Posted By: Atsu
Problem with the diffuse lighting shader - 08/02/07 19:10
I'm trying to get the diffuse lighting shader from the introduction to shader programming by Taco Cohen to work as I want, but can't quite seem to get it.
Problem is that the dynamic light seems to light the whole scene, but I would like it to be blocked by the models. In the demo level provided it seems to work fine with the sun, but I would like to use lights for this. How is this done?
This is what I mean (ball acts as a dynamic light, but the whole box is lighted. I'd like the back to be shadowed as the real shadows fall):
http://koti.mbnet.fi/ttb/gamestu.jpg
Does the light act as a sun and light still come from above, even if the light object is placed on to the ground level in WED? Or what's going on?
Problem is that the dynamic light seems to light the whole scene, but I would like it to be blocked by the models. In the demo level provided it seems to work fine with the sun, but I would like to use lights for this. How is this done?
This is what I mean (ball acts as a dynamic light, but the whole box is lighted. I'd like the back to be shadowed as the real shadows fall):
http://koti.mbnet.fi/ttb/gamestu.jpg
Does the light act as a sun and light still come from above, even if the light object is placed on to the ground level in WED? Or what's going on?