Bumpmapping

Posted By: sheefo

Bumpmapping - 09/14/06 11:39

Is there a free, real-time dynamic bumpmapping shader? One that reacts to dynamic lights, like in SWAT4. I need one like this in HLSL format.

If someone can make one, even if it is taking the bumpmapping out of a watershader I would give something in return. Thats a promise.
Posted By: Machinery_Frank

Re: Bumpmapping - 09/14/06 12:02

Yes. You can find one in the WIKI.
Posted By: sheefo

Re: Bumpmapping - 09/14/06 12:06

I can't seem to find one. Are you sure it's an HLSL shader?

Can you give me a link?
Posted By: ello

Re: Bumpmapping - 09/14/06 12:08

amybe this is one;)
http://www.earthcontrol.de/tempfiles/normalmapping.zip
Posted By: Machinery_Frank

Re: Bumpmapping - 09/14/06 12:15

open your eyes while browsing the wiki:

http://www.coniserver.net/wiki/index.php/Normalmapping_Shader
Posted By: sheefo

Re: Bumpmapping - 09/14/06 12:25

Thanks a lot guys. The demo looks great, I think this is what I was looking for.

BTW, ello, are you using Lite-C? Because of the "definitions.h".
Posted By: ello

Re: Bumpmapping - 09/14/06 12:32

no, but i like to put some usual definitions into a separate file. could be .wdl as well:)
Posted By: sheefo

Re: Bumpmapping - 09/14/06 12:34

Thanks, you just gave me an idea
I can copy you, can't I?
Posted By: ello

Re: Bumpmapping - 09/14/06 13:00

you can try but you will fail
Posted By: sheefo

Re: Bumpmapping - 09/14/06 13:05

Your right, it messed up my scripts. I used to have a file "data.wdl" that had every definition, and now some scripts can't access the variables. I get lots and lots of errors.

But I will sort it out
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