RPG MP Project

Posted By: ShoreVietam

RPG MP Project - 05/10/06 20:02

Hello again!

Last sunday I startet making a new MP system.
This time I want to make a plain RPG System close to the old Ultima Online System.

I want to implement the following features:
- Movement
- Names
- Textbased speech
- Simple meele combat
- Simple trading

Optional stuff:
- Login into an character/ accoutn
- Going into houses

Just a few minutes ago I finished a movement system that's smoothed out better than the western shooter smoothing.
The smoothing can even be adjusted through defines.
But I still got some problems with the names, but that's maybe a problem of the entity strings. It seems that they soemtimes are sent to the wrong entity (waht shouldn't happen with send_skill() ).

However this shall be a plain version in the furture as the features above state so that everyone here can use it as a basis for own MP RPGs.
This time everything in the code will be in english, that means comments and function names.

But it may still take some time since I always have to publish it, start the server and one or two clients what really takes some time for testing...

That's what it looks like when I'm testing:
The numbers (2.1 and 0.5) are the time passed since the last update from the server in ticks. The rest may be not that interesting in a picture without motion.






Posted By: ulf

Re: RPG MP Project - 05/10/06 21:18

very nice! keep it up shore, we need more mulitplayerprojects iam looking forward to any news regarding this. good luck!
Posted By: PHeMoX

Re: RPG MP Project - 05/11/06 18:24

Hey Shorevietam,

How did you do those tests with running 3dgs more than once on one pc? Looks pretty interesting..

Cheers
Posted By: Wiz

Re: RPG MP Project - 05/15/06 12:59

@PHeMoX It's just to start multiple versions. I used to publish one and use that one as the client, while I used the IDE to produce the server.

Nice to see someone working on MP!
Posted By: ShoreVietam

Re: RPG MP Project - 05/15/06 13:42

To run it multiple times I publish it and start the server and clients by batch files.

IMPORTANT!!!
Do NEVER EVER mix up published and development versions they are not compartible and you'll not know what happens in game!!!



I just finished the movement code (which is quite good I think), a few days ago I made a meele attack system (no stats used yet, only attack recognition) and a few hours ago I made the name and message system.

Thus I could now implement something like status values (strength, dexterity ect.) and maybe a simple level up system or changing weapons with extra weapon models or stuff like that.
If you have a specific "request" on what's important just tell me.

So that's what it looks like so far (I think I'll upload a first version soon):








Posted By: Gafgar

Re: RPG MP Project - 05/15/06 15:03

GRATE!
I LOVE... no no… I LOOOVE ULTIMA ONLINE! The best MMORPG so far... ^^
If you need any help i would be glad to help... Maybe i am not that skilled in all areas but i would be glad to help in some way^^ and design items and so on...
I am finishing school soon so i would be able to have lots of free time
I have promised one more to help with modelling and so on... nut i would not be a problem at all ...
Just so you know ^^... and KEEP UP THE GOOD WORK! I LOVE THE LOOK OF THIS!

(I have a brother that know a little 3D to and still plays UO… He would be glad to be able to do something to a project like this…)

but I don’t know if you are planning on making a whole game or not.. but would be fun any way


(Do I sound desperate? )
Posted By: Helghast

Re: RPG MP Project - 05/15/06 15:48

question, as it looks all great, how does a game handle with a huuuuge level, would it update every position of players around, or just players that are nearby ?

I've been strangled with this too while i was making an MMO in Flash..
though how i solved it, i parted everything up in areas, which then are stored in a variable, and only loads the stats of people in the same area, maybe you could do this the same with an invisible block, and use c_content ?

just a suggestion, offcourse this would involve a lot of them setups, but if it speeds up the game

regards,
Posted By: ShoreVietam

Re: RPG MP Project - 05/15/06 16:02

It is not possible to send skills only to specific players.
If it was faster depends on the engine and I don't know how it works.

If it sends like:
Datapackage: Adrs1, Adrs2, Adrs3...

It was faster than sending everyone specific data.

However lateron I plan to implement the dragonrise sector system so that nearly every level object is a local entity.

To save eprformance for the poor little computers only players/ npcs in a specific range will do anything even if they (of course) recieve the data from the server.


I don't really plan making (another) big project.
I just wanted to make a working UO-like MP sys with GS once..
And since there are a lot of people around here that always wanted to make an MMO game I thought I could make one with the basics so that a lot of different games could be made out of it.

So I try to concentrate on the techincal parts and won't implement a complex game system, that's up to the developers which use it later.
However I think I got I quite well movement this time, even with only 4 updates per second I got smooth movements and player rotations.
As in UO you can type emotes like ": laughts" as seen above, but I got some problems with the name handling at the moment.
When player log out and others in again the names aren't updated by some strange unknown cosmic reason..


One question on houses:
Would you like that houses can be entered direct like in ultima online, or that houses have an seperated interior like in Ragnarök online for example?

Edit:
If you think I should have some specific items or sprites (for effects) in it you can make some of course Gafgar.
But I think I should do the coding part by my self!




Posted By: DoC

Re: RPG MP Project - 05/15/06 16:45

machste des als open source ? wäre hammer ^^ sowas braucht man einfach immer
Posted By: ShoreVietam

Re: RPG MP Project - 05/15/06 16:50

Jup so wie der Western shooter, nur dass es wesentlich weiter entwickelt ist.
Posted By: Gafgar

Re: RPG MP Project - 05/15/06 21:25

well ^^ i love to make sprites and 2d art to ^^


The house thing.. It would be fun to see the house inside though a window or look out trough a window... but it would be lees items for the network to handle and easier to script if the inside was in a separate “world”...
I would love to have it al in one world but can get pretty hard? >.<...

are you going to have some example skills and example items and a example house to by and use before you give away the system?
Posted By: ShoreVietam

Re: RPG MP Project - 05/16/06 07:03

That's true, houses as "seperate worlds" are easier and save performance in the "normal world".

If you have a small house you could show or send it to me? (otherwise I'd take one of Dragonrise's houses)
Posted By: TheExpert

Re: RPG MP Project - 05/16/06 09:33

I've played and old demo it was really cool , and good graphics.

Your character models looks very good.
The good thing with that style of game : caus of distant camera ,
you don't need to bring as incredible amount of detail as for example
Oblivion characters on textures and models , so it saves lot fo time
to do other things and concentrate on gameplay, levels : )


What have happened to vain RPG ? it was also very good , that's sad
caus it had all necessary things and running: dialog, combat, customization
wearing etc ... ?

I hope to see a future demo of a complete level.
I'm sure you can make something commercial , even if not quality of Never winter nights 2 , with your own system , originality in levels etc ...
and story , atmosphear it would make the difference

I have begun a tile 3D system on 3DGS like in Dungeon siege game,
only near tiles are displayed with their objects like trees, grass etc ...
It's the way to go to create very quickly levels.

I always found your game very cool and good.
Keep improving, growing it up.
Posted By: Gafgar

Re: RPG MP Project - 05/16/06 11:50

Hmh... well.. a house like them in UO would not be that hard.. I can maybe make one now ^^... i suppose a small house would be best to begin with?
Posted By: ShoreVietam

RPG MP Project - 1st trial version - 05/16/06 15:31

Yes something like that ^^


I just got some string problems solved and thought I could come up with a first trial version.

There is still missing some redundancy data transfer blocking when values have not changed but that'll follow.


So what can be done yet?
- Walking around by right-clicking, the distance of the coursor to the plyer defiens the speed (quite smooth I think)
- attacking the enemy by double clicking him and walking into attack range (he won't die yet)
- talking by typing messages after pressing enter
- emoting by starting your speech with ": " (double point + space)
- logging in/ out and giving in your character name
- stats panel by double clicking your character (stats are just set to default values yet and have no further use)
- Code prepared for yet 10 players, can be expaned but since I only got comemrcial even 10 is more than I can support, that's why I included the WMP file of the level, so if someone with a prof version wants to compile it for more players....

MMORPG.exe - selfextracting WinRar archive (1.7 MB)

Yesterday I wanted to test it with a friend and we couldn't connect to each other, I don't know why, no server could be found...




Posted By: Samb

Re: RPG MP Project - 1st trial version - 05/16/06 18:46

OMFG that is just great ^^
maybe you didn't forwarded a port so your router or firewall blocked it?
Posted By: BoH_Havoc

Re: RPG MP Project - 1st trial version - 05/16/06 20:50

alright, i set up a dedicated server to test

just add "-ip eddis-wurstbude.ath.cx" to the "connect to session.bat" and your in ^^

RPG.exe -black -cl -tcp -ip eddis-wurstbude.ath.cx

server is up 24/7

now somebody compile this with the pro vers and we can have a stress test



looking forward for the next version of your project
Posted By: Bot190

Re: RPG MP Project - 1st trial version - 05/16/06 22:27

ive connected it is awsome
Posted By: LordRathan

Re: RPG MP Project - 1st trial version - 05/17/06 04:13

Nice. It works fine for me. Keep it up.
Posted By: TheExpert

Re: RPG MP Project - 1st trial version - 05/17/06 09:10

You could avoid double clicking to attack a monster ?
why not just a click : if the ray collision hit a monster than your character
would attack it,
and if you would click elsewhere your character would go to the clicked place.

And why not , a let your character continue fighting automatically once you have
clicked on a monster.

Another idea for later :
You could also copy some mmorpg interfaces and have menu icons for special powers that would replenish as time pass
Posted By: ulf

Re: RPG MP Project - 1st trial version - 05/17/06 11:05

very nice work! i tested it this morning with eigen and another guy from the forum.

some times it lags like hell for me. maybe this is because of the server from havoc?

i also noticed some animation problems when the character moves up the stairs. also when another player attacks the skelleton the numbers are not relative to the skelleton they fly wild around the screen if you move.

i think if i remember right i had constant up and download around 1kb average.

when you ask what you should implent too i would say a simple inventory, skill and cast/ability system would round things up.

great work keep it up! i hope this gets more ppl over to the mulitplayer forum
Posted By: ShoreVietam

Re: RPG MP Project - 1st trial version - 05/17/06 11:35

Hehey wait for me guys!

@TheExpert
As said before it's a close to UO system.
If you want a single click just do it then, this is not up to me.
If you want the left mouse button for walking just replace mouse_right with mouse_left in the player function, just as you like.
And in fact the character already does continue fighting, even if you walk away he'll recognize the last attacked enemy and continue attacking when he's back in attack range.

But maybe some kind of special attack/ spell should be in there so that the basics are predone, right.


@ulf
The animation problems at the stairs are described simple:
The actor has to pass the height distance end thus may get across the run-speed border and switch into run mode for a moment.
You can avoid this by making passable stairs with a flat collision block in it.

The damage numbers are just printed with draw text thus they have no connection to the object they originally come from.
That could be made, but you could as well create number-sprites (like I did in dragonrise) which may look much better than simple drawn text, and they'd be just around the position they should be at.



Oh and:

Thanks for hosting the game BoH_Havoc!
Posted By: BoH_Havoc

Re: RPG MP Project - 1st trial version - 05/17/06 13:37

hehe np ^^

as for the lag: I have no lag at all when i play with a friend on the server. (and no, the server is not on my home pc, it's located in a large hall somewhere in germany (*gollum = on* i wont say the city...i don't want you to steal my precious root server...my treasure *gollum = off*) Counterstrike, serious sam, ventrilo etc. dedicated servers are all working without lag, so it has to be either a game issue, or you where downloading something and forgot about it?

I have a question though: are you going to use a database like mySQL, to store items,player attributes, player location when loggin out etc. or will you use a "3dgs integrated database"? Or will you use no db at all so everything is stored at runtime and will get lost when the server restarts?

[edit] huh? i just connected, and now there a 3 playeravatars standing around...all of them have a 0 at their legs. whats that supposed to mean?
Posted By: EpsiloN

Re: RPG MP Project - 1st trial version - 05/17/06 13:49

ShoreVietam , this looks very good I like the fighting system , I havent played UO , I havent seen it too , but this looks very good keep working on that...btw , I couldnt open the stats panel , and I didnt saw 'on_key' or something in the scripts to open it , have you made that already or ?
I have a feeling that this MP project will become a game very soon

ulf
"i hope this gets more ppl over to the mulitplayer forum"
about me I could have been on the mp forum for a long time if someone wanned to help me understand how things work in mp , but because everybody has his own project and doesnt have the time to help me I'll be on singleplayer , and I think that this isnt only with me...but , I hope you're right , I dont see more than 1/2 posts per day in the mp forum it looks sad.
Posted By: ShoreVietam

Re: RPG MP Project - 1st trial version - 05/17/06 14:34

You're right, it is no issue of your server.

I think I just fixed this problem.

I know, those actors are from me... I think something crashed... oO'
If an object as a "0" above his head it means that this object has _no_ character value, thus if it is a player model it hasn't get the data from the server...

I won't use any database, a textfile based save/ load system is easy enough to make.



to open the stats panel you have to doulbe-click on your character within 5 ticks, there in no on_something to open it.
It looks not that interesting:

Posted By: Shinobi

Re: RPG MP Project - 1st trial version - 05/17/06 15:52

Good work ShoreVietam , we need more Multiplayer Projects
I also like your Wild West Multiplayer Game.


P.S. Weiter so und vergiss nicht alles gut zu kommentieren
Posted By: ShoreVietam

Re: RPG MP Project - 1st trial version - 05/17/06 16:12

I try to comment everything important but I already got the response that it is not good enough...

So if guys have any advice on how I could comment it better I try to do so.
I don't know who already took a look at the code but it seems to be hard to understand for some, so if you have any request about something to document and/ or how just tell me.

In the end I don't want that it is no use to anyone because it's too hard to understand.
Posted By: HPW

Re: RPG MP Project - 1st trial version - 05/17/06 16:24

You could write a step by step tutorial.
Posted By: ShoreVietam

Re: RPG MP Project - 1st trial version - 05/17/06 17:30

What do you mean by "step by step"?

This is a code skeleton for MP projects, thus others continue developing with it (maybe).
It is not like some kind of MP tutorial. :-/
Posted By: HPW

Re: RPG MP Project - 1st trial version - 05/17/06 17:38

I mean you could write a Document and explain a function (how it works and whether it's for client or server) and after this explain the next function and so on.
Posted By: Gafgar

Re: RPG MP Project - 1st trial version - 05/17/06 23:48

Sorry that i have been taking that much time... but my days are really full thanks to my school... but i have just the texturing left now... maybe you can use a temporary house and get this one little later? ^^

(402 triangles)

Posted By: DoC

Re: RPG MP Project - 1st trial version - 05/19/06 14:30

hehe very cool ... shoreVietam wennde 3dmodel oder sprites brauchst ich bin dein Mann ^^... will ja auch das des ne gute "template" wird da ich an sowas volltests interesse habe und schon lange sowas suche ^^aufjeden muss nen account/login tool her was den char auch speichert und maybe wie bei ragnarok so emote smilies wenn man z.B. /no1 oder so eintippt das dann einer mit daumen hoch (smilie) über den kopf schwebt kurz ^^...nur so ne kleine idee ^^ aber sehr geil immo scho^^
Posted By: ShoreVietam

RPG MP Project - 2nd version - 05/21/06 06:56

Hello

I got the next version right finished with the features that I wanted to implement until this morning.

Without talking too much, new features:

- Teleporting (entering houses for example)
- Step Sounds (should work now, fully local)
- Basic construct for design objects (smoke-object included)
- Stats transmission (server->players)
- Character save/ load (giving in the same name as before loads the previously created character)
- Movement lag fixed (I think)
- Server shutdown across the game network


That's how it looks like:


MMORPG.exe - selfextracting WinRar archive (~2.4 MB, wmp included)

If you were so kind to start the new version on your server BoH_Havoc?

The manual will come later, I think it only makes sense after a certain point when there is not so much left that can still change.




Posted By: Michael_Schwarz

Re: RPG MP Project - 2nd version - 05/21/06 11:22

Lol, intresting that you had the same Idea as I did when the server will shutdown.


Anyway, nice to see your project coming up!
Posted By: ShoreVietam

Re: RPG MP Project - 2nd version - 05/21/06 11:43

I swear I already did this days ago!!!

No it simply has to be, the players have to be noticed somehow.
If the game just quites they'll think "Huh!? WTF!?"
Posted By: BoH_Havoc

Re: RPG MP Project - 2nd version - 05/21/06 16:16

sweeeeeet candy

server has been updated.

btw: you should add some kind of version check in future releases... at the moment you can connect to the updated server with the old client and a "0-Player" is created


keep up the great work, im really looking forward to this
Posted By: LordRathan

Re: RPG MP Project - 2nd version - 05/21/06 18:25

You could make the house transparent if the player is behind it.
Posted By: ShoreVietam

Re: RPG MP Project - 2nd version - 05/21/06 19:52

Yes you're right about the version check.


Transparent houses can be done by anyone, as well as rotating the camera.
No multiplayer script is needed for both of them.
(nevertheless it is part of the wmb thus it had to be a map entity or model so that it was able to blend it out)
Posted By: DoC

Re: RPG MP Project - 2nd version - 05/21/06 19:54

seeeehr geil
achja was ich noch geil fände is halt wenn man noch so seinen char bauen kann und halt nen pw system ^^ und maybe das man vielleicht am anfang fest legt ob distance waffen oder nahkampf waffen so als kleine job wahl ^^ nur so als idee ^^... aber sooonst echt das coolste hier ma wieder... respekt respekt...^^
Posted By: PHeMoX

Re: RPG MP Project - 2nd version - 05/22/06 01:33

Quote:

Lol, intresting that you had the same Idea as I did when the server will shutdown.


Anyway, nice to see your project coming up!




A lot of games have this, but most of the time it's when they are going to change the map, but not when shutting down the server, that'll just freeze the server's activity and will continue to let the player walk around while local functions just go on ... Yep, a 'warning we are shutting down the server' message is a good thing to have. It get's pretty annoying pretty fast when you can't open doors anymore because the server is down and you need some time to figure it out ,

Cheers
Posted By: EpsiloN

Re: RPG MP Project - 2nd version - 05/22/06 02:49

you should make entering the house when clicking on the door or something like that it will be easyer to get in or out...
Posted By: ShoreVietam

Re: RPG MP Project - 2nd version - 05/22/06 11:38

When you like to click on the door just change the event trigger in the finished version.

There are a thousand design issues, one like this, other like that.

It is not up to me to change the running code all the time, because this and that may be better like that.

Finetunig can be done by anyone who likes to do it this or that way later.

Espacally when it is no multiplayer problem any more.
Posted By: ShoreVietam

Re: RPG MP Project - 2nd version - 05/23/06 20:01

Samb took some time to make a few modifications and played around with the structure that's already build up.

He sent me that picture with switchable "campfire":

Posted By: DoC

Re: RPG MP Project - 2nd version - 05/23/06 21:05

great but it need more charakter selection
Posted By: Samb

Re: RPG MP Project - 2nd version - 05/24/06 01:32

no problem.. everyone who knows how to use c-script can do that:

Posted By: ShoreVietam

Re: RPG MP Project - 2nd version - 05/24/06 06:25

There will be only one problem (but not MP as well).

The models should have their 1st and 2nd vertice at the right and left hand so that the functions can be normalized.
But I think I can do that for a few startup models.

It was nice if someone wanted to share fantasy characters or some weaponary/ items for the project.
Posted By: DoC

Re: RPG MP Project - 2nd version - 05/24/06 08:16

hmmm... well i can give you some weapons and models from Legend of negastivo for template....but by the charkater creation its better to make some heads and for a rase/klass like in world of warcraft that would be REALY cool if you can import this for me it will be a great help to realise a good MMorpg... because ...well okay its only a little projekt..but the people have more fun with different looking skin/models/heads... if you need some one i can make in the next days some models and for every characterclass 2-3 heads... very simple models only for template i mean... write me on if you think thats a cool idea and you want make it .. I help you by modeling and you me by script that.. and his help the communitiy, too.
And one other thing... thats with different weapons range/distance weapons and so on? maybe for like a Bow oder something... if you need models i make it , no problem ... so we/you can make one of the greatest template and Im sure that someone like Samb help by it.
think about it and than write me

cheers, DoC... XD
i hope someone can read my bad english XD
Posted By: DoC

Re: RPG MP Project - 2nd version - 05/24/06 14:46

hey and one thing too^^... I had make yet 2 .tga for emotes... happy and sad... so and my idea is if you press return and write "/happy" or "/sad" that this tga is show like a comment over the players head...how can i do it?
Posted By: ShoreVietam

Re: RPG MP Project - 2nd version - 05/24/06 14:52

The necessary Object_Data_to_Server system is not implemented yet.

But it will be within the next days since it is necessary for the inventory system, otherwise you wouldn't be able to pick up items.

I really have to make a manual after that.
Because the systems are really nice to handle if you want to make new stuff.

You just have to define a new _Object_ID and add the objects function. With the _Update_Flags you can just set everything you want to have sent to other clients.
Posted By: Samb

Re: RPG MP Project - 2nd version - 05/26/06 03:31

ok. now I set the move functions to C move. the house is a MDL. the roof is a MDL and the door. the roof turns invisible if the mouse touch it (not a good idea because you cant touch things inside the house...). the door works like the latern and firecamp. it sends just a "0" or "1". the rotation is clientside.... yep thats my current status ^^

Posted By: NameX

Re: RPG MP Project - 06/01/06 09:46

Really very nice, great project!!!
You can send the files ".wad" used ???

rhafael_sr@hotmail.com
Posted By: ShoreVietam

Re: RPG MP Project - 06/01/06 10:29

Just select "update entities", otherwise you'd build a whole level nevertheless?
Posted By: Bot190

Re: RPG MP Project - 06/01/06 10:56

were can i get the new project? it just says no id even though i typed a name.
Posted By: ShoreVietam

Re: RPG MP Project - 06/01/06 17:50

It seems that some people logged in with an old version because there are some player models with ID 0 around the fireplace within the ground.

Until the next version it'll take some time since I want to complete the inventory/ item pickup/ enemy smackdown + item-drop systems. (thus some things to be able to test item/ inventory stuff)

But amazingly the server is still up even after some players ran into it with the old version...


The actual version I'm developing at the moment already has a version check build in.
That means you'll get noticed when your version is out of date.
If you have such an old version that does not even have a version check system (like the one running on BoH_Havor's server) and you try to log in the server gets kind of... nasty...
He'll just remove your player model which causes your local game to crash (empty pointer).
But it was the only possibility to keep old versions cut off from newer ones...


Nevertheless I was able to log into BoH_Havoc's server and walk around.
Posted By: Bot190

Re: RPG MP Project - 06/01/06 19:57

sorry i hade to update it. but anyway i cant wait for the next demo!!
Posted By: DoC

Re: RPG MP Project - 06/01/06 21:32

shoreVietams thats why you always make good thinks ^^... say if i can something do for you ^^
Posted By: DLively

Re: RPG MP Project - 06/02/06 18:24

Quote:

It seems that some people logged in with an old version



can this be played online? LINKY?

Also, what are your modles pollycounts? I can help make some characters and weapons if you like. just give me a "expected" pollycount, and ill see what I can do. PM Me if you want some help.(IF you do PM me, give me detail of what i should make...)
Posted By: ShoreVietam

Re: RPG MP Project - 06/02/06 19:44

Just connect to:
"-ip eddis-wurstbude.ath.cx"

But at the moment I don't have any time at all to do something... term exams and so on you know...
Posted By: BoH_Havoc

Re: RPG MP Project - 06/03/06 00:17

here's a .bat file for the lazy

just put it in the game's folder an run it.

connect_to_ewb.bat (rightclick -> save as)
Posted By: EpsiloN

Re: RPG MP Project - 07/09/06 20:04

Quote:

But at the moment I don't have any time at all to do something... term exams and so on you know...




It looks to me like Samb continued the project I hope someday this will be easy to use templates but so far , too complicated for me to read (or maby I'm just lazy)
Posted By: ShoreVietam

Re: RPG MP Project - 08/09/06 10:02

I think it may still take some time.
At the moment I'm in Inventory development, it's already possible to shift items around and equip a weapon, armor and two accessories or throw items on the ground.

But sometimes the inventory isn't send correctly to the client because the server itself resets the skill values after reading the cahracter file and before sending the data and I'm totally clueless why his happens...




Posted By: Germanunkol

Re: RPG MP Project - 10/14/06 17:18

Hey... wow! from what I can tell that's a pretty good MP system great work. I was wondering: Are you gonna make some sort of documentation to the thing acctually explaining the basics of the system? That code is LOOOONG and trying to understand all of it, I'm having a pretty hard time. Some parts are just a bit complicated and I don't understand it all just reading the comments... But I'm very interested in the topic... O.o a small text file explaining the basics of your system might help a lot...

Thx for sharing this project... I'm truly amazed...
Micha
Posted By: Bot190

Re: RPG MP Project - 10/16/06 22:36

just wondering are you working on this still?
Posted By: ShoreVietam

Re: RPG MP Project - 10/21/06 12:35

I have no time.

Not for GS at all.

I started a job education after leaving universitsy after 2 years and my browser game and a commercial php project are sucking off all my time.

When I finish it one day there'll be a documentation for sure.
Posted By: Bot190

Re: RPG MP Project - 10/21/06 14:50

dang that stinks... you were a good help to all of us.
Posted By: Germanunkol

Re: RPG MP Project - 10/24/06 20:49

All right... thank you! Hop you don't have too much to do and still have time for hobbies (3DGS ^^)... good luck to you!

Micha
Posted By: ShoreVietam

Re: RPG MP Project - 11/03/06 19:53

One important question to you guys:

How Important is this project since I'm still developing with A6.31.4 and I still do not want to upgrade?


(I have no Idea how Multiplayer in common changes at the moment)
Posted By: EpsiloN

Re: RPG MP Project - 11/03/06 20:32

There are some tutorials on how MP works (I still couldnt understand it after reading them all twice) so , I think this will be a very useful example (and perhaps a template) for all to see it in action. Isnt that important ?
Posted By: Gumby22don

Re: RPG MP Project - 11/04/06 08:04

I think its a really good project - I'll be working on a project that's closest to a multiplayer RPG than anything else, so I'm trying to find examples and problems other people have faced before building my game from scratch.

My vote is that someone keep up the good work and make an official, commented mp RPG template.

Don
have a great day
Posted By: oriongu

Re: RPG MP Project - 11/14/06 07:43

I thinks alot of people would be gratefull if you continued your project. Even if the code is in a6.31.4. Doing a small mp project at the moment , it certainely would have help having an template Mp RPG.
Posted By: Bot190

Re: RPG MP Project - 12/29/06 15:13

are you going to start working on this now? i ask because you seem to have free time.
Posted By: ShoreVietam

Re: RPG MP Project - 12/29/06 16:40

I have to disappoint you, but there is no time for this.

Next week my holiday is over. I used the first week to complete the new server for my browser game, this week I'm working on a staff administration system, I use some free time to make stuff for Dragonrise, which are the effects.

At the moment I want to continue with Dragonrise, but there's not much time.

I think it'll still take a while until I'll continue, sorry.
Posted By: Bot190

Re: RPG MP Project - 12/29/06 20:19

ok. i do like the effects your doing for dragon rise.
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