Posted By: Roel
low rendering speed when using shaders - 10/30/06 14:20
last week I was programming a shader for level geometry.
it is a base shader. using 2 textures( level texture and shadow map)
but I noticed the rendering was around 5 or 6 times slower than the normal built in geometry renderer.
I know the more passes there are used, the slower the shader,
but has anyone some tips for me?
it is a base shader. using 2 textures( level texture and shadow map)
but I noticed the rendering was around 5 or 6 times slower than the normal built in geometry renderer.
I know the more passes there are used, the slower the shader,
but has anyone some tips for me?