I don't think the arc will create a real fisheye effect. You could do this in a shader, but maybe if you render the view.bmap onto one side of a spherical view-entity, you will get a nice effect too.
Frazzle, i like that post problem though, 1. finances, preva's not done yet 2. PreVa would have to be completely reworked... i'm not gonna pull a duke forever
ello, i might try that, i haven't found how to use it completely, but i will try
well, ello i tried using the render dll, but i get nothing, here's the starter function i use for it, but i don't know which model i should be rendering to, so i set it to ucfx_mdl:
Code:
starter render_camera { me = ucfx_mdl; while (1) { render_backbuffer(me); wait(1); } }
btw, anyone knows why it is not possible anymore (with a7) to render the camera to a texture? everything turns black in that case. using an extra view works...
it's nice anyway ichiro, i've noticed though with my experience with the render_view dll, that it is extremely slow, because it even has low framerate on a new video card, and what i mean by that is a Radeon 9500 (my friend's) and a GeForce 7800 GTOC (mine) meaning that it is a bit slow, considering on both they still get about 20-30 fps...