MONSTER MINI MAYHEM - Demo Ver. 1.0

Posted By: sPlKe

MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 00:29

here it is, the very first monster mini mayhem demo.
before i upload it to the website, i let you donwload and try it.

gameplay is simple:

WASD - move
Mouse left - attack
mouse right - scare
AD select character in menu
WS select player skin in menu
Mouse: chose buttons
ENTER - accept character

the demo time is 5 minutes per character. after the time ran out, the ggame will quit. maybe you post your score here?

Known bugs:
some objects bleed
lucy doesnt hit anyone when attacking from down under
franky sometimes doesnt attack
you can still pass armstrong because he is still a little slow
lost energy wont be restored with a restart, but the player will have energy

if you run into more bugs, please post them here^^

credits:
idea and concept spike
basic codes AUM
characters: spike, kevin, azurite
models: JarrJad, Spike and Ackenx Unlimited
textures: golgotha
graphics: spike
debugging (so far) and additional coding: Firoball, Gnometech, Christian__A
music and soundFX: spike

the textures and some model skins are still not complete. however, this will change during the week and i hope to make the demo public within the next two weeks.

any help is apreciated, so if you have something for me, go ahead^^

where to download the demo?

HERE!!!!!

I HOPE YOU LIKE IT^^
Posted By: mk_1

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 01:12

Das Spiel läuft mit geschätzen 4 fps und irgendwas sagt mir, dass es nicht an meinem PC liegt (amd64 3800+ DC, 1 GB ram, GeForce7900 GS). Gibt's das Spiel auch mit einer neueren Version?
Posted By: Trooper119

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 02:07

The Demo was pretty solid, nice job mk, the graphics were good. A couple things I felt hindered me was:

1. The camera, the angle I think was to shallow so objects were blocking it.

2. Blend the fighting and movement animation, don't stop your player to attack your foe

3. This all depends on how far you want to go with the game, but as a last input to finalizing the project, input a small little story on why your scaring the snot out of people and then beating them to a pulp, I almost felt bad for the guys (just kidding)

4. Have fun with it, nice job on the demo though
Posted By: sPlKe

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 07:57

to MK: it must be your PC, because i have at least 45FPS on my amdxp 1.6 ghz with my old geforce 5200fx and 512 ram-.-

to trooper:

ill correct the first tow issues, and about the story: i already have one...

about the camerea in issue 1: ill fix this, but the angle stays^^

COMEON GUYS... 75 views and only 2 replies?
i can see i have 84 downloads and im pretty sure 50+ of those are from you guys, so please dont be lazy, tell me whats wrong...
Posted By: Anonymous

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 08:49

Hi!

What I like:
- the models of the main characters
- the leveldesign looks nice to me
- the ai of the antis is easy but ok
- the menu
- the music
- that a further game has reached a presentable state (congratulation!)


what I don't like:
- the gameplay (sense of the game) [it's just a sensless slaughter ]
- the controls (use also the cursor-keys, turn the actor with the mouse, fighting & running should be possible at the same time!)
- the camera (make a better 3rd-person view?)

It's a nice game at all.
I admire your work!


mercuryus

EDIT: PS: runs with good performance on my poor laptop.
Posted By: mk_1

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 08:55

Compile a 6.40.5 version with dx9 shaders please.
Posted By: sPlKe

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 11:05

i cannot compile a 6.4 version, but those are dx9 shaders...

i dont have the 9.4 yet since its not compatible with my levels made in 6.31...

im sorry...

tell me your exact specs and ill test iton a similar system. i wonder whats wrong though, i jsut tested it on the PC of my sister, its a pentium 3 800mhz with a noname graphics card and it runs smooth (but without shaders) at 30-40 fps...?

about the sense of the game:

as said: story is there, jsut not included in the test demo. the test demo is for gameplay testing only...

the camera will stay this way, but it will be a little better with the view in the finalversion, when things that block the view turn transparent.

animations are already underway...

english language version will follow too...

edit: controls: the controls will be overworked, sicne this is the issue i got most. ill add a keyboard only variante and arrow controls, and maybe even a configure control system^^
Posted By: cartoon_baboon

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 11:30

Pretty funny.

Thing I don't like:
- Kevin and to a lesser extent jack seems to walk in slow motion
- For a game that's all about slaughter I'd like to see nicer blood and perhps some limb loss
- Pinball AI of characters seems somewhat odd
- Characters (main characters and victims)seem a little dark

Love the style of the characters and it looks like it's gonna become a pretty cool game!
Posted By: sPlKe

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 11:44

good points.
kevin and jack need to walk in slow motion, because they are stronger than lucy^^
the enemy AI is equivalent to their real life counterparts-.-
its actually not a slaughter game, its a fun game. no more blood
the darkness setting is somethign i noticed too. i will work on that^^
Posted By: ZZZgames

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 12:31

Hi.
I have 25->40 FPS in the levels of Lucy and Kevin but i have only 8->12 in the level of Jack.
I can see the gameplay is kinda original and well thought but i just cant play to this game..the monsters scare me .

Just kidding ...No,in fact i dont like the fact that "enemies" cant defend themselves and strike back...Actually i dont like the slaughter thing,i dont like slaughters in general thats why i cant enjoy this game...
The scaring animation of Jack is cool and funny ...
Also the game is too dark .My contrast and brightness are set to the max but its still too dark...
Posted By: mk_1

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 13:27

I played another game before and it seems that gamestudio can't use the graphic memory after playing it. I've tested it now.

Controls are horrible, animations are strange, gameplay is boring (yet).

Characters are really cool. I really laughed when Jack lifted his pumpkin head. Environment is pretty cool (except much too green pumpkin...Blätter? it's a toon game I know but this color is too strong).

Hope this's going to be a real fun game.
Posted By: sPlKe

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 14:23

yeah, i found that with the video memory strange too.

well,a bout the controls, see first page, gameplay and other issues:
enemies can defend themselves, but not yet. theyßll do this in later levels. also, in later elvels you may not kill everyone. you have to use the scare ability to get rid of them and get the score. bonus items will be in the next demo, coming hopefully this weekend, where a few features mentoined will be implemented^^
thanx for the critics thus far, and be sure to look forward to the next version, where we have already planend and implemented a few cool things^^
Posted By: Bazje

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 16:31

I do not like:
- no gameplay, only slaughter. Make some missions and other actions than fighting, or more fighting moves.
- You can only move to 8 sides. I do like it more when you can move free.
- If you attack you can't walk. When I'm following a person I want to kill and I click the attack button I stop while the 'enemy' is walking further. This way it is way too hard to stab someone in the back. Atacking and walking have to be done at the same time.

i do like:
- the cartoonish look
- the characters
- the music + sounds
- the level design

...so actually I like the design of the game, but I don't like to play it.
Posted By: FBL

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 21:03

I actually find it very funny that people demand the kind of controls which were criticized when I released the demo of my game. I guess there is no way to get controls right so everyone is satisfied
Posted By: cartoon_baboon

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 21:15

I quite like the controls, really Gauntlet like!
Posted By: lostclimate

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 21:37

there is only 2 problems really, the stopping for attacks, and the fact that the floor and outside walls do not match that cartoon theme in the least, other than that, good job, oh and the ahhh aiees and stuff need to have there volume slider seperate, cuz they seemed a little too loud compared to the music for me
Posted By: sPlKe

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/18/06 22:34

the music is meant to be more silent thatn the sound FX.. and the textures will change, same goes for the attack problem^^
as said, ill do my best^^

@rincewind: that is the use I have in this world.. statisfying people who deserve it...
Posted By: ZZZgames

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/19/06 00:32

The controls are correct,no problem for me.

@Firoball ,if you are talking about your game "4 little warriors", i must admit the controls are not good ..The demo i played with is good quality with effects ,sounds, menus,etc....The gameplay looks good but i think the controls ruin the fun that i can imagine your game can bring....
Posted By: sPlKe

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/19/06 10:51

actually i see no problm with 4 little warriors controls. but to please everyone maybe a second cotrnolscheme is okay?

but tis not of concern here...

things already fixed:
ANIMATIONS
ATTACK WHILE WALK

those things are sure to be implemented within the next release this weekend (hopefully)
Posted By: sPlKe

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/26/06 17:17

i know ive promised a new demo last weekend.
but ive decided (on the last minute to be literally) to skip it and just wait another week to put the demo up to polish even more things i woudl polish anyway.

the enw demo will be out (hopefully) this weekend.

it will include:

even more detailed levels
no more differnet skins (because those will be unlockable in the finnished games)
walking and attacking at the same time
better gameplay (do not kill anything, think first)
more gags
bonus objects
better animation
slightly redefined controls
get hurt
does not close down after time/health is up

some things still need improvement but those improvements will be made lateron. i expect you all to tell me whats wrong with the new stuff^^
Posted By: rincewind

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/26/06 19:14

Dear Spike

Quote:

@rincewind: that is the use I have in this world.. statisfying people who deserve it...





I don't know if this meant as a personal attack again. All I can say, is: Satisfying people who deserve it actually is the meaning of life.

I told you before I like your game project.. it is innovative and creative and much better than many other projects I have seen here so far. I played the demo, had no problems on my machine and I really enjoyed it.

Best regs
Rince
Posted By: sPlKe

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/26/06 19:25

its by no way a personal attack. if it sounds like one, im sorry. it was just an answer to a question of that time. im sorry if it sounds harsh

and thanx for the compliments^^
Posted By: rincewind

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/26/06 19:32

No, it didn't sound harsh.. I was just wondering. maybe it is just the heat that impairs my perception. I am getting grilled in my office right now.. with two fans running, the windows wide open and a room temperature of 42 degrees. Hope you have it cooler down there.

Do you have any more levels finished? How many levels will the game have in the end?
Posted By: sPlKe

Re: MONSTER MINI MAYHEM - Demo Ver. 1.0 - 07/27/06 12:51

i have it pretty cool here. while the wholetown of innsbruck is sweating, im here with decent 22 degrees ceilsius because of a good appartment^^

the complete game will span over 40 levels.

11 levels per character and then another set of 9 levels they all share.

completed are 10 stages from my side and SEBE is doing all the kevin stages (since he is from the swiss and kevin is from switzerland, so i thought this pretty much matches it^^) would be 20. one level usually takes me one day to do and another day to do all the details, wich come in the end. the final stages will need less work since theres more going on on the screen with tighter buildings and longer roads instead of broader levels. im currently thinking of a way to ahve cars and buses drive by that kill the player if he runs in...
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