Posted By: sheefo
Bumpmapping - 09/14/06 11:39
Is there a free, real-time dynamic bumpmapping shader? One that reacts to dynamic lights, like in SWAT4. I need one like this in HLSL format.
If someone can make one, even if it is taking the bumpmapping out of a watershader I would give something in return. Thats a promise.
Yes. You can find one in the WIKI.
Posted By: sheefo
Re: Bumpmapping - 09/14/06 12:06
I can't seem to find one. Are you sure it's an HLSL shader?
Can you give me a link?
Posted By: sheefo
Re: Bumpmapping - 09/14/06 12:25
Thanks a lot guys. The demo looks great, I think this is what I was looking for.
BTW, ello, are you using Lite-C? Because of the "definitions.h".
Posted By: ello
Re: Bumpmapping - 09/14/06 12:32
no, but i like to put some usual definitions into a separate file. could be .wdl as well:)
Posted By: sheefo
Re: Bumpmapping - 09/14/06 12:34
Thanks, you just gave me an idea

I can copy you, can't I?
Posted By: ello
Re: Bumpmapping - 09/14/06 13:00
you can try but you will fail
Posted By: sheefo
Re: Bumpmapping - 09/14/06 13:05
Your right, it messed up my scripts. I used to have a file "data.wdl" that had every definition, and now some scripts can't access the variables. I get lots and lots of errors.
But I will sort it out