question about a6 commercial

Posted By: Damarus

question about a6 commercial - 05/26/07 17:17

hi all,

i got a question is it possible to do the water shader from aum 55 as well as the multi terrain shader from aum 56 with the a6 commercial edition? And is it also possible to make a normal map shader and bump map shader in the comm edition? Thx in advance.
Posted By: lostclimate

Re: question about a6 commercial - 05/27/07 06:43

yep, only the water will not be realtime.
Posted By: Damarus

Re: question about a6 commercial - 05/27/07 13:04

what do mean by realtime? Does that means that i cant use the water from aum 55? Is there a way to get around that? But thx anyways.
Posted By: Excessus

Re: question about a6 commercial - 05/27/07 15:21

There is a water shader for commercial in the templates, but the commercial version does not support realtime reflections. So you won't see moving entities reflected in the water.
Posted By: Damarus

Re: question about a6 commercial - 05/27/07 16:13

oh thats alright I'm already happy to see any reflections at all lol. If its gonna reflect the sky and maybe the terrain then i'm totally happy.
Posted By: xXxGuitar511

Re: question about a6 commercial - 05/28/07 15:54

terrain is an ent, so it won't reflect. Only the skycube will be reflected.

Also, it depends on your video card...
Posted By: Damarus

Re: question about a6 commercial - 05/28/07 21:15

well i have an ATI Radeon 9550 with 256mb graphic memory and Vs/Ps version 2.0 i think so im sure that it works i saw it on a list on the wiki. But thats ok with the terrain mirror it just have to look realistic. Thx for your help.
© 2024 lite-C Forums