, better aiming while pressing mouse right).




In the next months the game site will be available, whith new shots and more about the final story.
Posted By: Rad_Daddy

Re: "Lived" FPS Game by Alienpac Software(Screens) - 08/21/06 01:31

The game looks amazing. In a way, I am amazed that this is done using 3D Gamestudio. But at the same time, I knew that it was possible, but you have to be good .

Are you still releasing this as a free game? It seems that you have put an awful lot of work into this to just give it away. However, perhaps you have your reasons... Anyways, I am really looking foreward to this. Will be cool to see what all this work has produced.

Good luck,
Raddaddy
Posted By: YeaWhatever

Re: "Lived" FPS Game by Alienpac Software(Screens) - 08/22/06 03:13

I have been away for a while. I come back and what do I see? Totally amazing work. Really beautiful stuff.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 09/05/06 19:01

Today, I have some new weapon stuff for the game. The standard rifle from the demo has is now beta and the skin is near final. The multiplayer alpha is dated for november.





Posted By: NL_3DGS_n00b

Re: "Lived" FPS Game by Alienpac Software(Screens) - 09/05/06 19:29

Looks WONDERFULL!!!
Posted By: phil3d

Re: "Lived" FPS Game by Alienpac Software(Screens) - 09/05/06 19:55

hmm i would improve the skin cause it lacks detail at some parts. in the front part of the weapon it looks like the skin is just a green color with a noise filter.
Posted By: Towelie

Re: "Lived" FPS Game by Alienpac Software(Screens) - 09/06/06 02:44

I was worried you all gave up. You have to update more

I would give C&C but its kind of hard on rendered- only shots. The only thing I can say of now is that the gun does lack detail in the skin... And thats one really long gun.

Posted By: Anonymous

Re: "Lived" FPS Game by Alienpac Software(Screens) - 09/06/06 17:43

Very beautiful models! Only thing is, that grenade looks disproportionately high-poly. But it looks lovely...!
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/05/06 10:49

Today it is time for a little november update, one new screen you find here, to get more stuff please download our Media Loader Link. The website will open in about 2 weeks.



All the stuff is still wip, the final versions will have much more improvements!
Posted By: maybenew

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/05/06 11:10

no shadows?
Posted By: frazzle

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/05/06 12:44

No worries about the shadows maybenew, I'm sure sebcrea will imput some shadows when some new screen updates are released ^^
But just look at the enviroment and the gun !! They all look top pro to me sebcrea Btw, did you use shaders for this level ??

Cheers

Frazzle
Posted By: Inestical

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/05/06 12:45

thats true, wheres shadows? Also all the buildings are just the same copy...

and the bumpmap in the sand has WAY too much specularity.. Sand should be matte, and not shiny

Other, good job on that I love the graphics side, and I hope the gameplay and story won't suck
Posted By: Michael_Schwarz

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/05/06 14:37

too heavy bumpmapping on the street/floor
Posted By: Towelie

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/05/06 17:04

My favorite a6 game has returned. I weep with joy.
Other than what is said, the gun looks as if its aiming too far upward...
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/18/06 04:42

Yeah , shaders are used on nearly every surface. It isn't clear if the m16 will appear in the final game by now it is just testing. We also want to get the teaser/trailer done by the end of this year or the beginng of 2007.
Posted By: Matt_Aufderheide

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/18/06 05:06

I hope this game is someday finshed, looks nice.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/20/06 14:01

Sometime ago I talked about special leaf and plant shading. Today I show you how plants will look in the final game. Also there are new features in the game: polygon collision, first person actor ( player will see his body), leaf shading, better physics, grass shading aso. all is still alpha.

Here the first screen of vegetation in lived ( the skybox is from loopix just for testing)


Posted By: Drittz_Dourden

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/20/06 14:48

Wow that really looks nice. Keep up the good work

Daniel
Posted By: Michael_Schwarz

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/20/06 15:05

like i say, your bumpmaps are too hard :/

but noone listens to my comments
Posted By: EX Citer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/20/06 15:37

Without the rock which looks like a rubber ball thing the picture would look much better.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/20/06 16:42

The screenshot was about the plant shading in "Lived", so the technigue shows of what the engine can do at high specs. I never saw leaves with normal and specular mapping in A6 , but it is a technigue what makes kind of real.

sebcrea out ...
Posted By: maybenew

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/20/06 17:16

Quote:

The screenshot was about the plant shading in "Lived", so the technigue shows of what the engine can do at high specs. I never saw leaves with normal and specular mapping in A6 , but it is a technigue what makes kind of real.

sebcrea out ...




makes it look like the plants are made of plastic or wax, looks not that good and not real at all...
furthermore i do not know how you handle your performance, but in my experience plants are a heavy load for the system as it is, without adding any additional shaders to it...
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/20/06 19:24

Okay, but the fact remain one plant is using more technology then in any other Acknex related game, Its funny to see that even complex graphics find people how always say it unrealistic. Giving a plant the look of wax is some sort of realism because plants have backlighting and some sort of translusive shading. I will not discuss every detail of the game here, we are focused in giving high quality at normal and high specs. We don't focus comic style of plants like in games before.
Posted By: EX Citer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/20/06 20:08

DO you have people testing the game also for playbility? I mean it´s impossible to say the game is playable well or not so well by screen shots. But it would be sad if a game which looks good and in which was put so much work, would fail because of bad playability.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/20/06 20:38

The game will not run at low specs, thats not the aim of the development. You will need it least 2.0 GHz and ps and vs 2.0 graphics card to run it. This is not a game made for machines older than 4 years don't expect to run the game at specs like 800 Mhz with Geforce 2.
Posted By: evolveGame

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/06 00:00

I think he's referring to the gameplay, not whether the graphics can be managed or not sebcrea, could be wrong though. Great stuff!
Posted By: Damocles

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/06 00:50

In the case you want to sell the game, you should limit the system requirments a bit more
to reach more possible cutomers.
Posted By: mpdeveloper_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/06 03:29

damocles is correct, you will need to allow stock computers to play this game, or atleast something around this range, else you'd only be getting Doom3 players, and 90% of them will not know about this game in the first year alone, so consider allowing some older systems to play it, we're doing this with preva, this way, you have a bigger audience
Posted By: Towelie

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/06 03:35

The golden rule of gaming: Don't buy a stock computer (Unless its the Dell XPS or Alienwares) I learned this a long time ago.

People have to bring their computers up to play games like FEAR, Doom3 and Quake 4 (And Halo 2 Vista, when it comes out) People are being forced to do this is they want to keep up with modern games, as the computer manufacturers are forced to make their computers better. If they want these games, and games like Lived, theyre going to have to buy new parts. Lived is not the only game making them.

Honestly, I think the scene looks *nearly* perfect. Take out the rubber- ball thing and it would be awesome.
Posted By: lostclimate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/06 04:11

honestly.. doom3 isnt that good... my nvidia fx 5200 can run it quite good... let me repeat nvidia fx 5200 can run it; you wont need that great of a computer to run it if it only needs something like the requirements of doom3
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/06 14:43

pixel shader 2 and Doom3 are old technologies. Why should that not run at your pc? Doom3 and Quake4 did use mainly 256 pixel images. This is low resolution.

I really do not understand your whining and supporting of old systems.

Besides that the "Lived" project does not have to care for old systems and sales numbers because it will be free, non-commercial, as far as I know.

But ok: Start your top game and program it around the fixed function pipeline of an old GeForce2MX. You will not sell it for sure.

This discussion is non-sense. Use modern technology with fall-backs and the world is open for you. All the other attempts are fun and hobby but useless in terms of commercial projects.
Posted By: lostclimate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/06 17:22

exactly... halo 1 supported ps 2... and that is what 4 years old? honestly, if you gonna play games other than ones like bejeweled, you gonna need a decent computer. just buck up and buy a new gfx card or dont play, its simple, stop whining.
Posted By: Damocles

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/06 17:32

That why i have said:
Quote:

In the case you want to sell the game




a hobby project can have higher requirements in this category.
Posted By: EX Citer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/06 18:18

I ment the gameplay, not the fps.

GOod graphics make no good game. Take for example ps3 games. They have the best graphics on the market but not very good scores. And just because good graphics they won´t sell. Well soem people will buy them because of the graphics, but not as many as before the bad video game tests were published.

I would like to buy the awful bad game DarkKingdom made by Sony. At gametrailers the game got a score of 5.X of 10. That is very low. But the girls are so hot in that game so I may buy it.
Posted By: lostclimate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/06 18:28

wow, this thread seems so full of controversy, lol, before we were talking arguing about whether or not he needs shaders, now were arguing whether or not certain shader should go were... lol
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/06 18:31

Quote:

I would like to buy the awful bad game DarkKingdom made by Sony. At gametrailers the game got a score of 5.X of 10. That is very low. But the girls are so hot in that game so I may buy it.




Haha . Send me the game when you finished it

But seriously. I wonder why all the coders here every day have to insist that good graphics alone will not sell a game. We all know that. Nobody ever doubted it here. But what is the problem with good graphics? I very seldom see good graphics here.
So it might be some other problem like: "We don't have it so it must be a thing that we do not need." (just like a single that tells you why he never needs a girl-friend and why girls are very bad for the health ).

Did you ever see an artist that whines all day that a good game-idea alone will not sell? Both, game-play and graphics need each other in the today's saturated markets otherwise you will fail unless you create tetris retro with ASCII letters instead of textured models.
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/06 18:37

To sum it all up:

I don't need graphics because they look so pretty
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/06 19:08

The game will also have fallbacks to even ps 1.3 and vs 1.1, but the full quality you will only get with a better graphics card , cpu and more ram. The game is still very early and we actually not contacted any publisher so it is still free.

By the way: We really don't ask the people here what technology we should use, it is just about showcasing new stuff.
Posted By: EX Citer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/06 20:06

Yeah, yeah... but I am worried about the gameplay.

@Frank: I am disappointed if I buy a game which I think is good because it has good graphic but it is no fun to play. I mean I think the game is fun because they took care about good graphics, so why they shouldn´t care about good gameplay. But that is one kind of professional marketing, selling trash as gold...

I am less disappointed when I buy a game with bad graphics which is no fun because I don´t expect that much from it and it is usually cheap.

Of course good graphics and good fun are good. But I am not that much interested into shaders... The games I am most interested in have not many shaders, like DarkKindom and MageKnight. At least I didn´t saw them. On the otherside a good bloom shader does a lot. But as you can see in the shader thread they do only problems...
I just know these games have hot good quality chicks with a lot of polygones (and DarkKindom has breast bounce and n*pples! :L ).

Forget what I said about graphics... graphics and shaders rule!!!
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/06 20:12

What's the deal with the graphics debate here guys? It doesn't make much sense. It's better to have a solid gameplay and work on the graphics later. A sequel can always try to do better in the graphics area, however when part 1 of a game sucked gameplay-wise people will remember that! If the game looked okey, but had a great gameplay, I'm sure more people would be interested in a better looking sequel...


OT:
Quote:

just like a single that tells you why he never needs a girl-friend and why girls are very bad for the health




Heheheh, yeah, I know some guys who actually say this. First it's 'I don't think I can get a girl-friend' a year later they seem to totally have given up on even trying and start saying they 'won't need one anyway'. The very bad 'cases' even go as far as saying it's bad for your health indeed! Omg!

Trust me when I say these guys could easily get a girlfriend, if only they would invest some time and effort in it. How can a girl become interested in a guy without ever knowing him ... Anyways, enough off topic for me.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/22/06 06:23

It is interesting to see that some coders here always complain about good graphics, but as an artist there have to be a high quality bar for the graphics.

It is not just putting ugly stuff (art) into a solid gameplay, it is about bring both in line. We wanna give the players an atmospheric game and for me as an artist the focus is always on doing great stuff.
Posted By: EX Citer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/22/06 07:35

Somehow I have the feeling he is trying to avoid my question about the "fun" factor. I called it gameplay.

I don´t want to push you, if you don´t want to answer no problem... You can also answer something like: "We have still some problems with the gameplay, but we are working on that..." I have no problem with that. Because I remember I saw a video of the game some time ago... and in a video you can say a little bit about the gameplay, because you see if there are girls with boobies, nice movement and action and interesting level design. Of course I don´t expect everything to be perfect, but sometimes it´s useful to get hints like "that here should be different like this or that", or "that can easy be fixed by doing that..."

Ok, ok... on the otherside the game is maybe too unfinished to talk about that yet (like the game is just done to 15% or something)...
Posted By: TheExpert

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/22/06 08:13

a remark on graphics : weapons are outstanding good
on the town : too much specular on floor and right house.

on last screen , yes the rock is strange : too much specular like it would be rainning a lot and texture bump seems strange ,
rocks don't have such bumped textures , their bump would be more smooth less irregularities.

Just my feelling , i must be wrong perhaps.

a demo someday ?
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/22/06 08:20

Our focus is to make the best First Person Shooter ever made with Acknex technology in graphics and gameplay. We are still in the first year of development and reached our milestones like a demo for dusmania so there will be much more in the future.

Yes this rock in the background really sucks alot.
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/22/06 09:29

You really have to right attitude. This is the way of success. Reach for the best quality, care for your milestones and don't let you discourage from negative stuff that unfortunately often appears here in these forums.

I wish you the best!
Posted By: GS_Raphael

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/22/06 15:17

hey, this project looks great!
did you made some outdoor levels allready?
a little ingame video would be great to see how this well-looking shaders will look in action.
hope you keep it up
Posted By: vartan_s

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/22/06 16:31

This project is coming along greatly. About the gameplay/gfx debate:

Most probably you wont have AAA style advertising - knowledge of this will get out by mouth, which means you must have good gameplay so that what people will say about it is good.

It's an indie game - not many people will upgrade to play this. Also, there will always be better AAA games in terms of GFX... an indie game in my opinion must get an audience through solid gameplay.

However, most people care a lot about GFX, and its the first thing they see - First impressions are important.

It's free (I think). The ratio of people who know about it and have played it will be closer to 1:1 than an AAA game. More people who know about it will know its gameplay. Get solid gameplay.

The choice is yours, ofc both is excellent, but take these things into account (unless I'm wrong).
Posted By: vartan_s

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/22/06 16:57

BTW, am I the only one thinking this project belongs in SC2?
Posted By: GS_Raphael

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/22/06 17:36

@vartan_s:
as far as im concerned posting in "showcase2" belongs to the current state of developement of the project (is there already a demo, a trailer etc...) not to the grafical quality (correct me if im wrong)
Posted By: evolveGame

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 00:13

Just a comment:

I don't think you can comment on gameplay when you havn't seen anything yet, feel free to critique what they have put forward but don't assume that the gameplay is bad because they have good graphics.

Keep up the good work Lived team.
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 06:36

Quote:

pixel shader 2 and Doom3 are old technologies. Why should that not run at your pc? Doom3 and Quake4 did use mainly 256 pixel images. This is low resolution.

I really do not understand your whining and supporting of old systems.

Besides that the "Lived" project does not have to care for old systems and sales numbers because it will be free, non-commercial, as far as I know.

But ok: Start your top game and program it around the fixed function pipeline of an old GeForce2MX. You will not sell it for sure.

This discussion is non-sense. Use modern technology with fall-backs and the world is open for you. All the other attempts are fun and hobby but useless in terms of commercial projects.




sorry of posting old posts, but i might add one thing here: depends on style...

WoW, and bruning crusade both use pretty low specs. i can play them perfectly on my 5200FX (4 year old system) so thats not the point. the point is, that playability is a factor that is more important than one might guess. of what use is a good looking game if i cant play it because my system is not the newest. thats why many game still support low end pcs... more people will buy them.

so your staement is not quite correct...
Posted By: lostclimate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 06:48

ok, but a 5200fx can run doom3 at med specs, i know that because i have one in my desktop pc, programming fallbacks to that level is good, but what everyone here seems to want is something that a machine from 1999 should still be able to play, i mean come on.... if you have a machine that is so low that you need something that old, you should not be on this forum, you should be on newegg looking for some upgrades
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 10:26

@ Spike it is not so simple, you are talking about WOW which is a MMORPG, where player is in an great universe with other real persons, that doesn't need high end specs because the graphics not focused to be realistic.

In a First Person Shooter in singleplayer the player is alone and there is really a need of realism and atmosphere. So please don't start a comparison between such different game types. More realism needs more power that was it what happened in the past and will happen in the future, by the time our game comes out there will be much more power at home computers, than you need to run the game at high quality.
Posted By: Matt_Aufderheide

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 11:39

Quote:

pixel shader 2 and Doom3 are old technologies




While Doom 3 is old technology, pixel sahder 2 is currently the standard used in most games, shader 3 is only now becoming viable.

Another point, Doom3 didnt use pixel sahder 2, it used opengl version sof pixel sahder 1.1, whihc of course run on GeForce FX cards. Shader 2.0 will run still run on fX cards, but due to bad implementations on the the Nvdia FX cards, it will be too slow to be useful. ATI cards of the same generation, like Radeon 9700, are far superior.
Posted By: mpdeveloper_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 15:42

Quote:


sorry of posting old posts, but i might add one thing here: depends on style...

WoW, and bruning crusade both use pretty low specs. i can play them perfectly on my 5200FX (4 year old system) so thats not the point. the point is, that playability is a factor that is more important than one might guess. of what use is a good looking game if i cant play it because my system is not the newest. thats why many game still support low end pcs... more people will buy them.

so your staement is not quite correct...




this sums up my point, however, i don't agree with some of you, i do not agree that a person should be forced to buy a high end graphics card for 200+ dollars and then spend money on a $30+ game, this is a no no. Instead, the game should stick with what others can do, and the gameplay is most definately the most important thing in the entire game. Lemme say it like this, the game should be like the original Unreal Tournament, options for everything, this give a huge range of pcs it could run on, for example, you want to have the sphere engine in your game, however, most of your customers can't run it, so what do you do, you make sphere an option, for people with lower pc's make the graphics look about like the original unreal tournament, but for high ent pc's set the maximum polies up, and give it sphere, and normal mapping and bloom, or whatever you want to add to it. My point is, they shouldn't be forced to upgrade their specs severely to play a game, it should be as simple as buy the game, and play it, but this is my personal opinion. i am finished criticizing, so now to say something good about the game

this game is looking better and better, the first pages show some ok graphics, but as you go on, you are getting alot better, thumbs up my friend, very good looking game
Posted By: lostclimate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 17:27

@ matt, your proving what he's saying about shader model 2.0, it should be used as the standard, everyone here is just worried that someone with an incredibly old card wont be able too run it.... thats there problem, and they should probably update there card.
Posted By: mpdeveloper_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 17:37

but why should you be forced to update your card when the maker of the game should make it compatible to your needs?
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 17:56

Quote:

but why should you be forced to update your card when the maker of the game should make it compatible to your needs?




When we are talking about a Geforce 2 card or even something in the range of the Geforce 5200, then yes, off course the customer should upgrade to a newer card. Come on, most of those kind of cards are like 5 years old or something...

Cheers
Posted By: mpdeveloper_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 18:01

no no, that's not what range of cards i mean, here in america, a stock pc's specs is this:

AMD Sepron 3100+ (1.80 Ghz, 256 mb l2 cache)
512 MB DDR SDRAM
GeForce 6100 on-board card

it's not a bad pc, with a graphics card upgrade it'd be pretty good, but this is what i mean by going for "stock" pcs, this is what i want my game to be able to run on, for now
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 18:41

200 MHz CPU,
32 MB RAM,
8 MB graphics Card

that are the minimum requirements for Unreal Tournament so please stay realistic. I already posted the minimum requirements for "Lived" 2000 MHz CPU / Graphics Card with ps 2.0 and vs 2.0 / 512 MB RAM (1024 MB RAM). So thats the deal you will need 5 year old hardware to run it at lowest quality.
Posted By: mpdeveloper_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 19:19

i used UT as merely an example, i did not use it to say you need a pc that will run on a 200mhz cpu, i was using it as an example
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 19:45

Quote:

...everyone here is just worried that someone with an incredibly old card wont be able too run it....




No. That is not true. I am not worried at all

This discussion is still nonsense, sorry to say that. But Sebcrea made the best point here. He is creating a first person shooter. This is not a tetris or a kids game with little toon characters.

So he can do what he currently does and this is good. You can make your 3d puzzle game for the fixed function pipeline but why do you generalize your opinion so much?
Posted By: zwecklos

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 20:04

/signed

You always should go for the maximum!
I cheer Gratz and salutes to sebcrea and your team.
Incredible stuff, looks just fantastic!

I like the effect on your plants, makes them nearly realistic. Im looking forward to play this game once a day.
Good work! Keep going.

cheers

Zwecklos

PS for the comparison your plants with "plastique or wax", I would take this as a big complement because the materials "plastique and wax" are used to fake plants in real life
Posted By: EX Citer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 21:15

sorry, I hate it to go offtopic, but this is realy worse: here in america, a stock pc's specs is this:

AMD Sepron 3100+ (1.80 Ghz, 256 mb l2 cache)

AMD??? Lol, AMD is the most shitty processor I know. THey are weak and expensive and have s%@!" fake names. They get hot as fast as a toaster. I must say, for some sad reason I have an AMD processor in my notebook, which is heating up my hands right now like crazy.
Posted By: broozar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 21:26

Quote:

AMD??? Lol, AMD is the most shitty processor I know. THey are weak and expensive and have s%@!" fake names. They get hot as fast as a toaster.




which is simply not true. if you made experience with a bad notebook cooling, bad for you, but as a AMD desktop user since 2002 i did never regret the choice. they are named the way they are, and they give the power of the number they are named after, which is what counts. is "pentium D 620" a name that expresses something in your mind?
i never had a cooling issue with the cpu. even with the boxed coller, everything runs fine in winter as well as in midsummer. so your 2 "reasons" are none at all.

i'd not buy a sempron, sure, but for the same reason i wouldn't buy a celeron. you can't expect the full power fro a striupped down cheap product. you only get what you pay for.
Posted By: Straight_Heart

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 21:50

blah blah blah,

"i think with my revolutionary new age thinking that its the gameplay that should given priority than the graphics!"

No shi_t sherlock. You can write a book about this new idea.

Of course gameplay should be given priority, but your forgetting that this is a VIDEO game, and the word "video" entails VISUALS meant for the EYE. If you can optimize the game to have a billion shaders then by all means DO IT. No one is going to complain if you have a billion shaders running if the game is running smooth, am I right?

This stupid argument pops up everytime someone posts screens of their game, and from screens that look fantastic... like LIVED.

Your game screens look amazing, hands down. You should take it as a compliment that people think the gameplay will be shallow cause graphics are awsome. Thats because they automatically assume that if one aspect of your game is excellent, then other aspects of your game should, by logic, be deficient.

Even though I dont like the tired style of "lets make every surface metal, with gratings and patches and nuts and bolts, and put some grime and add some bump maps", your game screens still look great.
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 22:56

Quote:

Even though I dont like the tired style of "lets make every surface metal, with gratings and patches and nuts and bolts, and put some grime and add some bump maps




Though I agree with all the other sentences you said I disagree with that. How often did you you see this here in the forum except from Matt or me? We are only 2 of several thousands. And also the big companies do not go that way anymore. All the new Unreal3 powered games and Crysis do not use the specularity metal effects so intense like the first games did. The shaders are more subtle and different materials have different properties now.

You generalize like most of the other ones did before you.
Posted By: mpdeveloper_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 23:07

Quote:

No shi_t sherlock.



keep looking watson

ok well to finalize what i was saying, nice game man, i'm looking forward to a demo, and i'd like to play
Posted By: Straight_Heart

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 23:20

who said I was talking about that style in this forum only? Theres a whole nuther world outside of this forum, and we all know that. You just proved my point," All the new Unreal3 powered games and Crysis do not use the specularity metal effects so intense like the first games did". The first ones did use this type, constantly, as you just said. Most of these screens have that. Whose saying they are ugly screens because of my taste?

And how can you disagree with my taste? "Even though I dont like the tired style", yet I said the game looks fantastic. ANd no Im not a hypocrit, for example, you dont have to like anime to appreciate the style. You could use the "If it aint broke, dont fix it" quote.

Back on topic:

I just wanted to know if that early screen showing the soldier tending to the soldier on the floor is happening in real time? Like hes a medic soldier healing a squadmate whose health dropped real low. You dont see alot of that happening in non-cutscene gameplay, looks cool.
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 23:34

Quote:

And how can you disagree with my taste?




Your taste is just your personal matter. To be brutal honestly: I don't care much about it. But you present it here in a public forum and for me it sounded a bit disrespected. There were no appreciation at all as if you could do all that better than the artists out there

You said:
"lets make every surface metal, with gratings and patches and nuts and bolts, and put some grime and add some bump maps"

That sounds not like appreciation. It sounds like it could be done in a few minutes, easy dumb stuff, you could do it if you would like that style but hey, fortunately you don't like it.

I did it myself and I know that it can be a hard job to create textures in a commercial way:
http://www.dexsoft-games.com/scifi.html

Though I may be wrong but it would be better sometimes to show more appreciation and respect. That is my taste in this case. And I appreciate a lot in this world.
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/06 23:45

Quote:

No one is going to complain if you have a billion shaders running if the game is running smooth, am I right?




Wake up, I hate to interrupt, but you're dreaming, we're not using the Unreal3 engine here. Besides, everyone who would like to play your game, but can't because of some shader 4.0 hardware torture, won't buy.

Cheers
Posted By: Michael_Schwarz

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/06 00:21

Quote:

200 MHz CPU,
32 MB RAM,
8 MB graphics Card




I have EXACTLY such a pc here in my house, running on win 98, but noone is using it
Posted By: Straight_Heart

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/06 00:58

These screens may not look like Unreal 3, but they sure are pretty looking. Why do people complain when a game requires a graphics card better than the one they have to run? Go to your local retailer and play the demo. If you dont like the game, you dont have to upgrade. Is bad word of mouth painting the game as flashy with no substance? Dont upgrade. Maybe theres a reason why these games sell, maybe people actually do have the money to upgrade for a game and games to come.

I dont see how this is different than Quake 1 requiring a graphics accelerator to run. This was revolutionary at the time, but now look at every computer now. You basically need to have a GPU of some sort nowadays. Now you need a GPU with whatever pixel shader hoo-hah to run the coolest looking games. And beleive me when I say this, I have a crap video card and I dont feel "out of the loop" and "poor" to buy a new graphics card.

Frank_g your stuff looks nice.

"That sounds not like appreciation. It sounds like it could be done in a few minutes, easy dumb stuff, you could do it if you would like that style but hey, fortunately you don't like it"

No its kinda like an abbreviated version of what Im trying to say. When someone says they want to "make a game", they just enveloped about a million different aspects of game development into 3 words. 3 simple words entitles modelling, animation, texturing, sound, story, testing and etc. Yet they arent belitting the process of game development are they? You think I am berating the process, but I am not, its more the style thats being used over again. Doom 3 "kinda" started that style, and everyone follows. It's the same with cel shaded characters/environments, bullet time in film, and talking animals in countless animated movies.

"There were no appreciation at all as if you could do all that better than the artists out there"

where are you getting this information? Please tell me if there is some hidden text I had put into my post, because I cant find it. Once again a developer brings into question the "talent" of the person critiquing. My talent has nothing to do with my opinion. No one's talent should.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/06 06:56

Today just a little comparison our current plants and plants from the early version. First the old one:



Second the current version with a little high specular but that will be fixed:


Posted By: sinnlos

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/06 07:50

i think it's excellent.
it looks almost like sub-surface scattering.


cheers sinnlos
Posted By: Edgecrusher

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/06 11:13

Thats just Pro work
For a second or 2 i had mistaken it with crysis
Respect, keep up the great work
Posted By: TheExpert

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/06 11:19

Very good green plants , only greens leaves look top.

the ground texture is bad , simple, why not use multitexturing to mix
grass and dirt for the floor ?

trunk textures of trees seems low detail and not very detailled ,
you've just scaled down UV to make it look like it was detailled.

Well i always criticize in the bad way !
But it's simple a scene demonstrating very good 3D leaves nothing else

so why people say top notch etc ... it's only pro quality green leaves
Posted By: EX Citer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/06 11:59

Because "Expert", I want such a jungle, but I can´t get such a jungle. That is why it´s great work. It´s absolutely out of reach of a common game creator.
I love the first screenshot too. Can´t realy say if anything is different to the second.

The trunktexture is good. And the ground texture is absolutely not bad. Maybe not absolutely perfect but for sure absolutely not bad. Don´t know how it looks in motion.

Btw I thought these are crysis shots too
Posted By: Towelie

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/06 13:22

Wow, stunning. I've looked at them for about 5 minutes now and can only find good in them! Very nice.
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/06 13:38

I would keep the specular the way you've got it now, it looks really good.

@Straight_Heart: I think I've misunderstood some of your previous posts then.

Cheers
Posted By: mpdeveloper_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/06 15:23

whoa, pretty, i like it my friend, the plants look incredible
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 12/09/06 22:20

Today, the official community website goes online. There you will find newest content from the game, please notice that it is a community site. Here you can discuss about the game , apply for positions or enjoy the newest content.

The official game site will start in 2007.

Link:

Lived - Community Site
Posted By: Michael_Schwarz

Re: "Lived" FPS Game by Alienpac Software(Screens) - 12/09/06 22:57

IMHO i think the first one is better. The second(new)one looks... blurry, i mean the ground and that grass(plants?) that are about an metre away look awefully blurry.

Thats my honest opinion, no "omg that looks superb" rating, but it looks nice. And still you use too hard bumpmaps.
Posted By: alpha12

Re: "Lived" FPS Game by Alienpac Software(Screens) - 12/10/06 03:41

Quote:

Very good green plants , only greens leaves look top.

the ground texture is bad , simple, why not use multitexturing to mix
grass and dirt for the floor ?

trunk textures of trees seems low detail and not very detailled ,
you've just scaled down UV to make it look like it was detailled.

Well i always criticize in the bad way !
But it's simple a scene demonstrating very good 3D leaves nothing else

so why people say top notch etc ... it's only pro quality green leaves




agree with those , as iam from the 'jungle',your leaves looks top one.minusess for tree & ground texture
Posted By: Bright

Re: "Lived" FPS Game by Alienpac Software(Screens) - 12/10/06 08:44

Nice site but I can't find a page with screenshots on it :S
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 12/24/06 02:23

Now there is a screenshot section on the site, also we have a little Xmas gift for you. This is a design study concept.


Posted By: lostclimate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 12/24/06 03:02

i like it, its looking nice
Posted By: Germanunkol

Re: "Lived" FPS Game by Alienpac Software(Screens) - 12/24/06 06:44

Same here, I like it too! only thing I noticed is that the black sprites look a bit too 2d. I'd be cool if they looked more 3d, I dunno if you can achieve that...

But it looks very cool... what is it? and undergoing city or something?
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 12/24/06 10:06

Do you read this "design study concept", we just drew that one, to get a feel for the things we want to show off in the game. It is shortly after a small impact from space;)
Posted By: Germanunkol

Re: "Lived" FPS Game by Alienpac Software(Screens) - 12/24/06 12:52

right, sry... I read that but I guess I didn't realise it... I was just kinda scanning through the posts. looks great, even if it only is a concept design
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 01/02/07 05:50

2007 we start with another concept art of the urban environments.


Posted By: EX Citer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 01/02/07 08:52

very pro. From graphical point of view the game has a very great potential. But remember I will keep also an eye over the gameplay/design.
Posted By: Ambassador

Re: "Lived" FPS Game by Alienpac Software(Screens) - 01/02/07 11:47

You have a pretty talented concept artist. Looks pretty cool and stylished, and rusty . Dunno if it has been asked yet, but you going to use bloom for the game?
Posted By: Germanunkol

Re: "Lived" FPS Game by Alienpac Software(Screens) - 01/04/07 09:51

*whistle*
I like that ... a lot!
I can't wait to see tat level when it's done! ...
great concept art... if you can get that to look as well in 3d, you'll have a great level
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 01/18/07 16:19

hm... the street looks a bit like it's made of chrome or somethin... better change your shader to a simple bumb-mapping shader, or don't add one at all.
i'm a bit dissapointed by the animations and the explosions, but i'm sure you guys gonna fix that too. can't wait to play a demo or somethin'.

... oh sorry, i thought page # 18 was the last one well, keep up the good work... and damnit, fix the animations! lol (if you haven't done that yet)
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/03/07 07:31

A new weapon has found its way into the game. It is a MP 9, that can be attached with serveral upgrades (silencers, scopes , iron sights). We are currently working on the pre-alpha demo and a trailer.


Posted By: Anonymous

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/03/07 07:37

Fantastic looking model, there! Really no crits, and good luck with the alpha.
Posted By: broozar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/03/07 09:25

your texturing skills are amazing. wanna give us a quick how-you-did-it?
bad things, ummm... nothing. really. fantastic work.
Posted By: TWO

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/03/07 09:52

Yes, indeed perfect work!
Posted By: JibbSmart

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/03/07 10:00

i think the screens look great but the video showed fairly amateurish animation and effects. a trailer sells way more than a bunch of screenshots, and this i'm afraid seams to be an example of why. don't worry, i completely understand that was a really old video by now but i'm sure we'd all like to see something new, and evidence of improvement.

keep up the good work! very few people/teams achieve this graphical quality in an indie game, and even fewer approach this level of completion.

congrats, guys

julz

PS: on the side-topic of shaders and visual quality etc, doom 3 looked more "interesting" and "eye-catching" than HL2, but HL2 looked way more realistic. the environments were more believable, and it still didn't have a shortage on cool effects. obviously they tried to get away with too much blockiness, but most of the time that wasn't apparent.
Posted By: Towelie

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/03/07 13:53

I was just thinking about this game last night and almost cried because I thought it fell apart. Not really. But I'm damn happy its still going.

That model is... its... I see a bright light radiating from around it. It's Brilliant! How long did it take in total, model and texture?
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/03/07 16:59

i really like this, graphically speaking. very pro. are you attending dusmania again? id like to play it this time (no time last year, damn)^^
Posted By: sueds

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/03/07 18:57

Which program are you using for skinning?

I'm curious Cause your work isfar the best I've seen in this forum ...

I doing great models but I can't skin them properly ...

so I would be greatful if you could gve me some advice...
Posted By: checkbutton

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/05/07 12:40

Well, I like your project. It's one of the best ever made with Acknex. And it seems, that you also will finish it.
One question:
Is there already a new gameplay video?
The movement of the NPCs in the Dusmania Video didn't look very realistic. They just stood there unmoving, or moved to fast (as the player character did, perhaps improve the movement speed), and when they fell down it almost looked ridiculous.
Hope we get a new Video soon.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/16/07 17:58

Iam currently working on a demo for dusmania, so there is a good chance that I will be at dusmania 9. Today I got two screenshots of a new ingame weapon with another scope upgrade for large distances.




As always in high resolution.
Posted By: Germanunkol

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/16/07 19:18

woah, great work, I'd love to see it in action.
the level's atmosphere's great as well. have fun completing that level, looks like it'll be huge
model's great, very well done!
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/16/07 21:37

damnit, why is this in showcase 1? lol
Posted By: Towelie

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/16/07 22:44

@Doom: Because its still not nearly finished

Nice going guys! I rooting for you and waiting for that demo.
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/16/07 23:04

ah, i always thought thats a matter of quality lol

sorry if i insulted somebody with that :S
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/01/07 17:24

There is an interview avaiable in AUM 63 and there are also some development shots that haven't been released yet.




Posted By: Nicolas_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/01/07 18:55

Wow. The screens are very nice.
Good work
Posted By: ulf

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/01/07 19:05

nice work, but dont get me wrong. we have seen similar projects in the past:

-neon
-sunset down
-unkown

all made its way to the showcase gallery of gs (because of the good models) but where never ever finished because of ... well whatever

you are a really nice modeller, but it would surprise me if you where the first that will finish such a project with a6. anyways good luck, hope to see it at the dusmania.
Posted By: broozar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/01/07 23:03

u're using xsi... cool. i thought i was the only one who knew about this tool. awesome work.
how are the shadows on the 2nd shot generated?
Posted By: ambe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/01/07 23:49

Hey ulf, have some faith they'll get it done ^^
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/02/07 14:13

niccccccccccccee... can't wait to see it finished
Posted By: ambe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/02/07 18:43

so when did you say we'll get to see a demo of this ^^ ?
Posted By: harleyb12

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/07/07 17:45

wow lately graphics seem to have skyrocketed in all the games being made! really nice
Posted By: Germanunkol

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/09/07 09:35

this looks very pro. Good work!
some of these models+ textures could easily go into a professional fps that's on the market nowadays, in my opinion. good luck!
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/09/07 16:52

Today I have a screenshot from the developer documentation about human faces in "Lived". So here it is.


Posted By: bstudio

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/09/07 17:15

wow, if you where to produce that amount of quality ingame it would be outstanding! nice texture
Posted By: BlueBeast

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/09/07 17:54

I'd like to know about the shadows too
Posted By: Germanunkol

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/09/07 18:10

is the rightmost part of the nose supposed to be that dirty? looks a bit overdone. sure, she could have dust in her face or something, but that wouldn't go well with the makeup, and it's just in the wrong place. if it's a shadow: shadows are never black/gray on skin... they're usually green or something along those lines, i believe.
great work though... again, keep it up!
Posted By: Pappenheimer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/09/07 19:54

I guess, the shadow of the nose doesn't fit because it's colour is different to the shadow of the chin.

What does developers documentation mean?
Is it an ingame shot? Looks impressingly good then.
Posted By: Edgecrusher

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/09/07 21:57

Well done, but there's one thing that looks a bit strange at the lip. Looks like the UV vertices aren't really in line, but its just a minor detail
Posted By: TheExpert

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/09/07 23:00

Why all people amazed by a very empty scene
a gun and some metal things.

I think the final goal of alien pack will be to sell quality models.
For the moment it's only the demo of what can achieve a very talentued 3D artists.

The day they'll make a complete game with 3DGS and as good as some old ones
on PC , i'll buy it
(i think i wont' wait two years to buy it and will play Crysis instead that i mean will be incredible , and no one will make one as good as Crysis with 3DGS before 10 years, like always)
All that reminds me Sunset Down .....

OK don't be nervous people , i leav immediatly the place to avoid flame war or
sensible people about any of my words hahahahaaaaaaaaaaaaaaaaaah hh ah
Have a nice day !
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/10/07 00:36

i figured out the "sense" of your post, as hidden as it may be, but whats wrong with that anyway? i mean, IF they somehow fail to deliver a finnished game, wich i doubt, whats the problem with buying high quality models from them???
Posted By: xXxGuitar511

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/10/07 03:06

They use Sylex3 correct? I'd like to know how they got the shaders passed through Sylex, and how they got soft-shadows to work...
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/10/07 03:46

you can fake soft shadows with a toon shader and a soft toonlookup bitmap...
Posted By: lostclimate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/11/07 21:14

yes but he's talking about the blur shader for stencil shadows
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/11/07 21:17

hey lads, are there any new screenshots?
Posted By: xXxGuitar511

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/11/07 22:06

@lostclimate: You know what I'm talking about... how did they do this? With Sylex3? Shaders? Did they use the cheap "flattened model" trick?
Posted By: Pedro_Amorim

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/14/07 02:39

someone talked about these games.

-neon
-sunset down
-unkown

ive been trying forever to find screenshots of these games you talk about, but havent seen any..

does anyone has any pics about these games?
i would like to see them
Posted By: TWO

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/14/07 02:47

http://www.conitec.net/english/gstudio/gallery.php
Posted By: ulf

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/14/07 07:35

what all of those games had in common where super good graphics for that time, unfortunately they never made it to a complete game.
Posted By: Pedro_Amorim

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/16/07 23:51

yeah. bloodline. i've seen those graphics. but those are just small thumbanails. i wanted to see bigger images.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/01/07 08:00

Tody, some more image from the developer documentation this time a vehicle. All the textures are still pre-alpha. The full developer documentation will be released when the game is finished.

Posted By: bstudio

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/01/07 08:07

Wow these are some amazing images. Keep up the good work, this may be the best project ever done with 3dgs yet
Posted By: aztec

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/01/07 09:30

the Moddel looks realy good
Posted By: TWO

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/01/07 09:34

Wow these pictures are so great! If you need a MP part, contact me
Posted By: Shadow969

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/01/07 10:13

Only one word - professional
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/01/07 10:51

indeed.
Posted By: EX Citer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/01/07 11:28

Very good, I like the details
Posted By: Towelie

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/01/07 11:56

Very nice. I hope the gameplay will be as amazing. as it looks.

Question: Why didn't you use normal mapping for a lot of the details, such as the X on the doors and the 'vent' in the front?
Posted By: Anonymous

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/01/07 12:17

Which programm do you use?
Posted By: not_me

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/02/07 00:32

i watched the video just just now..the early one that every one moaned and groaned for...good game...good graphics. thats where the comments stop. the death animation on the ai is wherei first started to notice that this was indeed a 3dgs game. the death animations can look alittle less tech-demo-ish.(the ai died just like the warlock from a6 tech demo). like whats been said hundreds of times before, work on coding not just looks...a game can look as realistic as possible but if the animations and scripting(ai) is terrible youll only go so far with it. the explosions were iffy-stiffy. theres alot of things that can be done to this game to make it professional grade(by 3dgs standards). then again, i bet if we wait about 5 months after the game is released and look back at it we'll say alot more about what can be done...
so critics are alittle pointless if you think about it. but its a good game just with minor and major errors(kinda like World of Warcraft).
EDIT: im expecting some one to say something like"dude your extra late...thats 4 tards go to the principals office" or "wtf where did this come from?" or "who is this guy..he knows nothing about games" who knows...i may get positive things said to me besides "wtf".
Posted By: lostclimate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/02/07 03:14

well what i was going to say is animations is something you do later, so your idea for a workflow is a little messed up, also animations have nothing to do with making it look a6ish, that just means there is poor animation skills, but it is good to see someone looking for legitimate issues, other than us people just praising them for there great work

great work guys
Posted By: not_me

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/05/07 18:14

i forgot to mention the gunshots..when the player would shoot it looked like the bullets just went all around him. like he didint shoot the enemy buth the area around him.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 06/18/07 08:59

Today I got a very early version of one of the developer documentation part that will come out together with the final game. This is still very early with alot of mistakes


Posted By: Towelie

Re: "Lived" FPS Game by Alienpac Software(Screens) - 06/18/07 17:12

Thats pretty nice, even though its not showing any new material (except for the eclipse thingy, or else I never noticed it before.)

I didn't realize you're a 'bad guy' in the game, I'm curious to as how that will turn out...
Posted By: checkbutton

Re: "Lived" FPS Game by Alienpac Software(Screens) - 06/19/07 15:25

What about a depth of field effect?
Posted By: DoC

Re: "Lived" FPS Game by Alienpac Software(Screens) - 06/19/07 20:43

i like the project but i think a texture of 1024x1024 isnt much better than 512x512 you must only know what you do ^^... hehe ^^
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 06/19/07 21:05

There will not just be a acknex version of the game, we will not use low res texture just for user with that got maschines older than 4 years. A 1024x1024 open much more space for details, so a 512x521 will never be so sharp und detailed like a 1024x1024 or even 2048x2048 texture. The old hardware discussion about high res stuff on low res maschines makes no sense sorry !
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/03/07 22:05

Another Pic from the Developer Documentation here it is ...


Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/03/07 22:06

*drools* ooooh dude, thats what i call perfection....
Posted By: TheExpert

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/03/07 22:58

Playable level ? in 2010 ?
Posted By: Nems

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/03/07 23:39

Thats awesome!
Its not often I see weapons for FPS designed to look good from the view of the player, well done.
Posted By: Why_Do_I_Die

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 00:11

Expert and his negative comments , lol , game looks so good u could only comment on how it could take a while to get the game to a playable state. But it takes years for games of that caliber to go gold even from big companies , so ur comment holds no value. Exellent work Alienpac , this is the only gamestudio project i've seen with actual potential to go commercial , best of luck to your project.
Posted By: Towelie

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 02:34

Mm mm good, I wanna eat it all up.

Though TheExpert holds a point (that the game production seems to be going slowly) its a 3 person team last time I checked. To be doing this work with 3 people is quite the accomplishment IMHO.
Posted By: Jay_Watergate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 03:41

I hope you guies are keeping time sheets. It would be interesting to look back and see exactly how much time you have put into this project. Either way, every aspect of this game, so far, looks great. As has already been said, there is real commercial potential here. So long as the price tag isnt rediculout, I would love to own this game, if nothing else to remind myself what gamestudio is capable of.

PS: Is the 2010 timeline for a demo, or the finished product? I assume "playable level" means demo...

Regards,
Jay Watergate
Posted By: broozar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 06:33

@sebcrea: wozu AO-Maps? habt ihr einen schönen shader gebastelt, oder verwendet ihr das als specmap-ersatz?
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 08:03

AO-Maps könnte man gut als Grundlage für die Diffuse-Map nutzen, wenn man diese malt. Somit hat man Anhaltspunkte und eine leichte "Vorschattierung"
Posted By: checkbutton

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 10:03

About your story:

I don't think it will work.
People need somebody they can identify with. They need a hero, a person of their own species. People don't want to help freaky alien destroying the planet they live on and killing their own species.
Have you ever thought about why the typical Hero - Antagonist(s) scheme is repeated over and over again? Because it works.
You totally miss the psychological aspect. Only great graphics won't do it.

You may let win the aliens, but you need a hero.
Give the people

a charismatical hero,
with a mission worth to die for and
a global scale (e. g. global resistance otlt.)

and you will have the perfect plot.
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 10:53

Quote:

People need somebody they can identify with. They need a hero, a person of their own species. People don't want to help freaky alien destroying the planet they live on and killing their own species.




ever heard about the game "destroy all humans!" ? it was very successful and had the same goal. and you know why? because the plot was DIFFERENT. what you'd do, would be makin the game exactly the same as every other shooter like far cry, fear, doom.... and all the gamers who are sick of those repeating plots would just say, "oh well, yet another rambo-saves-the-earth-and-everythin's-just-fine shooter. meh."
Posted By: Towelie

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 12:50

Just because Rambo saves the Earth and everyone is fine doesn't mean people are content. IMO, I think Destroy All Humans! Was an addicting game for the sole reason that it was based on fun gameplay, not because the plot was different.
Posted By: TSG_Christof

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 15:09

Quote:

About your story:

I don't think it will work.
People need somebody they can identify with. They need a hero, a person of their own species. People don't want to help freaky alien destroying the planet they live on and killing their own species.
Have you ever thought about why the typical Hero - Antagonist(s) scheme is repeated over and over again? Because it works.
You totally miss the psychological aspect. Only great graphics won't do it.

You may let win the aliens, but you need a hero.
Give the people

a charismatical hero,
with a mission worth to die for and
a global scale (e. g. global resistance otlt.)

and you will have the perfect plot.




perfectly correctly
Posted By: xXxGuitar511

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 17:42

I'm all up for games about killing every human. Like GTA. Kill everyone. DIE! ....but thats just me.
Posted By: checkbutton

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 19:06

@xXxGuitar511: But you are a human, this plot is total different.

@Doom: As I haven't ever heard about "Destroy all humans!" (but I already thought of a fun game when I heard the title), but I heard about FarCry, Doom and FEAR, you are disqualifying your argument yourself.

Almost every successful shooter of the past few years had that "hero saves the world (or whatever)" plot.
This supports my argument.
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 19:22

lol, so monsters has a bad story because youre a monster that kills humans?

i think you are wrong, and people around me agree with me.

in the end, its all about the game. the only reason id say this plot wont work is, that it wont work for this game.

think:
an alien to destroy all humans. first target? an oil plattform? wtf? whats the alien gonna do, kill bruce willis who tries to kill ben afflek for sleeping with liv tyler?

its like saying: our alien kills all humans and he starts in the sahara desert. whats he gonna kill, sand people?

wont work. no if youtr alien wants to destry humanity, put him into the middle of tokyo, new york or berlin. that works!

maybe you should change the story a little, so that the alien is looking for something ON this plattform and kilsleveryone in his path because he feels they are a threat!
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 19:45

There will be no Aliens in the plot so stop disscussing things not related to the game. So you say new kind of story perspective is a bad thing, what about a ww2 shooter where you play a wehrmacht soldier? By the way all the plots about humans save the world from´an alien threat are pretty nosense , if "aliens" could travel large distances to the attack us ,they also got weapon systems that are much more improved than ours, so there will be no hero that saves the world

But back to the game, we are not using aliens at all, playing the bad guy is like watching in the mirror of humanity/mankind, we are no heros, we are not going out and save the world, we destruct our homeplanet day by day. So who is the good and who is the bad, it is just a question of perspective (maybe for animals we are the bad ones ) Zoos etc.
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 19:51

sorry bout that aliens, responded to other posters, actually havent read the story, too lazy to browse through all those pages...

so, what does this badguy want on this oil plattform?
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 20:00

When we started to make the game we just wanted to use a oil platform as location but now we changed the whole story to have an more post-apocalyptic environment.
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 20:04

mmmmmmmmm... post-apocalyptic..... love it can't wait to play a demo...
Posted By: checkbutton

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/04/07 23:20

Quote:

(...) playing the bad guy is like watching in the mirror of humanity/mankind, we are no heros, we are not going out and save the world, we destruct our homeplanet day by day. So who is the good and who is the bad, it is just a question of perspective (...)




This, indeed, sounds interesting and should make the player think, but I don't think this is, what the average computer player wants to hear.

And: Where does this all make sense? If you are not an alien, you are a human, so what reason does a human has to kill his own species?
The most natural instict of humans, as of any other animal, is reproduction, to secure the survival of the own species.

Sorry, I really can't see any reason in it.
It just sounds to me like you are trying to make something different at all costs.
Posted By: Nems

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/05/07 01:26

checkbutton's posts made me think for a bit ( I suffer this prob sometimes...:))

Given the reasons stated, sure, He's got a point but...

Some games like StarCraft do provide for this element and I quite like playing as an opposing force to Mankind so to see this in a dedicated title may prove to be acceptable to many who would appreciate an "Alien" perspective.

and yet, given an ending where success may not be quite what the player expected, it could be accomadated to show that a small percentage ( Mankind) got away or that failure to conqure because of some reason or other crept in as alternate endings, depending on gameplay choices.

I think it does have a little merit but thats just me
Posted By: checkbutton

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/05/07 08:57

Well that's the problem: I liked for example Cnc 3 Tiberium Wars very much, but because of its story, which was developed through the past 2 games with add ons. And in the end, the aliens have been defeated by the humans.

I don't know the story, yet, so I can't say anything precisely, but it sounded a little bit weired to me, because it's against human instinct.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/05/07 19:09

So everythings that makes a difference is "bad", Iam an artist who want to tell a story and thats what Iam doing. And again there are no aliens in "Lived" so stop to think about it. If I wanted to tell a story about humans are the heros I would do it. So wait for the game, love it or hate it ...
Posted By: checkbutton

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/06/07 00:21

No, that's not what I am saying, I say a game which shows people how the world really is, is wrong. That destroys the reason why people are playing games: They want to escape the real world.

As I don't know anything detailed about the story, I don't want to speculate anymore about it.
I hope you will release more information, soon.
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/06/07 05:14

Quote:

No, that's not what I am saying, I say a game which shows people how the world really is, is wrong. That destroys the reason why people are playing games: They want to escape the real world.




Actually, we just play games for fun. Hehehe, you're right about the escaping reality, but the perspective Lived gives in it's story provides an escape too, most people really have an over-idealized idea of the world anyways. Besides, it's not just moral reality we wish to 'escape', it's visual reality too, so it'll still work. Ow and some people like 'realistic' stories.

No critic intended at all, but you seem to mix moral values of reality with virtual morality. That's odd, because virtual realities give the opportunity to behave differently, as an escape. There's no moral code, in fact, as far as the games allow you can really do anything you like. Not all 'evil' games are wrong in my opinion, it's a bit hard to explain, but good examples are Bullfrog's Dungeon Keeper series and the recent Overlord game. Those games present virtual realities with switched morals (evil=good) and provide a really good game experience. Apart from that I think it's soooo cliché that the player is *always* the good guy.. Off course, this is just my opinion and taste,

Cheers
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/06/07 07:43

I have to agree with Sebcrea. This is a showcase forum and not a platform for philosophic debates. Better use Morbius instead.
Posted By: checkbutton

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/06/07 13:46

As this is game realated, i fits to this topic.
Posted By: FoxZero

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/17/07 16:25

lol I just got back from my year long break from this board and I've been dying to check this thread out again. I must say I'm not disappointed.

This new screen shots looks awesome and I love the post-apocalyptic environment! Also, I love the idea of exterminating mankind in the game! It sounds fun and it something different!!
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/21/07 09:52

Today a screenshot directly from the alpha demo


Posted By: TWO

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/21/07 10:44

Uhh, remembers me of Quake. Very nice work!
Posted By: frazzle

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/21/07 12:25

Great as always

Cheers

Frazzle
Posted By: Bright

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/21/07 12:36

No not the face!!! AAHHHHHRRRGG

Looks awesome man can't wait to play a demo
Posted By: Poison

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/21/07 14:37

Me too, very good work!!

AWEEESOOOMEEE!!!!!!!
Posted By: Edgecrusher

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/21/07 21:30

What shaders are you using? Sphere? Sylex? Or custom written ones?
Posted By: FoxZero

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/22/07 05:00

haha that looks awesome and sick! The look in the eyes is pretty creepy.
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/22/07 11:58

WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
finally, some new screens! awesome as always, can't wait to play the demo!!
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/22/07 12:08

Quote:

Today a screenshot directly from the alpha demo






the armpit looks strange, as does the lightning on the model. a few nuances more or maybe a shader would help. but its probably the lightning. the scene looks unlighted...
Posted By: Poison

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/22/07 13:22

Hope it comes a demo for this game man really awesome I see you using normal map and bloom.
Posted By: phil3d

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/22/07 15:21

Quote:

the armpit looks strange, as does the lightning on the model. a few nuances more or maybe a shader would help. but its probably the lightning. the scene looks unlighted...




yeah thought that too, the model is very bright at some parts but has really dark black shadows. in reality the indirect light of the other objects would light up the dark part that's why it looks strange
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/27/07 13:45

Another alpha demo image , notice this is still wip and very early

Posted By: EX Citer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/27/07 14:43

Cool. Give him a crotch plate. Otherwise his weak spot is too obviously
Posted By: frazzle

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/27/07 15:05

Quote:

Cool. Give him a crotch plate. Otherwise his weak spot is too obviously




This remark couldn't come from any other user then you EX Citer
But on the other hand, you're quite right too
The model + texture looks great as always sebcrea, can't wait to see this game finished

Cheers

Frazzle
Posted By: FoxZero

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/27/07 15:41

cool character, it just seems to me that there's so much contrast between the face and body, but yeah it's not done I know
Posted By: oldschoolj

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/27/07 16:27

Going for that cartoonish, not realistic look I see...
Oh well lol, great work indeed. Just wondering, whats the polys on the head, and are you doing blendshapes, or morfs targets for facial movements?

I would definately set up lipsynching or something because that would look great with the amount of photorealism you have
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/27/07 20:34

This is a preview of the offical website that will be released in october.
Official Website
Posted By: DoC

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/27/07 20:36

argh i hate websites with sound while you had on a headset o.O
Posted By: Damocles

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/27/07 20:58

How is it going with your actual gameplay part,
do you have a running and fun AI yet?
Posted By: xXxGuitar511

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/07 07:04

Damnit...

Were all so anxious to see more of this game! A video of gameplay at least...

I'm definatly buying a copy of this once it is released..
Posted By: ShoreVietam

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/07 09:10

Is there anything else on the website than this super-huge image of the guy from above?

(but the model does look awesome! )


Yes a demo to see gameplay and FPS would be really awesome. ^_^




Posted By: Pappenheimer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/07 10:14

You should scale the image and website down.
Many commercial experienced companies do.

And as ExCiter mentioned the part around the crotch does look too vulnerable!
Posted By: harleyb12

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/07/07 21:39

did this die? it looked so cool!
Posted By: TheExpert

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/11/07 21:51

Like Sunset Down ,
I think authors have reached 3DGS limits or have targeted too much
And i can say what we've seen was only little showcase of
very good textures and some good models :
only 3D art showcase.

Far from a game level with ennemies, a real level , LOD used by the engine, particles and shader effects, some AI.
I think like Sunset Down people , and i perhaps , they 've seen what means
and how incredible work/patience/time consuming can be a game.

People should lot more target more little games, why not some arcade ones like Daytona USA , some mario kart like , Crisis shooting game with some additions ... simple but fun enjoyable games
Posted By: broozar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/11/07 22:55

for the first time in my life, i agree with you, expert...
Posted By: oldschoolj

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/11/07 23:09

I think showcasing excellent work is a healthy way for a person loosing their creative drive, or deterimination, to become refilled with positive thoughts, and ambition. Hereing alot of people say that the work looks amazing, can be a real ego booster. I nte same regard it is very difficult to sit on a project that you know has a tone of amazing stuff in it, and not show it off. But liked I've mentioned before, most people do not realize the amount of self-sacrifice involved in finishing a project of this caliber. Just an example, I have been working fulltime on my RPG since January, and have averaged 75-80 hours a week every week since inception, and it is still two months at least until beta.

Anyway, I really hope that you guys finish this game, because it looks very clean, and as long as the gameplay is decent, you should do well.
Posted By: xXxGuitar511

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/11/07 23:53

I've been finishing up a project that I've been doing for 2 months. Given the horribly short deadline, I've been spending 8 (or more) hours everyday on the project. Combine that with going to school (I'm 17, senior year), homework, and my real job, I'm working 24/7 and COMPLETELY exhausted. I'm ready for this project to be over!

...And thanks to the NDA, I can't showoff any of the work or shaders


This game looked really promising, and it wasn't too long ago that they posted some results. I doubt that the project has died, but I'm sure they met the limits of 3DGS already (I did, looking at more engines now ).They usually don't post updates here for a while, then show something cool, review it a little, then come back in a month or two - so I wouldn't consider it dead until they say so....
Posted By: DaMaher3D

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/12/07 11:11

Holy crap, dude! Amazing job! The game looks amazing!
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/12/07 12:39

Quote:


Like Sunset Down ,
I think authors have reached 3DGS limits




According to XeXeS and other teammembers, it wasn't the limits of 3DGS that stopped it, but someone used copyrighted stuff.

I guess that must have started an internal fight and the whole game development just stopped. Anyhow, Lived didn't seem to have LOD or much other performance increasing things in place yet, so I don't think they have reached the limits of 3DGS. Weren't some of the shaders used incredibly slow and unoptimized?

Besides, the impressive World War 2 demo of REVOgames (now WETAIN) showed that even more is possible (didn't rely on shaders that much either) and that was with a A6 beta...

Cheers
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/12/07 13:06

Wrong again Phemox, or at least you are telling only half of the stories:

Xexes did not cancel his work only because of the issues with his modeler. He uses Ogre know. Why should he switch the engine because of his modeler-friend?

Did you ever play the demo of the WW2 Revogames project? I remember only a short video with a single room and some impressive still images. This is just the same as Lived provided here.

Sometimes its better to stop spamming if you do not have enough proved points to show.

By the way - regarding the Lived-project: The author of this thread once said that he wants to switch to the Lawmaker engine with this project.
Posted By: maybenew

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/12/07 18:51

they did, they showed a lawmaker demo at the Games convention in Leipzig.
HAven't heard anything since then, they weren't exactly the most forward people...
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/12/07 19:02

Quote:

Xexes did not cancel his work only because of the issues with his modeler.




Read back my post, I was talking about Sunset Down and why it got canceled. I wasn't talking about XeXeS's preferences engine-wise. I'm well aware of the fact that XeXeS is having fun with Ogre now.

Quote:

Sometimes its better to stop spamming if you do not have enough proved points to show.




I probably should warn a moderator about this, because it's downright offending/provoking me. I've read the thread about why they stopped working on Sunset Down, I've talked with XeXes... enough facts eventhough I do not recall everything he said literally. Besides, I can't remember that you were working on Sunset Down ...

Cheers
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/12/07 20:01

Funny Phemox again.

You should not misuse the notify moderator button too often. I just remembered to stick to the truth and stop spamming.

Just read your posts of today and maybe yesterday. Do a simple name search. Most of them a are simple single sentence not meeting the topic of the threads.

Just stop it and nobody has to notify any moderator again
Posted By: Inestical

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/12/07 20:18

Bah.. I should've quessed. It's you two again.

Behave now Friendly_Frank.. If I get anything relating you flaming or insulting someone or any other excuse to create chaos, you're going to be banned.

Last warning from me.
Posted By: frazzle

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/12/07 20:39

Not to mesh between the conversation but why ban Frank ??
Two reasons for that:

- Look at his nick ^^

- He's not really insulting Phemox, it was an ironic gesture, not more

Besides, banning Franks woudn't be pleasant because of the PR he has build up so far. Com'on, Frank is a nice dude I know rules are rules Inestical, and I'm sorry if I'm sounding 'rebellious' but please, don't do something you will regret when the moment comes.

Cheers

Frazzle
Posted By: Michael_Schwarz

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/12/07 20:44

Quote:

Not to mesh between the conversation but why ban Frank ??
Two reasons for that:

- Look at his nick ^^

- He's not really insulting Phemox, it was an ironic gesture, not more

Besides, banning Franks woudn't be pleasant because of the PR he has build up so far. Com'on, Frank is a nice dude I know rules are rules Inestical, and I'm sorry if I'm sounding 'rebellious' but please, don't do something you will regret when the moment comes.

Cheers

Frazzle




In other words:

You can't ban Frank because he is an institution in this forum.
Posted By: frazzle

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/12/07 20:53

Quote:


You can't ban Frank because he is an institution in this forum.





To put it simple, yes but you know me, I always need to go into the complicated explanation
Nice to hear you think the same Michael

Cheers

Frazzle
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/12/07 21:20

Thank you Frazzle and Micheal. If Inestical wants me to stop reminding Phemox on his off-topic behaviour then I will do so, no problem. But I hope he stops to quote every third post of mine as well

I really appreciate your understanding. Thanks again. Whish you all a good night and a relaxing weekend!
Posted By: Michael_Schwarz

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/12/07 21:26

No need to thanks. I have been discussing this kind of thing with other people lots of times too in some showcase thread and going offtopic. And I never got warened or anything. So I just dont get it why he would want to ban you for such a silly things. I am all behind you! GERONIMO!
Posted By: broozar

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/12/07 21:26

google is our friend:

http://newcomer.z-software.net/index.php/sebcrea.html

look at the last screenshot on the page, esp. the shadows. it's clearly not acknex.

their website leads to nowhere atm, http://www.lived-game.com/ and sebcrea's page hosts only an empty developer forum with the one and oly posting dating back to january 07: http://www.seb-crea.de/dev_forum/
Posted By: Helghast

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/12/07 22:17

Quote:

google is our friend:

http://newcomer.z-software.net/index.php/sebcrea.html

look at the last screenshot on the page, esp. the shadows. it's clearly not acknex.

their website leads to nowhere atm, http://www.lived-game.com/ and sebcrea's page hosts only an empty developer forum with the one and oly posting dating back to january 07: http://www.seb-crea.de/dev_forum/




good find!
nice eye on the shadows (too bad for us we dont have them XD).
guess we'll have to make ourselfes a game like this :O

sorry to see this kind of project go though
i really loved the development of it, it looked really good...
oh well, should only be our own driving engine to create this though!

regards,
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/12/07 22:41

All I can say that it is not dead , actually we are working on not just a game but a whole concept. OCRANA NEWS ON THE GAME and personally Iam also working as cgi artist for hire, my new website will be released this october.
Posted By: JibbSmart

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/13/07 05:51

Quote:

look at the last screenshot on the page, esp. the shadows. it's clearly not acknex.


it's unlikely to be acknex, i agree, but acknex CAN do it. the latest version may be necessary for the perspective on the shadows though -- i don't know if the orthogonal shadows were a universal problem or only experienced by a few.
Quote:

All I can say that it is not dead , actually we are working on not just a game but a whole concept. OCRANA NEWS ON THE GAME and personally Iam also working as cgi artist for hire, my new website will be released this october.



@sebcrea: is this still a 3DGS project? i'd like it to be. if it isn't, we'd still like to read knews on 'lived', but it would belong in the morbius forum. i'm sure you can let out a little more than whether it's dead

julz

EDIT: everyone except mods and the thread-starter who make a post specifically asking for ONE person to stay on topic is posting off-topic. i can understand someone coming into the thread, seeing lots of people drifting away from the topic, and asking that they get back on track, but it really is just spamming and a waste of time to come in with an issue in regards to one or two small posts' relevance to the topic. staying on topic and ignoring what you may consider spam would usually do a better job of rectifying the problem, if there actually is one.
Posted By: frazzle

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/13/07 13:58

@ Frank:

I can only agrea with Michael, banning you for a silly ironic element would be shamefull.
Not that I'm complaining agains Phemox because he's a nice guy too, folks from the Netherlands can be quite direct

@ sebcrea:

Just for asking it clear, will it be a 3dgs project ??

Cheers

Frazzle
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/13/07 14:55

Good to see that the project is still alive.

----
Quote:

- He's not really insulting Phemox, it was an ironic gesture, not more




Just between you and me, I'm not quite able to laugh about such claims, especially since it's based on Frank his imagination mostly... Anyways, all this is getting só damn old and again I wasn't the one starting, which was exactly why I notified a mod. And yes, this post is off topic, but hey he more or less forced us to. Ow and yes Frazzle Dutch people can be very direct, sorry for that!
Posted By: Wicht

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/13/07 15:02

@Phemox: Please only On-Topic !!!
Posted By: frazzle

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/13/07 16:38

@ Phemox:

No problem, actually the 'one on one post' between you and Frank can be funny from time to time

@ Wicht:

He was just straighten things out, maybe it was off-topic but hé, I've been dealing with off-topic stuff as well so you could blame it on me too
I'll just shut my friendly mouth and handle with the on-topic stuff related to this topic from now on

Cheers

Frazzle
Posted By: checkbutton

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/14/07 12:02

Ok, let's stop this here. Anybody, who posts ANYTHING which isn't on-topic here, or posts something which can be easyly cleard via PM will receive a one-week-ban from me.

Everything clear now?
Posted By: jemen

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/16/07 16:19

Ok, let's stop this here. Anybody, who posts ANYTHING which isn't on-topic here, or posts something which can be easyly cleard via PM will receive a one-week-ban from me.

Everything clear now?

I think u must ban yourself. It is off topic

Moderator's Edit: Banned for offtopic posting, even when warned.
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/16/07 18:13

@jemen: enjoy your ban

back to topic: anything new from the project so far? i'd love to hear some news, im so looking foreward to that game...
Posted By: TheExpert

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/18/07 23:30

I want to be part of THE FUN

I think you can wait a lot for news about this game specially in 3DGS forums.
You should prepare instead time and money for a bigger experience game
with for Call of Duty 4 and Crysis

Some people are getting so serious some times
We are in indie domain, not in strong professionnal, some humor can only be good!

Ok i stop now, before some people to be in "Rage" mode against me !!
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/19/07 16:28

lol

how come that you think that we'll have to wait quite long, did they change the engine? (well, the screens look that way.... sorta. )
Posted By: Banner

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/27/07 13:36

How is game going on ?
Nothing new on a amazing concept.

Edited by Moderator
Posted By: Captain_Kiyaku

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/27/07 14:08

@Banner, see yourself as warned. You know why.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/30/07 00:42

It seems alot of confusion around here about the game. First of all I also made a Lawmaker demo for the games convention to it running in just a few days. But currently iam working on the acknex techdemo of "Lived" that will be out for free later this year/next year. Currently Iam available for hire (Concepts, 3d Art (low and high poly), texture art, rendering, matte painting, creature creation and development) this means there are alot of things to do besides "Lived".
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 10/30/07 02:28

Lol, still a bit confused.. so technically this game isn't dead.. it's just slowly going on being developed or will the techdemo be all?

Cheers
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/03/07 03:49

Here is a concept model I did for the characters in the game. Base Model done in XSI, highpoly in Zbrush and the Skin in Photoshop, lets have a look.


Posted By: sueds

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/03/07 05:11

awsome work !
Posted By: Inestical

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/03/07 07:28

Is it just me or is the ear leafs too much obeying the lines of the head? I thought that the upper areas were more forward-tilted.

Though it's true that every human has their own unperfections. Cool work
Posted By: Germanunkol

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/03/07 08:18

awesome! looking forward to seeing the body!
it's cool how the face is a bit asymmetrical. Adds a lot to the realism.
Although the hair on the forhead (front view) looks a bit weird to me...
keep it up! good to see more from you guys
Micha
Posted By: frazzle

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/03/07 15:30

Great amount of detail, the plausibility is 100% present, the model qua form is perfect and the texture is damn
realistic What do you want more

Cheers

Frazzle
Posted By: Poison

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/03/07 16:14

Are that selfmade textures or real humans??

Cheers

Poison Byte
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/03/07 16:42

Those textures are a combination of photographs and photshop,zbrush work. You could accually paint such textures of course but in a production its not everytime the a good way to start completely from scratch.
Posted By: Damocles

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/04/07 14:46

you should edit the reflections on the hair on the top,
and darken that part.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/04/07 18:56

Those are half bold parts, no reflections. Giving it less perfection makes it more human.
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/04/07 19:18

oh holy crap, this is so perfect.....
Posted By: Ilidrake

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/10/07 16:24

Kinda sad your gonna buy a game just cause some computer polygons are looking hot! Don't get laid often eh LOL
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/10/07 16:41

Quote:

Kinda sad your gonna buy a game just cause some computer polygons are looking hot! Don't get laid often eh LOL




this is by far the most intelligent sentence ir ead here for a while!
congrats! (and this is no sarcasm, i really mean it!)
Posted By: Ilidrake

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/10/07 17:48

I wasn't meaning to be cruel I just thought it was slightly amusiing that someone would waste 60 bucks on a game cause "the chics r hot". Anyway, great looking game. Hope you guys finish it up and keep up the quality to the end.
Posted By: Joozey

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/10/07 18:53

Quote:

Those are half bold parts, no reflections. Giving it less perfection makes it more human.




But now it's clearly visible the hair is just a flat texture. Make sure you don't "imperfect" the parts that makes other non-realistic aspects visible.

Quote:


I wasn't meaning to be cruel I just thought it was slightly amusiing that someone would waste 60 bucks on a game cause "the chics r hot". Anyway, great looking game. Hope you guys finish it up and keep up the quality to the end.





Just because sp|ke likes your joke doesnt mean you are cruel
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/10/07 19:01

Quote:

I wasn't meaning to be cruel I just thought it was slightly amusiing that someone would waste 60 bucks on a game cause "the chics r hot". Anyway, great looking game. Hope you guys finish it up and keep up the quality to the end.





...chicks? did i miss a post in here?

besides, i completely agree with ya on that point. but you have to admit that the game really does look stunning at the moment. (which isn't the only reason to buy a game tho. unless you're a graphix fetishist.)
Posted By: chaotic_dragon

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/18/07 06:38

Hey mate just like to know what software u used to make the level and models please.

cheers
Posted By: D3D

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/18/07 06:47

They used SoftImage XSI
Posted By: chaotic_dragon

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/18/07 07:06

ok thanks mate.
Posted By: chaotic_dragon

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/18/07 08:10

is there any tutorials on the software that you know of? if so please write links,

Thank you.
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/18/07 15:08

Quote:

Those are half bold parts, no reflections. Giving it less perfection makes it more human.




I see, but it still looks a tad too light there, the skintone brown would be visible there if he were bald.

Still, damn well excellent job done! The level of quality is pretty insane, even if it's just a model of a head,

Cheers
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/20/07 21:17

Iam currently producing a dvd about xsi, zbrush , photoshop and another one about how to use low poly models and animation in a realtime game engine (game prototype). These dvds will be avaiable for about 60 € and will cover the whole process.
Posted By: Inestical

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/20/07 21:22

woot sounds cool =D

It's great to have skilled 3D artist, who knows how to manage polies just right

Will you post up a link to the place we can obtain it after you release it?
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/07 07:51

Here just something offtopic about the DVD Workshops

Index of "DVD Creating Characters and Creatures with Softimage XSI, Zbrush and Photoshop for Games and CGI" (60 €)
Index of "DVD Working with a Realtime Game Engine (3d Game Studio) and Building your Game Prototype (Action-Adventure Game)" (30 €)



The DVDs will handle the whole process from the Concept/Idea to the final game or just the final rendered image because we will build low poly and high poly models (normalmapping).


The DVDs will be avaiable on a new site Iam building up.
Posted By: frazzle

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/21/07 19:56

Great, looking forward

Cheers

Frazzle
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/07 19:48

SIT DOWN AND LISTEN !!! LIVED - OST TRACK

sebcrea out ...
alienpac out ...
goodfella out ...
Posted By: checkbutton

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/07 19:57

Hört sich an wie in ner afghanischen Disko... ^^
Sry, wenn das während dem Spiel läuft spiel ich das keine 2 Minuten lang.
Posted By: lostclimate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/07 20:12

that is very very nice. Its very isnpiring sounding, like something you'd have as a last battle scene or something of that sort.
Posted By: rvL_eXile

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/23/07 23:32

Schliesse mich Checkbutton an... Macht da was Ordentliches rein, Rock passt oft gut , gerade wenn es so richtig mit der Schiesserei beginnt. Das was ihr da jetzt habt ist in meinen Augen Screcklich!

cYa Sebastian
Posted By: Inestical

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/07 00:47

I wouldn't use sound effects, but just actual instruments, it gives me feeling that I'm shot at, not that I'm listening moody-moodier music o_O

good however, ending credits or intro could introduce something like this.
Posted By: checkbutton

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/07 02:16

Heißer Tipp: Orchester.
Auch wenns noch so alt is, ein Orchester kommt immer am besten an... Schaut euch nur mal die ganze Filmmusik an. Es gibt nichts besseres, wenn man Stimmung erzeugen will.
Klar, zu nem platten FPS passt das nicht, aber ich hoffe mal, dass es das nicht werden soll...
Posted By: D3D

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/07 02:44

Music begin is cool. After that well it's a tad to slow. Make it faster!? I like sometimes trance,hardstyle and this is just to slow for me..
Posted By: Inestical

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/07 02:50

Oh and let's keep this thread english. No german/japanese/norweigian or other languages except english.

Thank you.

Now could checkbutton please translate the few german posts on this page? thank you
Posted By: mk_1

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/07 13:32

I think my ears bleed.
Stick to orchestral music please. Listen to the Starship Troopers soundtrack, it's pretty good for a game like yours.
Posted By: FBL

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/07 13:38

My Winamp refuses to play the file
Posted By: PadMalcom

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/24/07 14:33

Also als Titelmusik ist das sicherlich ein feines Liedchen, aber ich würde es nicht während des Spiels einsetzen es sei denn ihr habt einen besonders harten Abschnitt in dem jede Menge Gegner plattgemacht werden müssen. Dafür isses perfekt
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/25/07 13:16

hm, i have to admit that, as an industrial fan, i like the style itself, but i don't think that it fits the game. reason: too slow.
Posted By: frazzle

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/25/07 15:08

Quite creative music, consisting out of gun shots and more for creating the beat is quite nice

Cheers

Frazzle
Posted By: Joozey

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/25/07 15:17

I don't like the gunshots and photoshoot sounds, but the string tunes and low beats are nice.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/29/08 15:55

After a while I got a new wip concept screenshot for you, it shows the final untextured assault rifle for the Lived TD.



It still misses a fire trigger
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/29/08 16:00

O_O i sometimes hate you for being so perfect.... no offense meant.
Posted By: aztec

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/29/08 16:10

too dam perfect
Posted By: mk_1

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/29/08 17:33

ingame shot? looks cool with shadows and ao but I'd like to see it ingame.
Posted By: lostclimate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/29/08 17:42

are you planning on using a realtime shadowmapping shader? or just baked shadows with stencils for dynamic shadows?
Posted By: frazzle

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/29/08 19:56

Great update as always off course
But I guess we all wanna play it soon if you know what I mean ^^

Cheers

Frazzle
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/01/08 03:07

whoever did that song, ask your money back. not that its badly done, its, from a tchnical point of view, pretty well done, but neither does it fit the mood nor the voerall atmosphere of this type of game.
maybe, just MAYBE, as boss battle...
Posted By: Blitzblaster1

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/01/08 05:17

So i hear the song, but i say the same as MK1, orchestral music is for this kind of games mutch better.
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/01/08 10:21

Whatever you do STICK WITH THE MUSIC, it really rocks!

Cheers
Posted By: Jehuty

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/06/08 04:04

Hi sebcrea,

I don't doubt your skill... your work is great! But don't you think copying is a bit off?
I mean your project is heavily influenced by FarCry and Crysis, obviously. You mentioned that already, I know.
But all I see on your HP is copies of Aaron Sims work.

e.g.
http://www.aaron-sims.com/creatures/creatures-image-13.html
http://www.aaron-sims.com/creatures/creatures-image-18.html
http://www.aaron-sims.com/creatures/creatures-image-71.html
http://www.aaron-sims.com/creatures/creatures-image-32.html

I am a big fan of his art; he is definitely one of the greatest out there…
I also now his tutz on http://thegnomonworkshop.com/dvds/asi01.html

So don’t you think you could do more as that…?

Sorry, you might think: “who the hell is this guy anyway” but I just don’t like copycats.

Kind regards,
Dave
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/06/08 06:59

In 2006 "Lived" copied one feature of Crysis and that was the weapon upgrade ( which already no longer exist in the game) and it is a postapocalyptic scenario till today there are no islands.

I had the idea of creating a cool looking werewolf artwork so I was searching for good references ( wolf images aso.) so I also found this from Aaron Sims, but all artist do there research before they start working on something. I actually know some artworks of Aaron Sims, the demon with the half head was not an original idea in "Constantine" many movies and also Games ( DOOM 3) used half headed creatures.

So even original ideas are influenced by a lot of things, there is now so much media out there that it seems simply impossible not to be influenced. If I work on project I try to abstain watching movies to stay true to my ideas which mostly come from dreams or sometimes just pop up in my mind.

So in the end I used alot of wolf images and a little touch of the Aaron Sims wolf to create a sketch for a later artwork and if you really search closely you will find alot of ideas in movies and games based on paintings.

If you expect "Lived" to be like Far Cry or Crysis I have to disappoint you, Sorry!
Posted By: Pappenheimer

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/06/08 08:11

In case that it is about the 8 pictures I can find in the link of sebcrea's signature, I can't find any similarities which are stronger than similarities of pics which are spread all over the net and even classical artists.
The pics which are so close of sebcrea and Aaron Sims are not the most creative of Aaron Sims. He has more original creatures which differ stronger from the main stream of the general fantasy pool. And, sebcrea definitely didn't copy that ones.

To say it generally, there's no copying that goes beyond anything that was practise of the old masters of art.

Just my two cents.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/07/08 14:40

Today, I have an early high poly sketch model of the armor suit that has a good chance to find its way in the game. It was done very quick and still lacks in detail.


Posted By: DoC

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/07/08 15:18

hey ho from the aspekt of the model quality its very great from the aspekt of creativ its boring all marines at the last time look like quake or doom...
Posted By: frazzle

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/07/08 19:52

The model needs some more smoothing like you mentioned but the amount of detail you already inputted is great as always

Cheers

Frazzle
Posted By: aztec

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/08/08 14:31

yeah its looking really great indeed
Posted By: Poison

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/08/08 15:46

Really PRO work man that is fantastic!!
But what I need now is a playable demo of Lived

Cheers

Poison
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/09/08 00:29

hm, looks very nice indeed, but i have to agree with doc, those marines seem to look all the same lately. nice work though.
Posted By: Doof_Guy

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/09/08 02:07

What modeler do you use? You did a awesome job at it
Posted By: Quad

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/09/08 13:30

i think i saw some softimage xsi somewhere.

they use xsi
Posted By: Doof_Guy

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/09/08 17:10

ok, ty
Posted By: Jehuty

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/11/08 04:52

Well it was never meant in a bad way... and i do agree, it is hard to get new things done...
But what i think is that you do have skill/talent and as such you should use it to make a difference! And i have to admit that i would like to learn from you... very interessted in the DVD's your going to offer...?!
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/25/08 20:22

I started off detailing the armor suit, it still needs a helmet and some smaller details so just a work in progress.


Posted By: Nicolas_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/25/08 20:52

Wow
Its a realy nice modell!!!
Good job

gz
Posted By: Blade280891

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/25/08 20:56

wot software did you use to create it?
Posted By: Wicht

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/25/08 21:01

Softimage|XSI
Posted By: frazzle

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/27/08 20:56

That's what I call next GEN quality

Cheers

Frazzle
Posted By: Nems

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/27/08 22:45

Awesomest awesomer work and double wow. my fav arty thread.
Only wish I could be as Artistic as that.
Posted By: Germanunkol

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/28/08 01:16

hm... just to give some criticism: looks cool, but I don't like his legs. to me, they look way too thick, especially with those boots. i know it's all armor, but the guy still needs to be able to move!
try covering up the upper body, and just look at the legs. they look cartoonish that way, because they are so thick.
may just be the huge boots though.
or else it just looks that way because it's not yet animated.
I dunno...

good job though!
Micha
Posted By: aztec

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/28/08 07:08

Quote:

they look way too thick, they look cartoonish that way



agreed he looks somehow like a turtle dont know why(it looks like that to me)^^
looking great anyway lets wait for the animation and the skin
Posted By: mpdeveloper_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/28/08 13:51

to also offer some criticism: i agree with germanunkol that the legs are two thick, and one more thing, it looks like something that came straight out of doom 3 it looks almost exactly the same. overall it would probably make a good normal map, but i think it would look too much like doom, and that's no good.
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/28/08 14:14

I think the turtle-like shoulder-armor pads are great, keep them! The model look pretty awesome, not much to criticize here, I'm looking forward to the skin texture and so on,

Cheers
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 03/28/08 14:46

No, it differs a lot from Doom3.

But it still has issues. The head is too big. So it looks like a small boy in a marine suit.
The body has no v-shape. So it looks like a cylinder or a complete none-trained soldier.

The detail-structures at the armor look interesting at first glance but could be a bit more twisted. They are all lined up horizontally. And most of them don't follow a sense. So they are not very believable.

But I admire your technical skills a lot.
Posted By: nalan

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/02/08 01:59

Looks good, maybe need more detailed.
Posted By: xXxGuitar511

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/22/08 03:24

...Please tell me the project is not dead?

Randomly just remembered this project
Posted By: FoxZero

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/22/08 06:54

Yes! I'd love to know this as well! One of the reasons I came back to this board!
Posted By: lostclimate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/22/08 14:11

or even worse *that it switched engines*.... that would just suck.
Posted By: FoxZero

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/22/08 21:18

Well, at least I would be understanding laugh

If they rename it 'Lived Forever' prepare to buy a BluRay disk drive for your PC and an uber graphics card, "when it's done".

lmao
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/23/08 23:12

Originally Posted By: lostclimate
or even worse *that it switched engines*.... that would just suck.


Actually, that happened a long time ago already... at least going by what sebcrea said some time ago.
Posted By: mpdeveloper_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/23/08 23:19

Originally Posted By: lostclimate
or even worse *that it switched engines*.... that would just suck.


Actually it would've been good of they would've started on another engine like TGEA.
Posted By: Blade280891

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/24/08 00:32

So is this game dead or what?
Posted By: FoxZero

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/24/08 01:43

Originally Posted By: mpdeveloper_B
Originally Posted By: lostclimate
or even worse *that it switched engines*.... that would just suck.


Actually it would've been good of they would've started on another engine like TGEA.


TGEA was released earlier this year, and this project is several years old, so they couldn't have started with that engine.

At the time GameStudio wasn't a bad choice for what they were doing, obviously now there are quite a few options for shooter games.

I checked their site, nothing. It's probably dead or delayed, or worse yet, moving at a slug's pace. *shrugs*
Posted By: mpdeveloper_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/24/08 15:00

true, except for the part about A6, it wouldn't be able to handle this game at a decent fps. I've discovered these things when developing PreVa. They could've started with regular torque though.

about their website though, it doesn't really have anything but a flash object that shows a pic of one of the characters and the logo of this game :P . I'm also curious about the project.
Posted By: lostclimate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/24/08 15:24

"true, except for the part about A6, it wouldn't be able to handle this game at a decent fps. I've discovered these things when developing PreVa. They could've started with regular torque though."

I never saw anything in there demo that i havent personally had a6 run with at a decent speed.... not that it doesnt take a lot of optimization but like i said, I've on my own gotten the same type and amount of objects in a6 at a decent frame rate, and im talking about for decent video cards, like an nvidia late 6 series or at x1300 or above.
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/24/08 22:36

Originally Posted By: mpdeveloper_B
true, except for the part about A6, it wouldn't be able to handle this game at a decent fps. I've discovered these things when developing PreVa.


A6 can be fast if you know how to take it to it's limits without breaking it... Rarely anyone here really pushed A6 to it's visual limits, but Sebcrea was mostly doing just that.

I believe he did complain about performance issues at some point, hence why they switched engines I suppose, but don't forget this game originally ran on A6 (and good as the ingame footage showed back in the day, but that's 1-2 years ago.).

I think engine-wise he demanded a bit too much relying so much on shaders for everything. It looked great, but it comes to no surprise that he ran into fps issues there.

Cheers
Posted By: mpdeveloper_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/24/08 22:52

but the issues isn't with shaders, it's entity counts.
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/24/08 23:03

Well in that case I do agree with you, those are definitely limits you can run into as well. Depending on the type of game you're going for you could run into that problem quite early on. Optimization of how entities are handled is really important and to some extent the A6 engine is a bit lacking here, but you'll know this.

However, stating that a game like this isn't possible with A6 goes a bit far and simply isn't quite the whole truth.
Posted By: FBL

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/25/08 07:37

I guess they did not just push Acknex to its limits, but maybe they also reached their own limits.
They did a great job with everything which is shown here, but in order to mak eit a complete(!) game, there's a hell lot of work to do. This step has broken so many other projects and almost broke my own rather simple project.
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/08 02:05

Hi the game was always about prototyping (mostly a playground for some of my models), I work actually alone on the this one. I am currently making a lot of game character models for my portfolio and its leading to some new stuff for Lived and some other small game prototypes.

I actually made Lived a third person because I am really working hard on the man character model and I thought it is a waste just to see the hands all the time. The new screen is just a test directly taken from acknex there is much more stuff but that's all I reveal for now.


Posted By: lostclimate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/08 03:12

beautiful :P and everyone thought he gave up on acknex....
Posted By: Quad

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/08 05:12

awesome.
Posted By: frazzle

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/08 07:47

Although the scene itself is small, the effects which are present make it very much worth looking at for quite some time wink wink

Cheers

Frazzle
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/08 07:50

Sebastian: You did a very good job!

By the way: I wrote you a PM.
Posted By: mpdeveloper_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/08 14:54

Originally Posted By: sebcrea
Hi the game was always about prototyping (mostly a playground for some of my models), I work actually alone on the this one. I am currently making a lot of game character models for my portfolio and its leading to some new stuff for Lived and some other small game prototypes.

I actually made Lived a third person because I am really working hard on the man character model and I thought it is a waste just to see the hands all the time. The new screen is just a test directly taken from acknex there is much more stuff but that's all I reveal for now.



one quick question, how much did you have to change in the engine to get that running at a decent framerate. And, what was the framerate?
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/08 15:40

It runs with 60 frames per second with stencil shadows on, there are no changes made to the engine. If you have a decent computer for example (Dual Core, 8800 GTS/GTX) it runs at 60 frames per second and remember it is not optimized.
Posted By: mpdeveloper_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/08 15:53

wow, A7?
Posted By: Samb

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/08 15:58

Originally Posted By: mpdeveloper_B
wow, A7?

yes... why not? is there something "special" besides good art?
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/08 16:31

holy freakin shit O_O
Posted By: sPlKe

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/08 17:41

i´d be more interested in how you did that. i suppose you tricked alot to make it look like this. shadow baking and stuff. what shaders did you use. did you use shaders?
what assets ie how many polygons are visible, how many model has this scene...

those are things i would be interested in^^
Posted By: ratchet

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/08 19:12

Very good 3D models.

But the scene is really empty , the character you control
some wall and floor ( no ennemies and no heavy poly scene )

Anyway clan an professionnal quality work.
Could we see a picture at hight resolution and the main model
in close view ?
Posted By: TigerTao

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/08 19:46

Very nice work Sebastian.

I really like what I can see of the character model. Im intigued as to how you have set up the armour on his back to deform. You have a metallic spinal armour piece and with the back deforming how do you keep the armour from bending so as to keep its solid structure?
Posted By: lostclimate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/08 20:31

i dont see why no one can believe this is made with a7, its not that intense.....
Posted By: Blade280891

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/29/08 20:48

It is good though.:)
Posted By: FoxZero

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/30/08 19:25

It's nice to see this project isn't dead, but this scene doesn't show much of anything, unless you just wanted to show off the character and camera perspective. smile

Oh and if you're using an over the shoulder view, rip off the Killswitch cover system. All the other guys are doing it lol. Killswitch is still awesome in my book.
Posted By: mpdeveloper_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/31/08 13:37

Originally Posted By: Samb
Originally Posted By: mpdeveloper_B
wow, A7?

yes... why not? is there something "special" besides good art?

i suppose not, there are no enemies or anything, it makes sense. smile
Posted By: bart_the_13th

Re: "Lived" FPS Game by Alienpac Software(Screens) - 08/04/08 12:38

Ummm... I cant see the screenshots... Dunno what happens...
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 08/04/08 16:03

already had a look at page 50?
Posted By: the_clown

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/01/08 16:01

Is this project dead? No news for a few moths now...
Is there no stuff going on or have they stopped the work?
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/01/08 17:14

Originally Posted By: the_clown
Is this project dead? No news for a few moths now...
Is there no stuff going on or have they stopped the work?


It's safe to assume this project is either dead or switched completely to a different engine, I haven't seen updates for a long long time but who knows what they're doing behind the scenes,

Cheers
Posted By: WretchedSid

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/01/08 17:14

The perspective and main char looks like Deadspace
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/02/08 18:49

No it doesn't.
Posted By: PHeMoX

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/02/08 19:44

Originally Posted By: sebcrea
No it doesn't.


Hey Sebcrea! You're back? In that case... please enlighten us, is the project still alive? smile

Cheers
Posted By: the_clown

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/03/08 15:18

Nice to see that he's at least still alive... smile
Please, sebcrea, could you help all those who are wondering wheather the project is dead or not? (I hope it is not, because it seemed real nice!)
Posted By: Shinobi

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/05/08 22:06

This is top work and you guys did good work on Models , Levels , ambience and stuff as well.
Cant wait to see all this in action with an acceptable framerate.

Good luck with this Game ...
Posted By: mpdeveloper_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/05/08 22:45

What is the status on this project subcrea?
Posted By: testDummy

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/06/08 05:32

Quoting the_clown.
Quote:
Nice to see that he's at least still alive... smile

Is there a slight possibility that another party terminated the entity, took control of assets / terminals, and 'borrowed' the user name to make a post?

Quoting Shinobi.
Quote:
Cant wait to see all this in action with an acceptable framerate.

What engine is being used now?
That's a rhetorical question.

sebcrea, 'I' am not able to care one way or the other now, but
Quote:
Everyone loves a mystery.
wink

Maybe the entity is expanding a portfolio.

It 'Lived' (here for a time) or it didn't.
(-horrible)
Posted By: mpdeveloper_B

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/06/08 05:58

Originally Posted By: testDummy
Quoting the_clown.
Quote:
Nice to see that he's at least still alive... smile

Is there is there a slight possibility that another party terminated the entity, took control of assets / terminals, and 'borrowed' the user name to make a post?

Quoting Shinobi.
Quote:
Cant wait to see all this in action with an acceptable framerate.

What engine is being used now?
That's a rhetorical question.

sebcrea, 'I' am not able to care one way or the other now, but
Quote:
Everyone loves a mystery.
wink

Maybe the entity is expanding a portfolio.

It 'Lived' (here for a time) or it didn't.
(-horrible)


yet another interesting post by testdummy laugh

It is true that any of the above could have happened. Either way, I share your lack of faith in 3DGS, and I don't see this project finishing on this engine with a playable framerate. I would, however, like to see if and how things are going.

as for the end joke......Dammit testDummy! crazy

laugh grin
Posted By: the_clown

Re: "Lived" FPS Game by Alienpac Software(Screens) - 11/12/08 16:20

It would be really disappointing if they stopped the work at all. This project seemed to be really cool.
I think anyone who has seen the screens and has read the posts would like to know if, and to wich engine they changed (although I believe the Acknex engine could handle these graphics).
Posted By: maslone1

Re: "Lived" FPS Game by Alienpac Software(Screens) - 12/03/08 18:30

i am wondering how often i read about "sunset down" in this thread.
i am one of the "developers" of sunset down.
the real reason why we never finished the project:

one of our "developer" used illegal material.
So our project was full of illegal s***!!
And the big problem: no thrust to each other anymore...

The only stuff i still have are some of my models music sound and animations.

U see, its not always the same reason....

cheers
Marcel
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/19/09 08:30

Hi guys and girls,

well the project is not dead at all there have been some radical changes in the concept of the game , this was done because I work alone on all the stuff besides music which will be created by Maurice Thomas Anderson if he has the time to do it. In 2008 my health condition was not the best and I only could do smaller scale stuff like still renderings ,but now I get new kind of medication which helps me a lot. So I decided not to cancel the project but to change the structure of it to be smaller scale but more epic than the first vision I had. It will be divided in 2 missions that are completely different in setting and gameplay, the second mission will be more open.

It will take some time until I can reveal more details but I let you know that I am working and have created on a lot of new stuff. The complete transition from A6 to A7 is also done and the screenshot from Page 50 will be the camera style for the game.


Maybe I post some concept arts throughout the next weeks and months and shots from the development.

sebcrea out ...


Maybe some small stuff from the bad guys.


Posted By: DoC

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/19/09 11:26

it all like the duke you dont know the next little info is coming with a little screenshot ;-)
Posted By: the_clown

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/19/09 11:53

Oh My God, he's back!!!
Sebcrea, I think we're all glad to hear this. Take your time, I know the results are worth it.

Posted By: ratchet

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/19/09 22:01

I bet i'll play FF13 (Europen version) on my PS3 before seeing some demo of this game smile LOL
Posted By: Quad

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/20/09 07:40

@rachet:
he is only 1 person, making a good game takes time.
Posted By: fogman

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/20/09 08:22

Welcome back!
Would be nice to hear some insights about your decision to
go with the acknex engine.
Posted By: the_clown

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/20/09 13:28

Originally Posted By: ratchet
I bet i'll play FF13 (Europen version) on my PS3 before seeing some demo of this game smile LOL


Well, I wanna see you making a game of THAT quality in a few months. He's just one developer, and he said his health wasn't the best last year. Last but not least, he made the change from A6 to A7, what, depending on how much code he already had, can be a really huge step. I'm looking forward to new screenshots and gameplay footage and I'm sure he won't dissapoint us.
Posted By: DoC

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/20/09 14:34

naja man muss nur wissen wie mans gut verkauft -.-
Posted By: PlaystationThree

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/20/09 14:44

wow this thread has been going on for 3 years now 0_o
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/20/09 17:56

@ Doc this thread is completely in english so don't write any german, I understand this stupid comment but others don't,stop spaming this thread. Maybe you should write your statement again so everybody can read it because Iam not here to discuss my health I am here to show this project.

@the_clown for anything that is not related to this project please pm me or email me.
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/21/09 13:25

yay, welcome back! can't wait to see some more progress on this project ^^

btw, don't you have a bigger screenshot of that marine? i'd love to see the details...
Posted By: the_clown

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/21/09 15:21

Originally Posted By: achaziel


btw, don't you have a bigger screenshot of that marine? i'd love to see the details...


All of the screens he posted have been minimized, they were much bigger. I think the forum is the guilty one.
Anyway, I thought the player's going to actually play one of the "bad" guys? Did you change that, sebcrea?
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/21/09 18:08

Well actually the second mission is very open so you can choose how you want to play, on the other hand here are also major bad guys that control technology and thats one of them.
Posted By: achaziel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/21/09 20:15

sounds interesting. can't wait to get my hands on a demo as soon as you're publishing one.
Posted By: the_clown

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/22/09 12:57

Oh, alright, so you kind of choose whether you want to be bad or good, like in some RPGS? That's interesting!
Posted By: Dark_samurai

Re: "Lived" FPS Game by Alienpac Software(Screens) - 04/22/09 15:02

It would be interesting to see something of the gameplay. Currently it looks more like a collection of art, than a game.

But the art looks really professional!
Posted By: darkinferno

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/08/09 14:47

post deleted
Posted By: aztec

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/08/09 15:23

Originally Posted By: achaziel
sounds interesting. can't wait to get my hands on a demo as soon as you're publishing one.

yeah I also really would like to try this one if it comes out because the screens look so awesome.

regards

Aztec
Posted By: darkinferno

Re: "Lived" FPS Game by Alienpac Software(Screens) - 05/15/09 22:16

be careful with your transit to third person, games tend to lose immersion when in a third person view... plan it well... smile..
Posted By: darkinferno

Re: "Lived" FPS Game by Alienpac Software(Screens) - 02/27/10 15:24

am i to assume this project is dead? am interested in a collab, will send you a pm
Posted By: lostclimate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/07/11 02:08

:'(

just grinding some xp for my necromancy skill...

I miss this project, anybody see anything related to op or the state of the project? I know its probably dead, but just wondering if they ever did switch engines, if so how far they got, and finally are they working on anything else?
Posted By: Hummel

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/07/11 02:55

sebcrea is working as professional modeler as far as I know...
Posted By: 3run

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/07/11 18:47

This one was one of my favorite projects! I'm really sad to hear that it's dead frown
Posted By: ratchet

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/07/11 21:38

That's really sad, but another really promising recent game
project seems to follow the same way frown



Too sad it was really good (i've also done a scorpion model for free to push up the game) !

Perhaps the authors, the 2 guys are busy in the real world ?
what i understand a lot laugh !
Posted By: lostclimate

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/07/11 21:42

no offense to peitro, but lived i thought was much more visually spectacular. dont get me wrong the modern wasteland does look good, but there is an obvious difference. but then again that can also be chalked up to being needed in a fps more than a rpg.
Posted By: Machinery_Frank

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/08/11 15:59

Last time I talked with Sebcrea he worked on Risen 2 (a professional fantasy RPG game with an additional pirate touch).
Posted By: ratchet

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/08/11 20:45

no offense to peitro, but lived i thought was much more visually spectacular.

Well it depends on people taste. But Livded like already said have no level design, only some good 3D models put here and here !
Some really good model weapons,i think that's the point that
impressed some people. Some one or two good car or house , or specular normal maped plants.
Anyone could take great 3D models and put them together.

But no real game scene with living details etc ...all the screens are really empty, except the first ones, but in these the level is only like rusty blocks, nothing really functionnal or with life !

I don't want to be crude but, juts look at the scene, the Weapon is the thing that impresses, the rest is realli flat without life and level design !


another example of copy and paste great 3D models :
the floor is a simple texture : looks not good indeed !


Another example : the weapon is the main thing that attract all the attention :
Where is the level design , it's empty, only the weapon looks great, anyone could show such good 3D model with A8 and do such simple empty cene ?


Sorry but i really prefer Wastelands remake laugh

Juts my personnal taste and point of view !
Posted By: sebcrea

Re: "Lived" FPS Game by Alienpac Software(Screens) - 07/09/11 15:44

Oh, nice to see someone who is still interested in my old game project laugh. Unfortunately I have no longer time to work on such a big project.

I was thinking about using A8 Engine to create something small, but to do that I mainly need to focus on the professional work.

I worked on "Risen 2" (Pirahna Bytes) last year for about 7 months and Iam currently looking for freelance work.

PS: I will update my freelance profile (Jobs Wanted) very soon but feel free to visit my website.
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